0.8.110|Sep 27, 2026
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New BETA version is available for testing (0.8.110)

3/5 Moderate

BETAManor Lords introduces the 'Rural Foundations' perk tree, a major farming overhaul with fertilizer and seasonal crops, and critical fixes for save corruption and oxen pathfinding.

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Key Changes

  • 1New 'Rural Foundations' Development Perk category with 6 specialized perks.
  • 2Complete Farming overhaul including Fertilizer, Dunghills, and mandatory Crop Rotation.
  • 3Critical fixes for save corruption, crash-on-load, and Oxen pathfinding jams.
  • 4Crops split into Winter and Spring varieties with specific seasonal sowing windows.
  • 5New Fishmonger artisan and Smoked Fish production chain.
  • 6Major AI logic improvements for town management, trade, and militia composition.
  • 7Warbow damage increased by 23% while Crossbow damage decreased by 16%.
  • 8New Field UI timeline providing a 12-month forecast of agricultural tasks.
  • 9Vegetable Garden winter growth rate nerfed to 20% of normal speed.
  • 10Fallow field fertility regeneration significantly reduced.

All Changes

🌾Farming & Agriculture(9)

  • newFertilizer: Added Fertilizer production; Manure from livestock is collected at Dunghills and composted into Fertilizer to buff field fertility.
  • newDunghill: New Building: Dunghill. Assigned families collect Dung and produce Fertilizer.
  • changeCrop Rotation: Crop Rotation is now mandatory for all fields as it provides no benefit when disabled.
  • changeCrops: Crops are now split into Winter (Wheat, Rye) and Spring (Flax, Barley, Oats) with strict seasonal sowing windows.
  • changeCrops: Unharvested crops in October now slowly die and lose yield instead of force-rotating immediately.
  • buffFarmhouse: Farmhouse workers can apply Fertilizer to Fallow Fields during Summer to boost Maximum Fertility for 2 years.
  • nerfFallow Fields: Fallow Fields now regenerate fertility at a significantly lower rate.
  • nerfCrops: General crop growth speed reduced by 2.4%.
  • nerfFertility: Fertility boost from Rich Fertility regions reduced by 30%.

🌳Development Perks(8)

  • newDevelopment Perks: Added 'Rural Foundations' category with six new perks unlockable at Settlement Level 3.
  • newExperienced Forestry: Experienced Forestry: Increases sawpit efficiency by 20%, Bow Militia range by 25%, and allows winter tree planting.
  • newWoodland Beekeeping: Woodland Beekeeping: Repurposes Forester's Hut for beehives, increases pollination bonus, and reduces Cider apple cost by 25%.
  • newFish Husbandry: Fish Husbandry: Increases shoal capacity by 15%, enables winter fishing, and boosts Fishmonger efficiency by 25%.
  • newLivestock Provisioning: Livestock Provisioning: Adds Butcher's Gantry upgrade (+20% efficiency), increases cow reproduction, and reduces meat spoilage.
  • newPractical Tillage: Practical Tillage: Adds Cobbled Threshing Floor (+15% efficiency), enables home dung collection, and increases drought resistance.
  • newPastoral Practice: Pastoral Practice: Adds Stone-Lined Pit upgrade (+20% efficiency), increases sheep reproduction by 30%, and boosts pasture capacity.
  • changeBorn of the Alps: Born of the Alps: Removed winter survival benefit; added +1 Wool production when on high elevation.

🧠AI Behavior(4)

  • changeAI: AI now prioritizes early Granary upgrades and trade establishment.
  • changeAI: AI will now assign an Ox to the Sawpit and use varying sizes for residential plots.
  • changeAI: AI now recalculates regional strategy at least once per day for better responsiveness.
  • fixAI: Fixed AI exporting goods that were originally imported to fill a specific need.

⚔️Military & Combat(3)

  • buffWarbow: Warbow damage increased by 23%.
  • nerfCrossbow: Crossbow damage decreased by 16%.
  • newSquads: Squads can now be ordered to follow roads.

📦Gameplay & Logistics(5)

  • newFishmonger: New Artisan: Fishmonger. Produces Smoked Fish from Fish and Salt.
  • nerfVegetable Garden: Vegetable Gardens now grow at only 20% of their normal rate during Winter.
  • nerfMaintenance: Labor speed bonus from double maintenance reduced from +100% to +25%.
  • changeOxen: Oxen are now less strict about following roads to prevent logistics jams.
  • nerfDeep Mine: Deep Mine output has been decreased.

🖥️UI & Quality of Life(3)

  • changeUI: Refactored Field UI with a 12-month timeline of upcoming farming activities.
  • changeUI: New layout for Storage, Productivity, and Protection Area inventory tabs.
  • changeUI: Yield floaters for dying crops in October are now displayed in red.

🐞Bug Fixes(4)

  • fixStability: Resolved major issues causing save corruption and crashes during loading.
  • fixPathfinding: Fixed various pathfinding issues and logistics jams related to Oxen.
  • fixForester's Hut: Fixed Foresters planting trees outside of their assigned region.
  • fixMilitia: Fixed militia not breaking when morale reaches 0.

Summary

This major beta update focuses on expanding the mid-game through the new 'Rural Foundations' development category, featuring six unique perks that enhance forestry, beekeeping, and livestock. Farming has been fundamentally redesigned with a new fertilizer system, mandatory crop rotation, and a strict split between winter and spring crops. Additionally, the update addresses the community's most requested technical fixes, including save corruption, oxen logistics jams, and AI town management logic.