Aug 27, 2026
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Major Update #8: Wide Valley, Cows, Cider, Advanced Construction & More

5/5 Game-Changing

Wide Valley map, Cows, and a major Construction Yard logistics overhaul headline this massive update to Manor Lords.

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Key Changes

  • 1New Map: Wide Valley added as a playable region
  • 2New Livestock: Cows and Calves introduced for Milk, Beef, and Hide production
  • 3Construction Yard: New building that enables Ox Carts and bulk Timber transport
  • 4Advanced Construction: Major buildings now require professional builders from the Construction Yard
  • 5New Production Chains: Added Cheesemonger, Brewery recipes for Cider/Mead, and Oats for Animal Feed
  • 6Seasonal Mechanics: Added Seasonal Assignment for families and seasonal breeding/production for livestock
  • 7UI Refactor: Completely redesigned Main HUD and layout
  • 8Hungry Animals: Livestock now requires Animal Feed during Winter to survive
  • 9Major Balance: Vegetable yields reduced by 30% and construction times increased across most buildings
  • 10AI Overhaul: AI now utilizes new construction, forestry, and artisan mechanics

All Changes

🗺️Maps(1)

  • newWide Valley: Added a brand new map: Wide Valley

🐄Livestock & Agriculture(9)

  • newCows: Added Cows and Calves which provide Milk, Beef, and Hides
  • newOats: Added Oats as a new field crop that is resilient and shares fertility with Barley
  • newAnimal Feed: Added Animal Feed commodity, crafted from Oats at the Livestock Farm at a 1:2 ratio
  • newLivestock: Introduced Hungry Animals mechanic where pasture animals consume feed in Winter or die
  • changeLivestock: Pasture animals now breed seasonally (Summer for Cows, Autumn for Sheep)
  • nerfSheep: Sheep shearing is now restricted to once per year during Summer
  • changeCows: Cows are milked monthly but production stops during Winter
  • buffPasture Animals: Added Herbage Affinity: chance for +1 extra yield based on Meadow Environment
  • changeApiary: Apiaries are now seasonal, accumulating yield in Spring/Summer for Autumn harvest

⚒️Production & Industry(5)

  • newCheesemonger: Added Cheesemonger artisan workshop, unlocked at Burgage Plot Lv3
  • newCheese: Added Cheese food item, crafted from Milk and Salt
  • newCider: Added Cider beverage, made from Apples at the Brewery (4:1 ratio)
  • newMead: Added Mead beverage, made from Honey at the Brewery (1:1 ratio)
  • changeArtisans: Artisans now use Active Recipes to prioritize production instead of single-focus

🏗️Construction & Logistics(6)

  • newConstruction Yard: Added Construction Yard building to store materials and improve building speed by 50%
  • newOx Cart: Added Ox Carts for bulk Timber transport when assigned to the Construction Yard
  • changeAdvanced Construction: Introduced Advanced Construction: certain buildings now require professional builders
  • newLarge Stone Church: Added Large Stone Church upgrade
  • newSeasonal Assignment: Added Seasonal Assignment mechanic to automatically cycle families per season
  • newTrading Post: Added storage filters to Trading Posts to control specific goods stocking

⚖️Balance(11)

  • nerfVegetables: Vegetable yields decreased by approximately 30%
  • nerfFruit: Fruit yields decreased by approximately 10%
  • nerfRye: Rye yield lowered by 12.5%
  • buffInfluence: Settlement Level milestones now grant 100 Influence (scales per level)
  • nerfManor: Manor construction Influence reward lowered from 250 to 100
  • nerfBuildings: Increased construction times for the majority of buildings
  • buffManor Outer Tower: Manor Outer Tower (Lv1) construction cost reduced from 10 logs to 4
  • buffLogging Camp: Logging Camp now supports 3 assigned Oxen, up from 1
  • buffChicken Coop: Chicken coop yield speed increased by 15%
  • nerfPigs: Backyard Extension Pigs time to yield increased by 30%
  • nerfWax: Wax value lowered from 6 to 4 at the Trading Post

🤖AI Behavior(4)

  • changeAI: AI will now select an Origin Perk and build Construction Yards
  • changeAI: AI now selects Production Focus for Artisans and builds Forester's Huts
  • changeAI: AI will now relocate Logging Camps further out after the early game
  • changeAI: AI will no longer build Apiaries until reaching Tier 2

🖥️UI & Visuals(3)

  • changeUI: Complete refactor of the Main HUD with new layout, features, and art
  • changeAnimals: Added curved locomotion for animals to avoid abrupt turning
  • newVisuals: Added new loading screen art and construction animations like mixing mortar

🐞Bug Fixes(4)

  • fixRye: Fixed Rye draining and gaining fertility simultaneously
  • fixMarketplace: Fixed Marketplace not stocking correctly to reach full supply
  • fixStability: Fixed crash occurring when placing Castle Tower near a wall
  • fixSave System: Fixed save file corruption when overwriting a failed save

📅Coming Soon(1)

  • newPerks: Next update planned for late September featuring a new set of Perks

Summary

Major Content & Systems

This update introduces the first new map, Wide Valley, alongside a significant expansion of the livestock system. Players can now import Cows and Calves, which provide Milk for the new Cheesemonger artisan to produce Cheese. Agriculture is expanded with Oats, which are used to create Animal Feed to keep livestock alive during the new Hungry Animals winter mechanic.

Logistics & Construction Rework

The new Construction Yard building transforms how settlements are built. Professional builders now use Ox Carts to transport Timber in bulk, and certain "Advanced Structures" now require these specialists. A Seasonal Assignment system has also been added, allowing players to automate family task rotations throughout the year.

Balance & AI Improvements

Significant balance changes have been implemented, including a ~30% reduction in vegetable yields and a ~10% reduction in fruit yields to better balance food sources. The AI has been completely overhauled to utilize new features like the Construction Yard, Forester's Huts, and Artisan focus settings.