0.8.110|Sep 27, 2026
View on Steam↗New BETA version is available for testing (0.8.110)
3/5 Moderate
BETAManor Lords introduces the 'Rural Foundations' perk tree, a major farming overhaul with fertilizer and seasonal crops, and critical fixes for save corruption and oxen pathfinding.
Key Changes
- 1New 'Rural Foundations' Development Perk category with 6 specialized perks.
- 2Complete Farming overhaul including Fertilizer, Dunghills, and mandatory Crop Rotation.
- 3Critical fixes for save corruption, crash-on-load, and Oxen pathfinding jams.
- 4Crops split into Winter and Spring varieties with specific seasonal sowing windows.
- 5New Fishmonger artisan and Smoked Fish production chain.
- 6Major AI logic improvements for town management, trade, and militia composition.
- 7Warbow damage increased by 23% while Crossbow damage decreased by 16%.
- 8New Field UI timeline providing a 12-month forecast of agricultural tasks.
- 9Vegetable Garden winter growth rate nerfed to 20% of normal speed.
- 10Fallow field fertility regeneration significantly reduced.
All Changes
🌾Farming & Agriculture(9)
- newFertilizer: Added Fertilizer production; Manure from livestock is collected at Dunghills and composted into Fertilizer to buff field fertility.
- newDunghill: New Building: Dunghill. Assigned families collect Dung and produce Fertilizer.
- changeCrop Rotation: Crop Rotation is now mandatory for all fields as it provides no benefit when disabled.
- changeCrops: Crops are now split into Winter (Wheat, Rye) and Spring (Flax, Barley, Oats) with strict seasonal sowing windows.
- changeCrops: Unharvested crops in October now slowly die and lose yield instead of force-rotating immediately.
- buffFarmhouse: Farmhouse workers can apply Fertilizer to Fallow Fields during Summer to boost Maximum Fertility for 2 years.
- nerfFallow Fields: Fallow Fields now regenerate fertility at a significantly lower rate.
- nerfCrops: General crop growth speed reduced by 2.4%.
- nerfFertility: Fertility boost from Rich Fertility regions reduced by 30%.
🌳Development Perks(8)
- newDevelopment Perks: Added 'Rural Foundations' category with six new perks unlockable at Settlement Level 3.
- newExperienced Forestry: Experienced Forestry: Increases sawpit efficiency by 20%, Bow Militia range by 25%, and allows winter tree planting.
- newWoodland Beekeeping: Woodland Beekeeping: Repurposes Forester's Hut for beehives, increases pollination bonus, and reduces Cider apple cost by 25%.
- newFish Husbandry: Fish Husbandry: Increases shoal capacity by 15%, enables winter fishing, and boosts Fishmonger efficiency by 25%.
- newLivestock Provisioning: Livestock Provisioning: Adds Butcher's Gantry upgrade (+20% efficiency), increases cow reproduction, and reduces meat spoilage.
- newPractical Tillage: Practical Tillage: Adds Cobbled Threshing Floor (+15% efficiency), enables home dung collection, and increases drought resistance.
- newPastoral Practice: Pastoral Practice: Adds Stone-Lined Pit upgrade (+20% efficiency), increases sheep reproduction by 30%, and boosts pasture capacity.
- changeBorn of the Alps: Born of the Alps: Removed winter survival benefit; added +1 Wool production when on high elevation.
🧠AI Behavior(4)
- changeAI: AI now prioritizes early Granary upgrades and trade establishment.
- changeAI: AI will now assign an Ox to the Sawpit and use varying sizes for residential plots.
- changeAI: AI now recalculates regional strategy at least once per day for better responsiveness.
- fixAI: Fixed AI exporting goods that were originally imported to fill a specific need.
⚔️Military & Combat(3)
- buffWarbow: Warbow damage increased by 23%.
- nerfCrossbow: Crossbow damage decreased by 16%.
- newSquads: Squads can now be ordered to follow roads.
📦Gameplay & Logistics(5)
- newFishmonger: New Artisan: Fishmonger. Produces Smoked Fish from Fish and Salt.
- nerfVegetable Garden: Vegetable Gardens now grow at only 20% of their normal rate during Winter.
- nerfMaintenance: Labor speed bonus from double maintenance reduced from +100% to +25%.
- changeOxen: Oxen are now less strict about following roads to prevent logistics jams.
- nerfDeep Mine: Deep Mine output has been decreased.
🖥️UI & Quality of Life(3)
- changeUI: Refactored Field UI with a 12-month timeline of upcoming farming activities.
- changeUI: New layout for Storage, Productivity, and Protection Area inventory tabs.
- changeUI: Yield floaters for dying crops in October are now displayed in red.
🐞Bug Fixes(4)
- fixStability: Resolved major issues causing save corruption and crashes during loading.
- fixPathfinding: Fixed various pathfinding issues and logistics jams related to Oxen.
- fixForester's Hut: Fixed Foresters planting trees outside of their assigned region.
- fixMilitia: Fixed militia not breaking when morale reaches 0.
Summary
This major beta update focuses on expanding the mid-game through the new 'Rural Foundations' development category, featuring six unique perks that enhance forestry, beekeeping, and livestock. Farming has been fundamentally redesigned with a new fertilizer system, mandatory crop rotation, and a strict split between winter and spring crops. Additionally, the update addresses the community's most requested technical fixes, including save corruption, oxen logistics jams, and AI town management logic.
More from Manor Lords
- Major Update #8: Wide Valley, Cows, Cider, Advanced Construction & MoreAug 27, 2026
- Beta localization and crashfixesAug 22, 2026
- Beta bugfixes are readyAug 16, 2026
- New BETA version is available for testing (0.8.097)Aug 1, 2026
- Major Update #7: Technical overhaulsJul 10, 2026
