New BETA version is available for testing (0.8.086)
BETAMajor collision system rework to prevent stuck workers and improved household labor logic for fuel and water collection.
Key Changes
- 1Reworked character collision to use capsules, preventing fatal 'stuck worker' bugs
- 2Unemployed husbands can now assist with fetching fuel or water for the household
- 3Fixed numerous pathfinding issues, including characters stuck facing each other or blocked by distant units
- 4Increased worker capacity for threshing at the Farmhouse and crafting at the Clay Furnace
- 5Fixed a crash in the Castle Planner when building walls
- 6Resolved performance stutters during battles caused by archer AI
- 7Improved Granary and Storehouse worker logic to better prioritize supply dumps
- 8Fixed Artisan Tailors ignoring production limits for Clothes
- 9Reworked visual models for transported food and handcart item positioning
- 10Fixed sheep shearing being incorrectly possible during Winter
All Changes
👥Gameplay & Labor(6)
- buffHusbands: Unemployed husbands can now help fetch fuel or water for the household.
- changeSons: Employed sons will now skip fetching fuel or water if there is an available woman in the same household.
- changeVegetable Garden: Workers harvesting vegetables will now walk back to the shed to drop off produce.
- changeManor: Temporary change allows selecting buildings that have ended up inside the Manor area.
- fixAnimals: Fixed the task to pet animals not aborting if the target animal starts moving.
- fixAnimals: Fixed issues targeting animals to pet that are from different regions, are mounts, or are currently moving.
📦Production & Logistics(9)
- buffFarmhouse: Increased the number of workers able to thresh simultaneously at the Farmhouse.
- buffClay Furnace: Increased the number of workers able to craft simultaneously at the Clay Furnace.
- fixGranary: Granary and Storehouse workers now prioritize supply dumps more effectively.
- fixArtisan Tailor: Fixed Artisan Tailors not respecting production limits set on Clothes.
- fixSheep: Fixed sheep shearing being possible during the Winter season.
- fixLivestock Trading Post: Fixed workers abandoning import livestock tasks when reassigned to another building.
- fixChurch: Fixed workers sometimes visiting distant Churches instead of the closest available one.
- fixStone Gatherer Camp: Fixed Stone Gatherer Camp workers unequipping baskets when gathering Rubble.
- fixTrading Post: Fixed several instances of incorrect trading decisions occurring when no target inventory was set.
🚶Pathfinding & Collision(13)
- fixCharacters: Reworked character collision to use capsules that combine character and handcart collision to prevent fatal 'stuck' cases.
- fixHandcarts: Improved collision avoidance around carts to reduce character bumping.
- fixCharacters: Fixed characters getting stuck when facing each other perfectly en face.
- fixCharacters: Fixed workers being unable to leave home if any unit within a very large radius was stuck.
- fixTraders: Fixed traders getting stuck on the Devil’s Hill map due to pathing safety limits.
- fixCastle Planner: Fixed castle construction getting stuck if a module was placed where an ox drops a log.
- fixStone Manor: Fixed missing pathfinding links in the Stone Manor module causing workers to get stuck.
- fixLime Kiln: Adjusted Lime Kiln layout to resolve specific pathfinding issues.
- fixCharacters: Fixed character inability to exit houses due to nearby characters waiting.
- fixStone Walls: Fixed workers getting stuck after completing stone walls.
- fixManor: Fixed collision model for the Manor LV1 Gatehouse.
- fixTrading Post: Fixed traders being unable to dismount, which caused other workers at the Trading Post to get stuck.
- fixHandcarts: Fixed additional instances of handcart workers becoming stuck.
⚔️Military(3)
- fixArchers: Fixed performance stutters during battles caused by archer AI.
- fixBattlefield: Fixed battles not ending correctly when the last enemy unit left the battlefield.
- fixSquads: Fixed nearby squads outside the battlefield registering as part of the battle while moving away.
🎨Visuals & UI(10)
- changeFood: Reworked models for food resources during transportation.
- changeHandcarts: Adjusted item locations for Construction resources, Leather, Hides, Shoes, Charcoal, and Clothes to sit naturally in handcarts.
- changeBuildings: Added more construction resource assets to Houses and the Church.
- fixBlacksmith: Fixed female Blacksmiths missing proper attire and hammers while crafting.
- fixBuildings: Fixed buildings missing stairs upon loading a save game.
- fixFields: Fixed fertility percentage not updating correctly in the field UI.
- removeMarketplace: Removed redundant linen, leather, and yarn filters from the marketplace.
- fixUI: Fixed squished stance icons in the UI.
- fixUI: Fixed Artisan produced goods being shown while the workplace was still under construction.
- fixUI: Fixed transactions view and building storage UI not refreshing data automatically.
🛠️Stability(4)
- fixCastle Planner: Fixed a crash occurring when pressing the wall building button in the castle planner while a wall was already in progress.
- fixPerformance: Fixed task queue clogging on lower framerates, which previously led to workers getting stuck.
- fixCastle Planner: Fixed alt+click not removing buildings in the castle planner.
- fixCharacters: Fixed rare occurrences of characters being stuck in endless animation loops.
Summary
Overview
This beta update for Manor Lords focuses heavily on technical stability and pathfinding, specifically addressing the common issue of workers getting stuck. A significant rework of the collision system now uses capsules to combine characters and handcarts, while household labor logic has been refined to allow husbands to assist with chores.
Gameplay & Technical Improvements
Beyond the collision rework, the update introduces several logic fixes for production and logistics. Workers now better prioritize supply dumps, and specific buildings like the Farmhouse and Clay Furnace can support more simultaneous workers. Military encounters have also been polished to ensure battles end correctly when enemies flee and to reduce performance stutters caused by archer AI.
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