Beta Patch Notes - v0.101.0
Silent and Necrobinder receive major card reverts including Prepared and Borrowed Time, alongside a significant rework to the Doormaker boss and early-game Elite spawning rules.
Key Changes
- 1Prepared reverted to 0-cost draw/discard, restoring Silent's core identity
- 2Elites can no longer spawn on floor 6, significantly easing early-game difficulty
- 3Doormaker boss reworked with unique phase powers and reduced randomness
- 4Arsenal (Regent) reworked to trigger Strength gain on card creation instead of Colorless plays
- 5Necrobinder's Borrowed Time and Capture Spirit reverted to stronger previous versions
- 6Skulking Colony nerfed with lower damage and removal of Dazed status application
- 7Tiny Mailbox buffed to provide 2 potions and moved to Uncommon rarity
- 8Voltaic (Defect) nerfed with energy cost increased from 2 to 3
- 9Feedback form character limit increased to 8000 for detailed player reports
- 10Extensive bug fixes addressing softlocks, crashes, and multiplayer state divergences
All Changes
🗡️Silent(2)
- changePrepared: Reverted Prepared: Cost changed from 1 to 0; effect changed from 'Discard 2, gain 2(3) Energy next turn' to 'Draw 1(2), Discard 1(2)'
- buffSerpent Form: Serpent Form damage increased from 4(5) to 4(6)
💀Necrobinder(2)
- buffCapture Spirit: Reverted Capture Spirit: Enemy HP loss increased from 2(3) to 3(4) and Souls added increased from 2(3) to 3(4)
- buffBorrowed Time: Reverted Borrowed Time: Doom self-application decreased from 6(3) to 3; Energy gain increased from 1 to 1(2)
👑Regent(9)
- changeArsenal: Reworked Arsenal: Now Innate; effect changed from 'Strength on Colorless card play' to 'Gain 1 Strength whenever you create a card'
- buffFalling Star: Falling Star damage increased from 7(11) to 8(12)
- buffGlitterstream: Glitterstream next turn Block increased from 4(6) to 5(7)
- buffParry: Parry Block gain increased from 8(11) to 10(14)
- buffRefine Blade: Refine Blade Forge value increased from 6(10) to 9(13)
- buffCelestial Might: Celestial Might upgrade changed from +2 damage to 1 additional hit
- buffGuiding Star: Guiding Star now draws cards immediately instead of next turn
- buffSword Sage: Sword Sage no longer increases the cost of Sovereign Blade
- changeSpoils of War: Spoils of War now draws 2 cards, but Forge value decreased from 12(17) to 5(8)
🛡️Ironclad(2)
- buffCinder: Cinder now exhausts a random card in Hand instead of the top card of the Draw Pile
- buffTremble: Tremble now has the Exhaust keyword
🤖Defect(1)
- nerfVoltaic: Voltaic energy cost increased from 2 to 3
👾Enemies(5)
- changeDoormaker: Reworked Doormaker: Fight is less random; each visual phase now has a unique power to hamper the player
- nerfSkulking Colony: Skulking Colony nerfed: Deals less damage, scales slower, and no longer applies Dazed
- changeHaunted Ship: Haunted Ship now applies Dazed status cards to the player
- nerfThe Lost and Forgotten: The Lost and Forgotten stat theft no longer scales with Ascension
- nerfWaterfall Giant: Waterfall Giant HP decreased from 250(260) to 240(250)
🧪Relics & Potions(10)
- changePendulum: Reworked Pendulum: Effect changed from 'Draw on shuffle' to 'Draw 1 card every 3 turns'
- buffTiny Mailbox: Tiny Mailbox buffed: Rarity moved from Common to Uncommon; Potions procured increased from 1 to 2
- changePermafrost: Permafrost rarity moved from Common to Uncommon
- changeBag of Marbles: Bag of Marbles rarity moved from Uncommon to Common
- changeRed Mask: Red Mask rarity moved from Uncommon to Common
- changeBellows: Bellows rarity moved from Uncommon to Rare
- changeLasting Candy: Lasting Candy rarity moved from Rare to Uncommon
- changeCrossbow: Crossbow now uses 'Free to Play' mechanic instead of 'Costs 0 Energy'
- nerfVexing Puzzlebox: Vexing Puzzlebox now uses 'Free to Play' and effect only lasts until end of turn
- changeLiquid Memories: Liquid Memories potion now uses 'Free to Play' mechanic instead of 'Costs 0 Energy'
⚙️Gameplay Systems(4)
- changeElites: Elites can no longer spawn on floor 6 to match StS1 pacing
- fixMap Generation: Improved map generation consistency and fixed low shop counts
- buffGloom: Gloom Ascension modifier no longer affects unknown (?) rooms
- changeWelcome to Wongo's: Gold generating relics can no longer appear as the featured relic in the Welcome to Wongo's event
🎨UI & Art(4)
- changeFeedback Form: Increased in-game feedback character limit from 500 to 8000
- newVisuals: Added Test Subject burn animation and improved Ruby Raiders textures
- newCard Art: Added portrait art for Compact, Shatter, Fuel, Consuming Shadow, Subroutine, and Trash to Treasure
- changeUI: Date at top-right now reflects build date instead of current date
🐛Bug Fixes(9)
- fixUI: Fixed controller navigation exploit to card grid during preview screens
- fixStability: Fixed crash when abandoning a run at the start of a turn
- fixStability: Fixed softlock when abandoning a run during a combat-style event
- fixUI: Fixed sorting issues for cards upgraded to cost 0 in deck view
- fixNecrobinder: Fixed Soul+ hovertip previews for Grave Warden+ and Seance+
- fixPotions: Foul potion no longer damages Osty
- fixDoormaker: Fixed softlock when playing Scrape against The Doormaker
- fixAncients: Fixed save/load exploit to avoid damage from Precarious Shears
- fixRelics: Fixed state divergence issues with Joss Paper, Driftwood, and Snecko Eye
🌐Multiplayer(3)
- fixBottled Potential: Bottled Potential now correctly shuffles the target player's cards instead of the user's
- fixRadiate: Fixed Radiate card counting Stars from other players
- fixPael's Eye: Fixed Pael's Eye turn order logic when multiple players trigger extra turns
Summary
Character Reworks & Reverts
This update focuses on restoring core identity to the Silent and Necrobinder by reverting experimental changes to key cards like Prepared, Borrowed Time, and Capture Spirit. The Regent also sees a significant rework to Arsenal, shifting its focus from Colorless cards to card creation synergies.
Gameplay & Map Adjustments
Early game difficulty has been tuned by preventing Elites from spawning on floor 6, aligning the pacing more closely with the original game. Map generation has been improved for consistency, specifically addressing shop frequency and monster room density. The Gloom modifier has also been adjusted to no longer affect unknown rooms.
Enemy & Relic Balance
The Doormaker boss has been reworked to be less random, with unique powers for each visual phase. Skulking Colony and Waterfall Giant received nerfs, while the Tiny Mailbox relic was buffed and moved to Uncommon rarity. Several relics had their rarities adjusted to better reflect their complexity and impact on drafting.
