0.4.6|Aug 14, 2026
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Patch v0.4.6f13

2/5 Minor

Fixes double damage for multiplayer clients and resolves a warehouse physics bug that prevented Manny and Igor's conversation prompt from appearing.

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Key Changes

  • 1Fixed non-host clients being damaged twice by NPC melee attacks
  • 2Resolved a warehouse physics bug that prevented Manny and Igor's conversation prompt from appearing
  • 3Fixed forward/backward rebinding not applying to vehicles and skateboard input
  • 4Fixed employee tutorial quests not updating at 4AM
  • 5Corrected payphone functionality when calls are exited prematurely
  • 6Fixed 'respawn' button visibility in single-player multiplayer sessions
  • 7Fixed NPC LOD bounds issues when ragdolls are moved
  • 8Fixed Uncle Nelson dialogue error in the prologue

All Changes

🌐Multiplayer(2)

  • fixRespawn button: Fixed 'respawn' button not visible in a multiplayer session with only 1 player present.
  • fixNPC melee attacks: Fixed non-host clients being damaged twice by NPC melee attacks.

🎮Gameplay(2)

  • fixVehicles and skateboard: Fixed forward/backward rebinding not applying to vehicles and skateboard input.
  • fixPayphones: Fixed payphones not working a second time if the first call is exited before completion.

⚙️Technical(2)

  • fixNPC: Fixed NPC LOD bounds not refreshing properly if their ragdoll is moved far away from where they died.
  • fixLiquid drum: Fixed a physics bug where a liquid drum in the warehouse falling through the floor would cause a floating-point error after 9000 seconds, preventing Manny and Igor's conversation prompt from displaying.

💬Quests & Dialogue(2)

  • fixEmployee tutorial quests: Fixed employee tutorial quests not updating at 4AM.
  • fixUncle Nelson: Fixed Uncle Nelson dialogue error in the prologue.

Summary

Stability and Gameplay Fixes

This hotfix for Schedule I addresses several critical bugs affecting both single-player and multiplayer experiences. Key resolutions include a fix for clients taking unintended double damage from NPCs and a complex physics error in the warehouse that could block story progression. Additionally, input rebinding for vehicles and various quest-related issues have been corrected.