v0.4.5: Anniversary Update
The Anniversary Update introduces the Golden M1911 and Big Sprinkler alongside a major Delivery App redesign and new headshot damage mechanics.
Key Changes
- 1Added the Golden M1911 ranged weapon
- 2Redesigned the Delivery App and added a reorder feature
- 3Introduced a headshot damage multiplier for all ranged weapons
- 4Added the Big Sprinkler item for production
- 5Standardized drug effect durations for NPCs and players
- 6Improved NPC threat response and flinch behavior
- 7Supplier relationships now increase through meetup purchases
- 8Added dynamic reticles for improved weapon handling
- 9Fixed multiplayer delivery duration bugs for non-host players
- 10Employees now consume bagged products left in their inventory
All Changes
🔫Weapons & Combat(5)
- newGolden M1911: Added the Golden M1911 weapon.
- newRanged Weapons: Added a dynamic reticle for all ranged weapons.
- buffRanged Weapons: Added a headshot damage multiplier for ranged weapons.
- changeRanged Weapons: Tweaked the spread and aim duration of all ranged weapons.
- changeWeapons: Tweaked the impact force of various weapons.
📦Equipment & Items(2)
- newBig Sprinkler: Added the Big Sprinkler item.
- newSettings: Added a 'seeded mixing' setting for production.
📱Management & UI(6)
- newDelivery App: Added a reorder feature to the delivery app.
- newDelivery App: Added notifications that trigger when deliveries arrive.
- changeDelivery App: Completely redesigned the delivery app interface.
- changeUI: Tweaked the item slot filter context menu UI.
- changeEmployees: The assigned employee's name is now displayed on management pop-ups.
- changeUI: Management popups are now visible even when the player is outside of property bounds.
👥NPCs & Simulation(10)
- changeEmployees: Employees (excluding dealers) will now consume any bagged product left in their inventory.
- buffSuppliers: Supplier relationships now increase when purchasing items at a meetup.
- changeWeed: Tweaked Weed effect duration to 9 hours for NPCs and 3 hours for players.
- changeMeth: Tweaked Meth effect duration to 9 hours for NPCs and 3 hours for players.
- changeCocaine: Tweaked Cocaine effect duration to 6 hours for NPCs and 2 hours for players.
- changeShrooms: Tweaked Shrooms effect duration to 12 hours for NPCs and 4 hours for players.
- changeNPCs: NPC movement is now halted during a heavy flinch animation.
- changeCustomers: Tweaked the customer product enjoyment algorithm to exclude quality consideration in theoretical contexts like deal offers.
- changeNPCs: Improved NPC threat response behavior.
- removeFeedback System: Temporarily disabled the feedback system for backend migration.
🛠️Bug Fixes(10)
- fixChemistry Station: Fixed missing chemistry station particles.
- fixProgression: Fixed meth, coke, and shrooms being discovered immediately in a fresh save.
- fixUI: Fixed clipboard hints not working.
- fixNPCs: Fixed NPCs jolting when they ragdoll while crouched.
- fixSuppliers: Fixed weird collision at supplier meetups.
- fixSweatshop: Fixed the sweatshop post box mesh not reflecting its actual physical position.
- fixAnimations: Fixed third-person gun animations sometimes getting stuck.
- fixNPCs: Fixed NPCs sometimes not reacting to gunshots or brandishing.
- fixMultiplayer: Fixed delivery duration always being 6 hours for non-host players in multiplayer.
- fixAudio: Fixed the shotgun firing sound playing several times at once in third-person.
Summary
Anniversary Content
Schedule I celebrates its first year in Early Access with the v0.4.5 update. This patch introduces new items including the Golden M1911 and the Big Sprinkler, while adding highly requested features like a reorder function for deliveries and a dynamic reticle for combat.
Systems & Combat
Combat has been refined with the addition of a headshot damage multiplier and improved NPC threat responses. The Delivery App has received a full redesign for better usability, and drug effect durations have been standardized across different substances for both NPCs and players. Additionally, several long-standing bugs regarding NPC animations and multiplayer delivery sync have been resolved.
