0.4.7|Sep 19, 2026
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v0.4.7 Open Beta

3/5 Moderate

BETASchedule I v0.4.7 introduces four new special customer groups with unique behaviors, a complete overhaul of the avatar appearance system, and the purchasable Hyland Medical business.

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Key Changes

  • 1Four new special customer groups added: Hippies, Party Bus, Businessmen, and Bikers
  • 2Avatar appearance system completely rebuilt from scratch to support future modding
  • 3Hyland Medical interior added and made available as a purchasable business
  • 4New NPC behaviors including dancing, revving motorcycles, peeing, and vomiting
  • 5Laundering capacity increased for Post Office, Car Wash, and Taco Ticklers
  • 6Significant memory optimization for late-game saves via improved icon generation
  • 7Over 20 new clothing items and accessories added to stores
  • 8NPC ragdoll physics optimized to reduce unnecessary CPU overhead
  • 9Five new teleport locations added including Casino and Suburbia
  • 10Multiplayer fix for physics props falling out of sync when thrown

All Changes

👥Customers & NPCs(15)

  • newHippies: Added Hippie customer group including Amethyst Pidley, Bodie Hunt, Charlie Menson, Dylan Roberts, Jayne Lemons, Krystal Bird, Rose Welsh, and Samantha Spears
  • newParty Bus: Added Party Bus customer group including Brad Chaddington, Chad Chaddington, Broc Evans, Dave Trotter, Josh Harrington, Michelle Delacroix, Stacy Sinclair, Terry Haines, and Tracy Dupree
  • newBusinessmen: Added Businessmen customer group including Bill Short, Grant Gainsworth, Hunter Yieldman, Johnny Smith, Micky Boone, and Penny Stockman
  • newBikers: Added Bikers customer group including Bob Harley, Butch Malone, Diesel Rodd, Joey Quinn, Rick Boggers, Shane Mulligan, Timmy Benson, and Vince Knuckles
  • newNPCs: New NPC behavior: Talking on phone
  • newNPCs: New NPC behavior: Using laptop
  • newNPCs: New NPC behavior: Sitting on ground
  • newNPCs: New NPC behavior: Dancing
  • newNPCs: New NPC behavior: Peeing
  • newNPCs: New NPC behavior: Vomiting
  • newNPCs: New NPC behavior: Boinking
  • newNPCs: New NPC behavior: Revving motorcycles
  • changeNPCs: Modified several NPC schedules to work with the new Hyland Medical interior
  • changeNPCs: Tweaked the wording of several conversations and NPC dialogue
  • changeNPCs: Refactored the system responsible for controlling NPC walk speed

👕Customization(13)

  • changeAvatar System: Rebuilt the avatar appearance system from scratch to support future user-created cosmetics
  • changeAvatar System: Replaced accessories and layers with new 'AvatarObjects' featuring multiple layers and attachments
  • changeAvatar System: Replaced AvatarSettings with NakedAppearance and Outfit systems
  • newClothing: Added Gold and Silver aviators
  • newClothing: Added Browline and Round tinted glasses
  • newClothing: Added Beer hat, Jet helmet, and Panzer helmet
  • newClothing: Added Paisley and USA bandanas
  • newClothing: Added Blue, Red, Green, and Brown ties
  • newClothing: Added Leather jacket
  • newClothing: Added Aqua, Purple, and Yellow tie-dye shirts
  • newClothing: Added Dirty tank top, Hot shirt, Molerats jersey, Tube top, and Mesh top
  • newHairstyles: Added 'The businessman', Poofy wavey, and Long wavey hairstyles
  • newFacial Hair: Added Chevron, Swirly, and Biker mustache styles

💰Businesses & Economy(4)

  • changeHyland Medical: Hyland Medical is now a purchasable business
  • buffPost Office: Post office laundering capacity increased from 4000 to 5000
  • buffCar Wash: Car wash laundering capacity increased from 6000 to 8000
  • buffTaco Ticklers: Taco Ticklers laundering capacity increased from 8000 to 12000

🏙️Environment(5)

  • newHyland Medical: Added Hyland Medical interior
  • changeCorporate Plaza: Made the corporate plaza slightly larger
  • newFurniture: Added 1x1, 2x2, and 4x4 black rubber mats to the hardware store
  • newFurniture: Added Persian rug to Bleuball's Boutique
  • newTeleportation: Added new teleport locations: southoverpass, suburbia, park, westville, and casino

⚙️Performance & Technical(5)

  • fixPerformance: Optimized mixed product icon generation, saving several-hundred megabytes of memory in late-game saves
  • fixPerformance: Improved NPC ragdoll efficiency by delaying physics component creation until needed
  • removePerformance: Removed unused textures from the terrain to optimize resources
  • newCommands: Added new 'queuecustomergroup' console command
  • changeVisuals: Improved the fire effect in burning barrels

🐞Bug Fixes(11)

  • fixMultiplayer: Fixed physics props falling out of sync in multiplayer when thrown
  • fixVehicles: Fixed NPC-driven vehicles failing to detect obstacles in kinematic mode
  • fixUI: Fixed 'I'm stuck' button teleporting vehicles to incorrect locations in the prologue
  • fixVisuals: Fixed several trash LODs to reduce visual pop-in
  • fixVisuals: Fixed dress shoes clipping with feet and several hairstyles clipping with hats
  • fixNPCs: Fixed various spelling and grammar errors in NPC conversations
  • fixNPCs: Refactored sleeping logic and fixed NPCs occasionally facing the wrong direction
  • fixVisuals: Fixed rounding issue in tree rendering code
  • fixUI: Fixed contacts app viewport positioning in the prologue
  • fixUI: Fixed skateboard input prompts remaining visible after dismounting
  • fixAvatar System: Fixed avatar impostors being incorrectly positioned during ragdoll states

Summary

This Open Beta update for Schedule I focuses on expanding the NPC ecosystem and modernizing the character customization backend. Players can now encounter four distinct special customer groups—Hippies, the Party Bus crew, Businessmen, and Bikers—each featuring unique named NPCs and new environmental behaviors like dancing, using laptops, or revving motorcycles.

Technically, the update completely replaces the legacy avatar system with a new 'AvatarObject' framework to support future user-created content. Additionally, the Hyland Medical interior is now fully accessible and purchasable, while several businesses have received significant buffs to their money laundering capacities. Performance has also been addressed through optimized NPC ragdoll physics and a refactored icon generation system that significantly reduces memory usage in late-game saves.