0.4.5|Mar 27, 2026
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v0.4.5 Open Beta

3/5 Moderate

Schedule I v0.4.5 introduces the Golden M1911, a headshot damage multiplier for combat, and a complete redesign of the delivery app with a new reorder feature.

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Key Changes

  • 1Added Golden M1911 and Big Sprinkler equipment
  • 2Redesigned delivery app with new reorder feature and arrival notifications
  • 3Introduced headshot damage multiplier and dynamic reticles for ranged weapons
  • 4Standardized NPC product effect durations (e.g., Shrooms 12h, Weed 9h)
  • 5Employees now consume bagged products left in their inventory
  • 6Supplier relationship gains added for meetup purchases
  • 7Fixed delivery durations for non-host players in multiplayer
  • 8Improved NPC threat response and flinch behavior
  • 9Management pop-ups now visible outside of property bounds
  • 10Fixed progression bug where drugs were discovered immediately in new saves

All Changes

🔫Equipment & Weapons(6)

  • newGolden M1911: Added the Golden M1911 weapon.
  • newBig Sprinkler: Added the Big Sprinkler equipment.
  • buffRanged Weapons: Added a headshot damage multiplier for all ranged weapons.
  • newRanged Weapons: Added a dynamic reticle for ranged weapons to improve aiming feedback.
  • changeRanged Weapons: Tweaked the spread and aim duration of all ranged weapons.
  • changeWeapons: Adjusted the impact force of various weapons.

⚙️Gameplay Systems(10)

  • changeEmployees: Employees (excluding dealers) will now consume any bagged product left in their inventory.
  • buffSupplier: Supplier relationships now increase when purchasing items at a meetup.
  • newSeeded Mixing: Added a 'seeded mixing' setting for production.
  • changeWeed: NPC Weed effect duration set to 9 hours.
  • changeMeth: NPC Meth effect duration set to 9 hours.
  • changeCocaine: NPC Cocaine effect duration set to 6 hours.
  • changeShrooms: NPC Shrooms effect duration set to 12 hours.
  • changeProduct Effects: Player product effect durations are now 1/3 of the NPC values.
  • changeCustomers: Tweaked customer enjoyment algorithm to exclude quality when generating theoretical deal offers.
  • removeFeedback System: Temporarily disabled the feedback system for backend migration due to exploit vulnerabilities.

📱UI & Quality of Life(6)

  • changeDelivery App: Completely redesigned the delivery app interface.
  • newDelivery App: Added a reorder feature to the delivery app.
  • newDeliveries: Added notifications that trigger when deliveries arrive.
  • changeManagement Pop-ups: Management pop-ups are now visible even when outside of property bounds.
  • newManagement Pop-ups: Assigned employee names are now displayed on management pop-ups.
  • changeUI: Tweaked the UI for the item slot filter context menu.

🤖NPCs & AI(2)

  • changeNPCs: NPC movement is now halted during a heavy flinch animation.
  • changeNPCs: Improved NPC threat response behavior.

🛠️Bug Fixes(10)

  • fixDeliveries: Fixed delivery duration always being 6 hours for non-host players.
  • fixProgression: Fixed meth, coke, and shrooms being discovered immediately in fresh saves.
  • fixNPCs: Fixed NPCs sometimes not reacting to gunshots or brandishing.
  • fixChemistry Station: Fixed chemistry station particles not appearing.
  • fixUI: Fixed clipboard hints not working.
  • fixNPCs: Fixed NPCs jolting when they ragdoll while crouched.
  • fixSupplier Meetups: Fixed collision issues at supplier meetups.
  • fixSweatshop: Fixed the sweatshop post box mesh not reflecting its actual physical position.
  • fixAnimations: Fixed third-person gun animations occasionally getting stuck.
  • fixAudio: Fixed shotgun firing sounds playing multiple times in third-person.

Summary

New Equipment & Combat

This update expands the arsenal with the Golden M1911 and introduces significant combat mechanics, including a headshot damage multiplier and dynamic reticles for all ranged weapons. The Big Sprinkler has also been added to assist with cultivation management.

Delivery & Management Systems

The delivery app has been completely redesigned for better usability, now featuring a reorder function and arrival notifications. Management pop-ups are now accessible even when players are outside property bounds, and employee names are now clearly displayed on these interfaces.

NPC & Product Balancing

Product effect durations for NPCs have been standardized, with Shrooms lasting 12 hours and Weed/Meth lasting 9 hours. Additionally, NPC AI has been improved to better respond to threats and halt movement during heavy flinching. A new inventory mechanic requires players to be careful with storage, as non-dealer employees will now consume bagged products left in their inventories.