0.4.1|Nov 2, 2025
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v0.4.1: Halloween Update

4/5 Significant

Schedule I adds a massive Sewer system and climbing mechanics to Hyland Point, alongside a 10-15% performance boost and critical AI fixes.

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Key Changes

  • 1New Sewer system added under Hyland Point for stealthy navigation
  • 2New climbing system and ladders added to buildings and sewers
  • 3Overall performance optimized for a 10-15% framerate boost
  • 4New 'replication queue' system to improve multiplayer connection stability
  • 5Added Sewer King and Sewer Goblin NPCs
  • 6Fixed police AI to correctly share player location knowledge
  • 7Added Sewer Maintenance Office property and Sewer Access Key
  • 8Optimized graffiti rendering to remove a 1-second loading hitch
  • 9Fixed NPCs shooting at players through walls/when not visible
  • 10Added new loading dock to the west Gas-Mart

All Changes

🌍World & Exploration(6)

  • newSewer System: Added a new sewer system under Hyland Point for stealthy navigation.
  • newLadders: Added ladders to various buildings around the map for vertical navigation.
  • newSewer Maintenance Office: Added a new sewer maintenance office property.
  • newGas-Mart: Added a loading dock to the west Gas-Mart.
  • newGraffiti: Added 5 additional graffiti locations to the map.
  • changeMain Scene: Reorganized the structure of the main scene for better development workflow.

🕹️Gameplay Mechanics(7)

  • newClimbing System: Introduced a new climbing system allowing players to use ladders.
  • newSewer Access Key: Added a sewer access key required to enter the new underground area.
  • newPlastic Table: Added a 2x1m plastic table item.
  • newTrash Crown: Added the Trash Crown cosmetic item.
  • newGarbage Throne: Added the Garbage Throne item.
  • newAudio: Added unique water step sound effects.
  • changeCooldowns: Changed various cooldowns to use global time (Time.timeSinceLevelLoad) instead of manual tracking.

🤖AI & NPCs(6)

  • newSewer King: Added the 'Sewer King' NPC.
  • newSewer Goblin: Added the 'Sewer Goblin' NPC.
  • fixPolice: Fixed police global vision events, allowing officers to share player location knowledge.
  • fixNPCs: Fixed a bug where NPCs would shoot at the player even when they were not visible.
  • fixPolice: Fixed police officer vision becoming bugged if killed while searching for the player.
  • fixPickpocketing: Fixed an issue preventing pickpocketing of unconscious NPCs after a recent failed attempt.

⚙️Performance & Technical(18)

  • buffPerformance: Implemented various tweaks providing a 10-15% boost to framerate.
  • newMultiplayer: Added a new 'replication queue' system to stagger network traffic for joining players.
  • changeVisuals: Refactored environmental FX and post-processing to support visual zone transitions.
  • changeFog: Changed fog color and density to be controlled by the day-night timeline.
  • buffPerformance: Tweaked occlusion settings for more aggressive culling to improve FPS.
  • buffPerformance: Tweaked shadow cascades for better performance.
  • buffLODs: Tweaked various Level of Detail (LOD) settings.
  • newMeth: Added LODs for meth items.
  • buffVehicles: Disabled vehicle FixedUpdate calculations when a vehicle is static.
  • buffUI: Optimized compass rendering.
  • changeLighting: Disabled an ineffective light optimization technique.
  • buffPerformance: Changed numerous calculations to be on-demand instead of every frame.
  • buffLighting: Disabled additional light shadows when quality is set to medium or below.
  • buffPerformance: Removed unnecessary update loops from several scripts.
  • buffPerformance: Replaced some MeshColliders with more efficient primitive colliders.
  • buffAnimations: Cached animation string hashes on start to avoid recalculation during use.
  • buffPerformance: Disabled shadows for a variety of small objects.
  • fixGraffiti: Optimized graffiti surfaces to generate texture data only when required, fixing a 1s loading hitch.

🐛Bug Fixes(4)

  • fixSystem: Fixed duplicate GUIDs causing internal errors.
  • fixItems: Fixed 'cuke effects' and 'energy drink effects' items being incorrectly usable in item slot filters.
  • fixStorage: Fixed a null reference error when inserting cash into storage entities.
  • fixLogs: Removed unnecessary Player.log spam to clean up log files.

Summary

Subterranean Expansion

The Halloween update introduces the Sewers, a new underground layer beneath Hyland Point. This area provides a high-risk, high-reward alternative for navigating the map away from police and cartel eyes, accessible via a new Sewer Access Key.

Verticality & Movement

A new climbing system has been implemented, featuring ladders placed throughout the sewers and on various buildings across the map, opening up new tactical vantage points.

Technical Overhaul

Significant work has been done on the backend to improve performance, resulting in an estimated 10-15% FPS increase. This includes more aggressive occlusion culling, optimized rendering, and a new replication queue to stabilize multiplayer connections.