0.4.4|Mar 19, 2026
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v0.4.4: Weather Update

4/5 Significant

The Weather Update introduces a dynamic weather system with six conditions, a 'rainy bonus' for deals, and significant performance optimizations yielding a 5-10% FPS boost.

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Key Changes

  • 1New dynamic weather system with 6 conditions including rain, fog, and lightning
  • 2Performance overhaul resulting in a 5-10% FPS increase across the game
  • 3Added 'rainy bonus' for deals completed during rain conditions
  • 4Increased warehouse worker limit from 10 to 12
  • 5Rebuilt the day-night cycle and equipping systems for better functionality
  • 6Added purchasable flashlight to hardware stores
  • 7New UI framework implemented to prepare for future controller support
  • 8Police behavior adjusted: more sentry locations and no tasing within arrest range
  • 9Fixed wanted level reduction bug and vehicle impact damage to NPCs
  • 10Core systems refactored into a separate assembly to facilitate future mod support

All Changes

☁️Weather & Environment(8)

  • newWeather System: Added Clear weather condition.
  • newWeather System: Added Overcast weather condition.
  • newWeather System: Added Foggy weather condition.
  • newWeather System: Added Light rain weather condition.
  • newWeather System: Added Heavy rain weather condition.
  • newWeather System: Added Lightning weather condition.
  • changeDay-Night Cycle: Rebuilt the day-night cycle system from the ground up.
  • changeEnvironment: Added more lights to various props and buildings to improve night-time visuals.

🎮Gameplay & Mechanics(7)

  • buffDeals: Added a 'rainy bonus' for deals completed during rain conditions.
  • buffWarehouse: Increased warehouse worker limit from 10 to 12.
  • newFlashlight: Added a purchasable flashlight available at hardware stores.
  • newUmbrella: Added umbrellas, currently usable only by NPCs.
  • changeEquipping System: Rebuilt the equipping system to support left-hand equippables like umbrellas.
  • changeProps: Replaced various static props with physics-enabled versions.
  • buffPots: Reduced the pathfinding obstacle radius of pots, allowing employees to walk between adjacent pots.

👥NPCs & AI(4)

  • newNPCs: Added weather-specific NPC greetings.
  • newPolice: Added more police sentry locations throughout the map.
  • changePolice: Police will now alternate between two locations during their sentry behavior.
  • changePolice: Police will no longer tase the player if they are within arrest distance.

⚙️Performance & Technical(8)

  • buffPerformance: Overall FPS increased by 5-10% due to rendering and weather system optimizations.
  • changeShadows: Tweaked shadow settings for improved coverage and quality.
  • changeCore Systems: Started moving core systems into a separate assembly (ScheduleOne.Core) to prepare for mod support.
  • changeLODs: Tweaked overly aggressive Level of Detail (LOD) settings.
  • changeRendering: Marked more geometry as static for improved culling performance.
  • changeMaterials: Converted several transparent materials to opaque with alpha cutoff for better performance.
  • fixEmployees: Refactored employee code to reduce stuttering.
  • fixPathfinding: Fixed a frame spike occurring during the first vehicle pathfinding calculation.

🖥️UI & Audio(4)

  • newUI: Added a new UI framework in preparation for future controller support.
  • changeSettings Menu: Changed the layout and appearance of the settings menu.
  • newAudio: Added a specific volume setting for weather effects.
  • changeAudio: Refactored the audio code for better efficiency.

⌨️Commands(4)

  • newConsole Commands: Added 'setweather' command.
  • newConsole Commands: Added 'setweatherspeed' command.
  • newConsole Commands: Added 'triggerlightning' command.
  • newConsole Commands: Added 'triggerdistantthunder' command.

🐞Bug Fixes(17)

  • fixNPCs: Fixed NPC animation resetting when switching to/from 2D impostors.
  • fixNPCs: Fixed NPC ragdoll forces not working in some cases.
  • fixNPCs: Fixed NPC head distortion during attack animations.
  • fixPlayer Model: Fixed boot mesh clipping with feet.
  • fixVisuals: Fixed fog being applied twice on certain objects.
  • fixPlayer Model: Fixed avatar shape keys not applying to higher LOD meshes.
  • fixRespawn: The player will no longer respawn inside the destroyed RV.
  • fixJukebox: Fixed jukebox volume control not working.
  • fixPrologue: Fixed missing trees in the prologue.
  • fixGraphics Settings: Removed the unintended 2x render scale multiplier from Ultra settings.
  • fixUI: Fixed notification sound playing twice if two notifications are received quickly.
  • fixBuildings: Fixed colliders blocking the knock prompt for several buildings.
  • fixWanted Level: Fixed wanted level getting reduced to 'investigating' when NPCs call the police.
  • fixVehicles: Fixed vehicle impacts not dealing damage to NPCs.
  • fixItems: Fixed a rare load ordering issue where grow lights would try to load before suspension racks.
  • changeParticles: Tweaked blood splatter particles.
  • changeParticles: Changed vehicle drift particles.

Summary

Schedule I v0.4.4, the 'Weather Update,' brings Hyland Point to life with a comprehensive new weather system including rain, fog, and lightning. Beyond aesthetics, the update introduces gameplay mechanics like a rainy deal bonus and NPC umbrellas, alongside a major performance overhaul that improves frame rates by up to 10%. Players can also find new items like flashlights and benefit from an increased warehouse worker limit, while the underlying code has been refactored to prepare for future mod support and controller compatibility.