0.107.1|Jun 19, 2026
View on Steam↗Major Update #2 - v0.107.1
4/5 Significant
Major RNG rework fixes predictable outcomes alongside massive balance overhauls for Kaiser Crab and cards across all five characters.
Key Changes
- 1Complete rework of the PRNG system to fix predictable run outcomes
- 2Major rework of the Kaiser Crab boss including HP buffs and move changes
- 3Extensive card reworks for Ironclad (Conflagration, Drum of Battle) and Regent (Parry, Sword Sage)
- 4Critical fix for save file corruption and PC crash data loss
- 5Significant multiplayer stability improvements and state divergence fixes
- 6New Epoch art, portrait art, and animations for multiple characters and cards
- 7Defect balance sweep including buffs to Hyperbeam and Infused Core
- 8Silent balance adjustments including the Scare rework and Nightmare buff
- 9Necrobinder buffs to Death March, Sic 'Em, and The Scythe
- 10Added phobia mode alternate art for several enemies and events
All Changes
⚙️Gameplay Systems(2)
- fixRNG System: Reworked the PRNG system to eliminate correlations between different random elements (e.g., Act 1 location and Neow's Bones curses)
- changeAscension: Adjusted enemy HP scaling to be slightly lower at low Ascension and slightly higher at high Ascension
⚔️Enemies(16)
- buffKaiser Crab: HP increased from 75(80) to 80(85)
- buffKaiser Crab: Hardened Shell increased from 15 to 20
- changeKaiser Crab: Smash move removed; now uses Zoom on turns 1 and 2
- removeKaiser Crab: No longer gains Block
- buffKaiser Crab: Gains +1 Strength on its Strength-gain turn at high Ascension
- buffHaunted Ship: Now applies 3 Weak on Turn 1 instead of when attacking
- changeHaunted Ship: Ramming Speed move removed; now alternates between Swipe and Stomp
- changePunch Construct: Fast Punch now leads into Strong Punch; Ready leads into Fast Punch
- changePunch Construct: Now applies Frail instead of Weak
- nerfScrolls of Biting: HP decreased from 31(32)-38(39) to 30(33)-37(39)
- changeOwl Magistrate: HP adjusted from 234(243) to 231(247)
- changeSlimed Berserker: HP adjusted from 266(276) to 261(281)
- buffSoul Fysh: Scream move damage increased from 11(12) to 13(15)
- nerfRuby Raider Assassin: Damage decreased from 11(12) to 10(11)
- nerfVantom: Nerfed at lower Ascension levels
- nerfWaterfall Giant: HP healed at lower Ascension decreased from 15 to 10(15)
🔥Ironclad(5)
- changeConflagration: Reworked: Now deals 2 damage to ALL enemies 4(5) times
- changeDrum of Battle: Reworked: Now a 1-cost Uncommon Skill that draws 2 cards and grants 2(3) Energy when Exhausted
- buffHowl From Beyond: Trigger timing moved from start of turn to end of turn
- buffEntrench: Can now gain extra Block from enchantments like Nimble
- buffUnrelenting: Damage increased from 12(18) to 14(20)
🗡️Silent(6)
- changeScare: Reworked and renamed from Follow Through; rarity increased from Common to Uncommon
- buffNightmare: Now removes Afflictions from copies added to hand
- changePredator: Rarity decreased from Uncommon to Common
- buffUntouchable: Upgraded Block gain increased from +2 to +3
- buffPounce: Damage increased from 12(18) to 14(20)
- nerfBlade of Ink: Inky enchantment damage decreased from +2 to +1
👑Regent(13)
- changeParry: Reworked: Sovereign Blade now gains 10(14) Block directly, benefiting from Dexterity and Frail
- changeSword Sage: Reworked: Sovereign Blade now gains Replay 1 instead of hitting an additional time
- changeAstral Pulse: Damage changed from 14(18) to 6(8)x2
- changeTyranny: Now triggers before Bombardment
- changeSealed Throne: Upgrade changed from Innate to lowering Energy cost by 1
- buffCrescent Spear: Base damage increased from 6 to 8
- buffRoyalties: Gold gain increased from 30(35) to 30(40)
- buffFurnace: Forge increased from 4(6) to 5(7)
- buffMonarch's Gaze: Energy cost decreased from 3(2) to 2(1)
- nerfReflect: Block gain decreased from 17(21) to 15(20)
- nerfBulwark: Block decreased from 13(16) to 12(15)
- nerfPatter: Block gain decreased from 9(11) to 8(10)
- nerfMinion Sacrifice: Block decreased from 9(12) to 8(11)
💀Necrobinder(4)
- buffDeath March: Additional damage increased from 3(4) to 4(6)
- buffSic 'Em: Summon increased from 2(3) to 3(4)
- buffThe Scythe: Damage increased from 3(4) to 4(5)
- nerfDebilitate: Debuff duration decreased from 3(4) turns to 2(3) turns
🤖Defect(7)
- changeFusion: Energy cost decreased from 2(1) to 1; now Exhausts (loses Exhaust on upgrade)
- changeShatter: Now Evokes all Orbs twice; damage decreased from 11(15) to 7(11)
- changeTesla Coil+: Damage decreased from 6 to 4; Lightning triggers increased from once to twice
- buffHyperbeam: Damage increased from 26(34) to 28(36)
- buffSynthesis: Damage increased from 12(18) to 14(20)
- buffUproar: Damage increased from 5(7) to 6(8)
- buffInfused Core: Now also grants 'Lightning Orbs deal 1 additional damage'
👥Multiplayer(4)
- nerfEnemy Scaling: Nerfed multiplayer scaling for enemy Artifact, Slippery, and Skittish powers
- changeStratagem: No longer banned from the colorless card pool in multiplayer
- buffTag Team: Replay effect now triggers on 'deal damage to ALL enemies' attacks
- changeFossil Stalker: Now gains a set amount of Strength if it hits any player instead of per player hit
💎Relics & Events(3)
- buffThe Boot: Damage increase now also applies to Osty's attacks
- changeSlippery Bridge: No longer offers to remove the same card multiple times unless all other cards have been offered
- newLantern Key: Added special interaction when holding multiple copies
🖥️UI/UX(4)
- newTutorial: Added Ascension first-time tutorial popups for single and multiplayer
- newCharacter Select: Implemented preferred Ascension for the random character option
- newLeaderboards: Added global rank paginator and ability to see nearby player scores
- newController Support: Added controller navigation for Badges, player info icons, and top bar modifiers
🎨Art & Audio(5)
- newEpoch Art: Added Epoch art for 9 cards including Friendship, Soup, and Poisoner
- newCard Art: Added portrait art for 10 cards including Feral, Spite, and Apparition
- newAnimations: Added new character animations for Ironclad, Necrobinder, Regent, and Defect
- newPhobia Mode: Added phobia mode alternate art for 5 enemies and the Zen Weaver event
- newAudio: Added background music for Soul Fysh and Kaiser Crab
🐛Bug Fixes(4)
- fixSave System: Fixed save files being lost or corrupted after PC crashes or power outages
- fixStability: Resolved several crashes related to dying creatures, startup, and controller targeting
- fixMultiplayer: Fixed multiple multiplayer state divergences related to potions, events, and card effects
- fixGameplay: Fixed softlocks involving the main menu, tutorial popups, and specific card interactions
Summary
Major Update #2 introduces a fundamental rework of the game's Pseudo-Random Number Generator (PRNG) to eliminate correlations between unrelated run elements like Act 1 locations and Neow's curses. The update features a significant rework of the Kaiser Crab boss, extensive balance adjustments for Ironclad, Silent, Regent, Necrobinder, and Defect, and a massive suite of bug fixes addressing save corruption and multiplayer stability.
