Beta Patch Notes - v0.108.0
BETAMassive multiplayer expansion adds 13+ new cards across all classes, introduces modding save migration, and rebalances several heroes including Silent and Ironclad.
Key Changes
- 1Added 13+ new multiplayer-specific cards across all character classes
- 2Unmodded saves now automatically copy to modded directories to preserve progress
- 3Silent's Outbreak card reworked to trigger damage on every Poison application
- 4Orb passives and Regen Potions now trigger before Doom damage to prevent deaths
- 5Defect's Compact (Fuel) nerfed: no longer draws cards, upgrade grants energy instead
- 6Silent's Tracking nerfed: Weak damage bonus reduced from 100% to 50%
- 7Added Aeonglass boss animations and new Epoch art for 8 cards
- 8New Randomize button added to Custom Run screen
- 9Enemy block scaling reduced in 2-player multiplayer matches
- 10Fixed multiple multiplayer RNG divergence bugs and save file stability issues
All Changes
🛠️Modding(5)
- changeSave System: Unmodded saves are now automatically copied to modded save directories on first launch to prevent perceived progress loss
- fixMultiplayer: Introduced more detailed error popups and fixes to reduce version conflict errors in modded multiplayer
- newModding Menu: Added controller support for the Modding menu
- changeSteam Workshop: Steam mods now take precedence over local versions if the version number is higher
- fixPerformance: Batched Steam Workshop calls to improve mod loading speeds
⚙️Gameplay Systems(2)
- changeOrbs: End-of-turn Orb passives now trigger before Doom damage, allowing players to win combat before self-Doom kills them
- changeRegen Potion: Regen Potion healing now triggers before Doom damage
💀Enemies(2)
- buffTorch Head Amalgam: Weak Tackle damage increased from 14(15) to 14(16) at Ascension 9
- buffTorch Head Amalgam: Tackle damage increased from 18(19) to 18(22) at Ascension 9
🛡️Ironclad(4)
- nerfColossus: Block gain decreased from 5(8) to 4(7)
- nerfCrimson Mantle: Block gain decreased from 8(10) to 7(10)
- buffHowl From Beyond: Damage increased from 16(21) to 18(24)
- buffSetup Strike: Strength gain increased from 2(3) to 3(4)
🗡️Silent(4)
- changeOutbreak: Reworked: Now deals 3(4) damage to ALL enemies whenever you apply Poison, instead of 15 damage every 3 times
- buffAnticipate: Dexterity gain increased from 2(3) to 2(4)
- buffFlick-Flack: Damage increased from 6(8) to 7(9)
- nerfTracking: Weak enemies now take 50% more damage from Attacks instead of double damage
👑Regent(4)
- buffDevastate: Damage increased from 30(40) to 35(45)
- buffDivine Destiny: Star gain increased from 6 to 7
- nerfGUARDS!!!: Minion Sacrifice token Block gain decreased from 8(11) to 7(10)
- buffResonance: Star cost decreased from 3 to 2
📖Necrobinder(3)
- buffHaunt: HP loss increased from 6(8) to 7(9)
- buffReave: Damage increased from 9(11) to 10(13)
- buffSoulstorm: Additional damage increased from 2(3) to 4(6)
🤖Defect(4)
- nerfCompact: Fuel token no longer draws cards; upgrade now grants 1 additional energy instead of card draw
- buffMomentum Strike: Damage increased from 10(13) to 11(15)
- changeScrape: No longer discards cards whose energy costs are temporarily set to 0 by global effects
- changeShatter: Card now Exhausts
👥Multiplayer(11)
- newIronclad Cards: Added 'Midnight' (Rare Attack), 'Blaze' (Uncommon Skill), and 'Outrage' (Uncommon Attack)
- newSilent Cards: Added 'Blade Symphony' (Uncommon Skill), 'Concoct' (Uncommon Skill), and 'Fade' (Uncommon Skill)
- newRegent Cards: Added 'Plot' (Uncommon Skill) and 'Constellation' (Uncommon Skill)
- newNecrobinder Cards: Added 'Underworld' (Uncommon Skill), 'Soulbound' (Uncommon Power), and 'Cacophony' (Rare Power)
- newDefect Cards: Added 'Hibernate' (Uncommon Skill), 'One For All' (Rare Power), and 'Imitation Learning' (Rare Skill)
- newColorless Cards: Added 'The Ball' (Uncommon Attack) colorless card
- buffTank: Reworked: Now take 50% additional damage while allies take 50% less damage
- changeEnemy Scaling: Nerfed enemy block scaling in 2-player matches
- nerfBeacon of Hope: Cost increased from 1 to 2
- changeFlanking: Rarity increased from Uncommon to Rare
- changeIgnition: Rarity decreased from Rare to Uncommon
🖥️UI/UX(5)
- newCustom Run: Added a Randomize button to the Custom Run screen
- changeRun Timer: Single player run timer now pauses while the Pause Menu is open
- newBestiary: Added stats section and event combat encounters to the Bestiary
- newRun History: Run History now records rooms affected by Fur Coat, skipped Merchant?? relics, and skipped Room Full of Cheese cards
- changeController Support: Set controller input deadzones to 0.5 to reduce joystick sensitivity
🎨Art(3)
- newAeonglass: Added animations for the Aeonglass boss
- newCard Art: Added Epoch art for 8 cards including Ablaze, Arise, and The Architect
- newVisual Effects: Added new VFX for Orb passive activation, card removal, and card Exhaust
🐛Bug Fixes(4)
- fixStability: Fixed a crash when returning to the main menu while a card-selection prompt is open
- fixMultiplayer: Fixed several instances of RNG behavior divergence in multiplayer
- fixUnceasing Top: Fixed Unceasing Top relic failing to trigger if the hand is auto-played via Hellraiser
- fixCard Generation: Fixed Nightmare and Transfigure cards being incorrectly generated during combat
Summary
Multiplayer Expansion
This beta update significantly expands the multiplayer experience with a large batch of new cards for every character class, including unique mechanics like 'Midnight' for Ironclad and 'Imitation Learning' for Defect. Enemy block scaling in 2-player mode has also been reduced to improve game flow.
Modding & Save Management
A major quality-of-life update now automatically copies unmodded save files to the modded directory when launching with mods for the first time, preventing the appearance of lost progress. Multiplayer modding stability has also been improved with better version conflict reporting.
Character & Gameplay Balance
Extensive balance tweaks affect all heroes. The Silent's 'Outbreak' has been reworked for more frequent procs, while the Ironclad's 'Colossus' and 'Crimson Mantle' received slight nerfs to block generation. Additionally, a critical mechanical change ensures Orb passives and Regen Potions trigger before Doom damage, preventing unnecessary player deaths.
