v0.4.5 Open Beta
Schedule I v0.4.5 introduces the Golden M1911, a headshot damage multiplier for combat, and a complete redesign of the delivery app with a new reorder feature.
Key Changes
- 1Added Golden M1911 and Big Sprinkler equipment
- 2Redesigned delivery app with new reorder feature and arrival notifications
- 3Introduced headshot damage multiplier and dynamic reticles for ranged weapons
- 4Standardized NPC product effect durations (e.g., Shrooms 12h, Weed 9h)
- 5Employees now consume bagged products left in their inventory
- 6Supplier relationship gains added for meetup purchases
- 7Fixed delivery durations for non-host players in multiplayer
- 8Improved NPC threat response and flinch behavior
- 9Management pop-ups now visible outside of property bounds
- 10Fixed progression bug where drugs were discovered immediately in new saves
All Changes
🔫Equipment & Weapons(6)
- newGolden M1911: Added the Golden M1911 weapon.
- newBig Sprinkler: Added the Big Sprinkler equipment.
- buffRanged Weapons: Added a headshot damage multiplier for all ranged weapons.
- newRanged Weapons: Added a dynamic reticle for ranged weapons to improve aiming feedback.
- changeRanged Weapons: Tweaked the spread and aim duration of all ranged weapons.
- changeWeapons: Adjusted the impact force of various weapons.
⚙️Gameplay Systems(10)
- changeEmployees: Employees (excluding dealers) will now consume any bagged product left in their inventory.
- buffSupplier: Supplier relationships now increase when purchasing items at a meetup.
- newSeeded Mixing: Added a 'seeded mixing' setting for production.
- changeWeed: NPC Weed effect duration set to 9 hours.
- changeMeth: NPC Meth effect duration set to 9 hours.
- changeCocaine: NPC Cocaine effect duration set to 6 hours.
- changeShrooms: NPC Shrooms effect duration set to 12 hours.
- changeProduct Effects: Player product effect durations are now 1/3 of the NPC values.
- changeCustomers: Tweaked customer enjoyment algorithm to exclude quality when generating theoretical deal offers.
- removeFeedback System: Temporarily disabled the feedback system for backend migration due to exploit vulnerabilities.
📱UI & Quality of Life(6)
- changeDelivery App: Completely redesigned the delivery app interface.
- newDelivery App: Added a reorder feature to the delivery app.
- newDeliveries: Added notifications that trigger when deliveries arrive.
- changeManagement Pop-ups: Management pop-ups are now visible even when outside of property bounds.
- newManagement Pop-ups: Assigned employee names are now displayed on management pop-ups.
- changeUI: Tweaked the UI for the item slot filter context menu.
🤖NPCs & AI(2)
- changeNPCs: NPC movement is now halted during a heavy flinch animation.
- changeNPCs: Improved NPC threat response behavior.
🛠️Bug Fixes(10)
- fixDeliveries: Fixed delivery duration always being 6 hours for non-host players.
- fixProgression: Fixed meth, coke, and shrooms being discovered immediately in fresh saves.
- fixNPCs: Fixed NPCs sometimes not reacting to gunshots or brandishing.
- fixChemistry Station: Fixed chemistry station particles not appearing.
- fixUI: Fixed clipboard hints not working.
- fixNPCs: Fixed NPCs jolting when they ragdoll while crouched.
- fixSupplier Meetups: Fixed collision issues at supplier meetups.
- fixSweatshop: Fixed the sweatshop post box mesh not reflecting its actual physical position.
- fixAnimations: Fixed third-person gun animations occasionally getting stuck.
- fixAudio: Fixed shotgun firing sounds playing multiple times in third-person.
Summary
New Equipment & Combat
This update expands the arsenal with the Golden M1911 and introduces significant combat mechanics, including a headshot damage multiplier and dynamic reticles for all ranged weapons. The Big Sprinkler has also been added to assist with cultivation management.
Delivery & Management Systems
The delivery app has been completely redesigned for better usability, now featuring a reorder function and arrival notifications. Management pop-ups are now accessible even when players are outside property bounds, and employee names are now clearly displayed on these interfaces.
NPC & Product Balancing
Product effect durations for NPCs have been standardized, with Shrooms lasting 12 hours and Weed/Meth lasting 9 hours. Additionally, NPC AI has been improved to better respond to threats and halt movement during heavy flinching. A new inventory mechanic requires players to be careful with storage, as non-dealer employees will now consume bagged products left in their inventories.
