Patch v0.4.0f8
Hyland Manor employee capacity increased to 12 alongside a massive sweep of multiplayer synchronization fixes for NPCs, vehicles, and properties.
Key Changes
- 1Hyland Manor employee capacity increased from 10 to 12
- 2Fixed multiple multiplayer desync issues for RVs, gates, and NPC combat
- 3Added 'exceeded quality' bonus for high-tier products
- 4Police checkpoints now lower automatically when unmanned
- 5Fixed excessive graffiti network traffic causing player disconnects
- 6Tweaked NPC ranged weapon accuracy and vision thresholds
- 7Fixed NPCs accepting incorrect products without penalty
- 8Added water taps to the warehouse property
- 9Fixed missing disposal area for the sweatshop
- 10Resolved issues with impact forces not applying to ragdolls
All Changes
🏠Properties(5)
- buffHyland Manor: Increased Hyland Manor employee capacity from 10 to 12.
- newWarehouse: Added water taps to the warehouse property.
- buffWarehouse: Increased the move speed of gates at the warehouse and manor.
- fixWarehouse: Fixed manor and warehouse gate desync in multiplayer sessions.
- fixSweatshop: Fixed missing disposal area for the sweatshop.
🔫NPC & Combat(9)
- changeNPC: Tweaked the NPC ranged weapon hit chance algorithm.
- changeNPC: Tweaked various vision system thresholds and durations for NPCs.
- changeNPC: Tweaked combat and pursuit behavior logic.
- changeNPC: Improved the alignment of NPC impostors when the NPC is ragdolled or unconscious.
- fixNPC: Fixed impact forces not applying to ragdolls.
- fixNPC: Fixed impact forces applying in the incorrect direction on ragdolls.
- fixNPC: Fixed flinch animation being delayed by the stand-up animation.
- fixNPC: Fixed NPCs not sighting non-host clients properly in multiplayer.
- fixNPC: Fixed NPC combat not working properly against non-host clients.
🌐Multiplayer & Networking(6)
- fixGraffiti: Fixed excessive graffiti-related network traffic causing connection issues.
- fixRV: Fixed destroyed RV state not being sent to non-host clients.
- fixVision System: Fixed a bug where the host received and alerted vision events intended for other players.
- fixVehicle Checkpoint: Fixed vehicle checkpoint searches not working for non-host players.
- fixManagement System: Fixed management configuration data arriving to non-host players before initialization.
- fixLoading System: Introduced extra null checks during the loading process for hosts and non-hosts.
⚙️Gameplay Systems(6)
- newQuality Bonus: Added 'exceeded quality' bonus for products.
- buffPolice Checkpoint: Police checkpoints are now lowered if there are no officers manning them.
- fixNPC: Fixed NPCs accepting the incorrect product without any penalty when provided in excess.
- fixCartel Influence: Fixed graffiti lowering cartel influence when status is truced or unknown.
- fixCustomer: Fixed customers not displaying deal offer rejection dialogue.
- fixCollision: Fixed false positives for non-host player-ocean collision.
💰Economy & World(3)
- fixMachete: Fixed machete price.
- fixVisuals: Resolved some duplicate Level of Detail (LOD) models.
- fixWorld: Fixed misaligned power cables near the overpass.
Summary
Patch v0.4.0f8 for Schedule I focuses heavily on stabilizing the multiplayer experience and refining NPC interactions. Key highlights include an expansion of the Hyland Manor's workforce and the introduction of a quality bonus for products. A significant portion of the update addresses "non-host" issues, ensuring that clients in multiplayer sessions see the same world state as the host regarding gates, RVs, and NPC combat behavior.
Property & Management
Players can now scale their operations further at Hyland Manor with increased staff capacity. Additionally, the warehouse property has received functional upgrades like water taps and faster gate movement.
NPC & Combat Refinements
NPC behavior has been tuned across the board, affecting how they perceive players, their accuracy with ranged weapons, and how they engage in pursuit. Several fixes also ensure that ragdoll physics and flinch animations respond more realistically during combat.
Multiplayer Stability
This update resolves numerous desync issues where non-host players were not seeing the same world state as the host, particularly regarding destroyed vehicles, police checkpoints, and NPC sighting events.
