0.4.4|Mar 14, 2026
View on Steam↗v0.4.4 Open Beta
3/5 Moderate
Schedule I v0.4.4 introduces a comprehensive dynamic weather system, a rebuilt day-night cycle, and increases the warehouse worker limit to 12.
Key Changes
- 1New dynamic weather system including rain, fog, and lightning
- 2Rebuilt day-night cycle system for improved environmental lighting
- 3Warehouse worker limit increased from 10 to 12
- 4New UI framework implemented to support future controller integration
- 5Police AI logic updated to prevent tasing within arrest distance
- 6Fixed Ultra graphics settings having an accidental 2x render scale
- 7Rebuilt equipping system to support left-handed items like umbrellas
- 8Significant performance optimizations via material and culling updates
All Changes
🌤️Environment & Weather(5)
- newWeather System: Added a new dynamic weather system featuring Clear, Overcast, Foggy, Light rain, Heavy rain, and Lightning states.
- changeDay-Night Cycle: Rebuilt the day-night cycle system from the ground up.
- newUmbrella: Added umbrellas, currently usable only by NPCs.
- newNPCs: Added weather-specific NPC greetings to improve immersion.
- changeLighting: Added more lights to various props and buildings across the map.
🎮Gameplay & AI(5)
- buffWarehouse: Increased warehouse worker limit from 10 to 12.
- changePolice: Police will no longer tase the player if they are within arrest distance.
- newPolice: Added more police sentry locations throughout the environment.
- changeEquipping System: Rebuilt the equipping system to support left-hand equippables, such as umbrellas.
- changeProps: Replaced various static props with physics-enabled versions.
⚙️UI & Technical(8)
- newUI Framework: Implemented a new UI framework in preparation for future controller support.
- changeSettings Menu: Changed the layout and appearance of the settings menu.
- newConsole Commands: Added 'setweather' console command.
- newConsole Commands: Added 'setweatherspeed' console command.
- newConsole Commands: Added 'triggerlightning' console command.
- newConsole Commands: Added 'triggerdistantthunder' console command.
- changeEngine: Started moving core systems into a separate assembly (ScheduleOne.Core) for better organization.
- changeAudio: Refactored the game's audio code.
🚀Performance(3)
- changeLODs: Tweaked overly aggressive Level of Detail (LOD) settings.
- changePerformance: Marked more geometry as static to improve culling efficiency.
- changeMaterials: Converted several transparent materials to opaque with alpha cutoff for better rendering performance.
🐞Bug Fixes(11)
- fixNPCs: Fixed NPC animation resetting when switching to or from 2D impostors.
- fixNPCs: Fixed NPC ragdoll forces not working in specific cases.
- fixNPCs: Fixed NPC head distortion occurring during attack animations.
- fixCharacter Model: Fixed boot mesh clipping with character feet.
- fixVisuals: Fixed an issue where fog was being applied twice on certain objects.
- fixCharacter Model: Fixed avatar shape keys not applying correctly to higher LOD meshes.
- fixRespawn System: Fixed a bug where players would respawn inside the destroyed RV.
- fixJukebox: Fixed jukebox volume control functionality.
- fixPrologue: Fixed missing trees in the prologue section.
- fixGraphics Settings: Removed the unintended 2x render scale multiplier from Ultra settings.
- fixUI: Fixed notification sounds playing twice when received in quick succession.
Summary
The v0.4.4 Open Beta update for Schedule I focuses heavily on environmental immersion and technical foundations. The headline addition is a multi-state weather system featuring everything from light rain to lightning, supported by a completely rebuilt day-night cycle. Beyond visuals, players gain increased efficiency in warehouses, while significant backend refactoring prepares the simulation for future controller support and improved performance through material and culling optimizations.
