0.4.5|Mar 30, 2026
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v0.4.5: Anniversary Update

3/5 Moderate

The Anniversary Update introduces the Golden M1911 and Big Sprinkler alongside a major Delivery App redesign and new headshot damage mechanics.

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Key Changes

  • 1Added the Golden M1911 ranged weapon
  • 2Redesigned the Delivery App and added a reorder feature
  • 3Introduced a headshot damage multiplier for all ranged weapons
  • 4Added the Big Sprinkler item for production
  • 5Standardized drug effect durations for NPCs and players
  • 6Improved NPC threat response and flinch behavior
  • 7Supplier relationships now increase through meetup purchases
  • 8Added dynamic reticles for improved weapon handling
  • 9Fixed multiplayer delivery duration bugs for non-host players
  • 10Employees now consume bagged products left in their inventory

All Changes

🔫Weapons & Combat(5)

  • newGolden M1911: Added the Golden M1911 weapon.
  • newRanged Weapons: Added a dynamic reticle for all ranged weapons.
  • buffRanged Weapons: Added a headshot damage multiplier for ranged weapons.
  • changeRanged Weapons: Tweaked the spread and aim duration of all ranged weapons.
  • changeWeapons: Tweaked the impact force of various weapons.

📦Equipment & Items(2)

  • newBig Sprinkler: Added the Big Sprinkler item.
  • newSettings: Added a 'seeded mixing' setting for production.

📱Management & UI(6)

  • newDelivery App: Added a reorder feature to the delivery app.
  • newDelivery App: Added notifications that trigger when deliveries arrive.
  • changeDelivery App: Completely redesigned the delivery app interface.
  • changeUI: Tweaked the item slot filter context menu UI.
  • changeEmployees: The assigned employee's name is now displayed on management pop-ups.
  • changeUI: Management popups are now visible even when the player is outside of property bounds.

👥NPCs & Simulation(10)

  • changeEmployees: Employees (excluding dealers) will now consume any bagged product left in their inventory.
  • buffSuppliers: Supplier relationships now increase when purchasing items at a meetup.
  • changeWeed: Tweaked Weed effect duration to 9 hours for NPCs and 3 hours for players.
  • changeMeth: Tweaked Meth effect duration to 9 hours for NPCs and 3 hours for players.
  • changeCocaine: Tweaked Cocaine effect duration to 6 hours for NPCs and 2 hours for players.
  • changeShrooms: Tweaked Shrooms effect duration to 12 hours for NPCs and 4 hours for players.
  • changeNPCs: NPC movement is now halted during a heavy flinch animation.
  • changeCustomers: Tweaked the customer product enjoyment algorithm to exclude quality consideration in theoretical contexts like deal offers.
  • changeNPCs: Improved NPC threat response behavior.
  • removeFeedback System: Temporarily disabled the feedback system for backend migration.

🛠️Bug Fixes(10)

  • fixChemistry Station: Fixed missing chemistry station particles.
  • fixProgression: Fixed meth, coke, and shrooms being discovered immediately in a fresh save.
  • fixUI: Fixed clipboard hints not working.
  • fixNPCs: Fixed NPCs jolting when they ragdoll while crouched.
  • fixSuppliers: Fixed weird collision at supplier meetups.
  • fixSweatshop: Fixed the sweatshop post box mesh not reflecting its actual physical position.
  • fixAnimations: Fixed third-person gun animations sometimes getting stuck.
  • fixNPCs: Fixed NPCs sometimes not reacting to gunshots or brandishing.
  • fixMultiplayer: Fixed delivery duration always being 6 hours for non-host players in multiplayer.
  • fixAudio: Fixed the shotgun firing sound playing several times at once in third-person.

Summary

Anniversary Content

Schedule I celebrates its first year in Early Access with the v0.4.5 update. This patch introduces new items including the Golden M1911 and the Big Sprinkler, while adding highly requested features like a reorder function for deliveries and a dynamic reticle for combat.

Systems & Combat

Combat has been refined with the addition of a headshot damage multiplier and improved NPC threat responses. The Delivery App has received a full redesign for better usability, and drug effect durations have been standardized across different substances for both NPCs and players. Additionally, several long-standing bugs regarding NPC animations and multiplayer delivery sync have been resolved.