0.4.4|Mar 14, 2026
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v0.4.4 Open Beta

3/5 Moderate

Schedule I v0.4.4 introduces a comprehensive dynamic weather system, a rebuilt day-night cycle, and increases the warehouse worker limit to 12.

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Key Changes

  • 1New dynamic weather system including rain, fog, and lightning
  • 2Rebuilt day-night cycle system for improved environmental lighting
  • 3Warehouse worker limit increased from 10 to 12
  • 4New UI framework implemented to support future controller integration
  • 5Police AI logic updated to prevent tasing within arrest distance
  • 6Fixed Ultra graphics settings having an accidental 2x render scale
  • 7Rebuilt equipping system to support left-handed items like umbrellas
  • 8Significant performance optimizations via material and culling updates

All Changes

🌤️Environment & Weather(5)

  • newWeather System: Added a new dynamic weather system featuring Clear, Overcast, Foggy, Light rain, Heavy rain, and Lightning states.
  • changeDay-Night Cycle: Rebuilt the day-night cycle system from the ground up.
  • newUmbrella: Added umbrellas, currently usable only by NPCs.
  • newNPCs: Added weather-specific NPC greetings to improve immersion.
  • changeLighting: Added more lights to various props and buildings across the map.

🎮Gameplay & AI(5)

  • buffWarehouse: Increased warehouse worker limit from 10 to 12.
  • changePolice: Police will no longer tase the player if they are within arrest distance.
  • newPolice: Added more police sentry locations throughout the environment.
  • changeEquipping System: Rebuilt the equipping system to support left-hand equippables, such as umbrellas.
  • changeProps: Replaced various static props with physics-enabled versions.

⚙️UI & Technical(8)

  • newUI Framework: Implemented a new UI framework in preparation for future controller support.
  • changeSettings Menu: Changed the layout and appearance of the settings menu.
  • newConsole Commands: Added 'setweather' console command.
  • newConsole Commands: Added 'setweatherspeed' console command.
  • newConsole Commands: Added 'triggerlightning' console command.
  • newConsole Commands: Added 'triggerdistantthunder' console command.
  • changeEngine: Started moving core systems into a separate assembly (ScheduleOne.Core) for better organization.
  • changeAudio: Refactored the game's audio code.

🚀Performance(3)

  • changeLODs: Tweaked overly aggressive Level of Detail (LOD) settings.
  • changePerformance: Marked more geometry as static to improve culling efficiency.
  • changeMaterials: Converted several transparent materials to opaque with alpha cutoff for better rendering performance.

🐞Bug Fixes(11)

  • fixNPCs: Fixed NPC animation resetting when switching to or from 2D impostors.
  • fixNPCs: Fixed NPC ragdoll forces not working in specific cases.
  • fixNPCs: Fixed NPC head distortion occurring during attack animations.
  • fixCharacter Model: Fixed boot mesh clipping with character feet.
  • fixVisuals: Fixed an issue where fog was being applied twice on certain objects.
  • fixCharacter Model: Fixed avatar shape keys not applying correctly to higher LOD meshes.
  • fixRespawn System: Fixed a bug where players would respawn inside the destroyed RV.
  • fixJukebox: Fixed jukebox volume control functionality.
  • fixPrologue: Fixed missing trees in the prologue section.
  • fixGraphics Settings: Removed the unintended 2x render scale multiplier from Ultra settings.
  • fixUI: Fixed notification sounds playing twice when received in quick succession.

Summary

The v0.4.4 Open Beta update for Schedule I focuses heavily on environmental immersion and technical foundations. The headline addition is a multi-state weather system featuring everything from light rain to lightning, supported by a completely rebuilt day-night cycle. Beyond visuals, players gain increased efficiency in warehouses, while significant backend refactoring prepares the simulation for future controller support and improved performance through material and culling optimizations.