0.4.6|Aug 13, 2026
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v0.4.6f13 Open Beta

2/5 Minor

BETAFixes for vehicle rebinding, warehouse physics errors blocking NPC dialogue, and double damage issues for multiplayer clients.

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Key Changes

  • 1Fixed warehouse physics bug blocking Manny and Igor's conversation prompt
  • 2Resolved issue where non-host clients took double damage from NPC melee attacks
  • 3Fixed forward/backward rebinding for vehicles and skateboard input
  • 4Corrected employee tutorial quests not updating at 4AM
  • 5Fixed 'respawn' button visibility in single-player multiplayer sessions
  • 6Resolved payphone functionality issues when calls were exited early
  • 7Fixed Uncle Nelson dialogue error in the prologue

All Changes

🌐Multiplayer(2)

  • fixRespawn button: Fixed 'respawn' button not visible in a multiplayer session with only 1 player present.
  • fixNPC melee attacks: Fixed non-host clients being damaged twice by NPC melee attacks.

🎮Gameplay(4)

  • fixVehicles and skateboard: Fixed forward/backward rebinding not applying to vehicles and skateboard input.
  • fixPayphones: Fixed payphones not working a second time if the first call is exited before completion.
  • fixEmployee tutorial quests: Fixed employee tutorial quests not updating at 4AM.
  • fixUncle Nelson: Fixed Uncle Nelson dialogue error in the prologue.

🛠️Technical(2)

  • fixNPC LOD: Fixed NPC LOD bounds not refreshing properly if their ragdoll is moved far away from where they died.
  • fixWarehouse liquid drum: Fixed a physics bug where a liquid drum in the warehouse falling through the floor would eventually cause a floating-point error, blocking Manny and Igor's conversation prompt.

Summary

This open beta update for Schedule I focuses on resolving technical glitches and gameplay inconsistencies. Key fixes include addressing a complex physics bug in the warehouse that prevented Manny and Igor's conversation from appearing, correcting input rebinding for vehicles, and ensuring multiplayer clients no longer take unintended double damage from NPCs.