0.111.0|Aug 14, 2026
View on Steam↗Beta Patch Notes - v0.111.0
3/5 Moderate
BETAMajor reworks for Expect a Fight and Hyperbeam alongside low HP idle animations and Indonesian localization.
Key Changes
- 1Ironclad's Expect a Fight reworked into a high-cost Block scaling card
- 2Defect's Hyperbeam reworked: damage reduced but Focus loss is now temporary
- 3Added unique low HP idle animations for all playable characters
- 4Substantial buffs to Axebot, Mechaknight, and several Ascension 9 enemy stats
- 5Official Indonesian localization added with English fallback
- 6Silent's Blade of Ink and Mirage cards received significant nerfs
- 7Regent's Guiding Star draw effect moved to the next turn
- 8New portrait art added for Hibernate, One For All, and three other cards
- 9Performance optimizations for multi-language text rendering and event hitches
- 10Vakuu's Jeweled Mask relic now avoids Innate powers when possible
All Changes
⚔️Ironclad(4)
- changeExpect a Fight: Reworked Expect a Fight: now a Cost 3 Skill that gives 15(16) Block plus 5(8) additional Block per Strength (previously Cost 2(1) and gave Energy per Attack)
- buffForgotten Ritual: Forgotten Ritual no longer requires a card to be Exhausted to gain Energy
- buffRampage: Rampage base damage increased from 9 to 10
- buffRampage: Rampage scaling damage increased from 5(9) to 5(10)
🤖Defect(6)
- buffHyperbeam: Hyperbeam Focus loss is now temporary (this turn only)
- nerfHyperbeam: Hyperbeam damage decreased from 30(38) to 24(30)
- buffThunder: Thunder damage increased from 6(8) to 8(11)
- nerfNull: Null Weak application decreased from 2(3) to 1(2)
- nerfSynchronize: Synchronize Focus gain decreased from 2(3) to 1(2)
- fixEcho Form: Fixed power-up animation freezing when interrupted while playing Echo Form
👾Enemies(10)
- buffAxebot: Axebot Hammer Uppercut damage increased from 12(14) to 14(18)
- buffAxebot: Axebot now gains +10 Max HP each time it respawns
- buffAxebot: Axebot The One-Two damage increased from 9(10)x2 to 10(11)x2
- buffMechaknight: Mechaknight now deals 8(12) damage on its Flamethrower turn
- buffExoskeleton: Exoskeleton HP at A8 increased from 24-28(25-29) to 24-28(26-30)
- buffGlobe Head: Globe Head Galvanic power at A9 increased from 6(6) to 6(8)
- buffLouse Progenitor: Louse Progenitor Strength gain at A9 increased from 5(5) to 5(7)
- buffSoul Fysh: Soul Fysh De-Gas damage at A9 increased from 16(17) to 16(18)
- fixKaiser Crab: Fixed Form VFX not flipping when player flips direction during Kaiser Crab combat
- fixLost and Forgotten: Fixed Lost and Forgotten death particles continuing if animation is interrupted in Bestiary
👑Regent(6)
- buffAlignment: Alignment Star cost decreased from 3 to 2
- buffSpoils of Battle: Spoils of Battle Forge increased from 5(8) to 6(9)
- nerfRefine Blade: Refine Blade Forge decreased from 9(13) to 8(12)
- nerfGuiding Star: Guiding Star card draw changed from this turn to next turn
- buffGuiding Star: Guiding Star Star cost decreased from 2 to 1
- nerfRegalite: Regalite Block gain decreased from 6 to 4
🗡️Silent(2)
- nerfBlade of Ink: Blade of Ink Inky enchantment no longer provides additional damage
- nerfMirage: Mirage now has Exhaust by default and loses it on upgrade (previously cost reduction)
💀Necrobinder(3)
- buffShroud: Shroud Block gain increased from 2(3) to 3(4)
- buffTime's Up: Time's Up no longer has Exhaust
- changeNecrobinder: Updated slash VFX
⚪Colorless Cards(4)
- buffRend: Rend Energy cost decreased from 2 to 1
- nerfRend: Rend base damage decreased from 15(18) to 10(12)
- changeSalvo: Salvo rarity changed to Uncommon
- changeSplash: Splash rarity changed to Rare
🏺Ancients(2)
- nerfTezcatara's Brightest Flame: Tezcatara's Brightest Flame max HP loss increased from 1 to 2
- nerfNonupeipe's Beautiful Bracelet: Nonupeipe's Beautiful Bracelet now Enchants 4 random cards instead of allowing selection
🎨Visuals(3)
- newCharacters: Added low HP idle animations for all playable characters
- newCard Art: Added portrait art for Hibernate, One For All, Cacophony, Underworld, and Midnight
- changeDexterity Potion: Changed Dexterity Potion color back to green
🖱️UI/UX(6)
- changeVakuu's Jeweled Mask: Vakuu's Jeweled Mask now prioritizes non-Innate powers
- changeGameplay: Cards with on-end-turn effects now play faster when multiple are active
- fixControls: Restored ability to confirm card selection using the E key
- changeVFX: Sped up Epoch unlock VFX when playing in fast mode
- changeUI: Invite button now displays an error when the overlay is disabled
- newLocalization: Added Indonesian localization support
⚡Performance(3)
- fixPerformance: Reduced hitching during Punch Off and The Lantern Key events
- fixPerformance: Reduced stuttering when text appears for the first time in Japanese, Chinese, Korean, Thai, and Russian
- fixPerformance: Optimized glyph preloading for bold and italic fonts
🐛Bug Fixes(13)
- fixSaves: Saves are no longer copied to modded directory if mod loading was declined
- fixSaves: Fixed issue where unmodded saves were not copied for players who previously declined mod loading
- fixUI: Fixed input blocking after clearing map drawings in map drawing mode
- fixUI: Fixed map drawings breaking when lines are cleared during a stroke
- fixMultiplayer: Fixed multiplayer crash when selecting a relic in a treasure room
- fixUI: Fixed crash when closing and re-opening the single-card inspection screen
- fixGameplay: Fixed error when a card finished moving to a pile after combat ended
- fixGameplay: Fixed error when combat ends while cards are still shuffling
- fixUI: Fixed potential loss of end-of-run badges if leaving the game over screen early
- fixControls: Fixed focus not returning to cards after rerolling rewards on controller
- fixCacophony: Cacophony no longer triggers a second time if its first trigger draws another card in multiplayer
- fixMultiplayer: Unreadying in a loaded Daily Run lobby no longer leaves the player readied
- fixThe Ball: Fixed multiplayer crash when killing the last enemy with The Ball card
Summary
This beta update for Slay the Spire 2 introduces significant card reworks for the Ironclad and Defect, while substantially buffing several enemies including Axebot and Mechaknight. Players will now see unique low HP idle animations for all characters, and the game has officially added Indonesian localization support. The patch also includes a wide array of balance adjustments across all character classes and several performance optimizations for text rendering.
