0.8.111|Sep 29, 2026
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BETA hotfix (0.8.111)

2/5 Minor

BETAHarvesting logic fixes for late-sown fields and AI Herb Garden upgrades headline this beta hotfix.

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Key Changes

  • 1Fixed harvesting logic for late-sown or large fields that previously prevented harvest
  • 2AI lords will now correctly purchase the Herb Garden upgrade
  • 3Fixed field status transitions (Plowing to Sowing to Growing) to trigger on task completion
  • 4Resolved a crash occurring during Deep Mine collapses
  • 5Restored high road preference for Oxen with carts
  • 6Fixed Hunting Hound bonus yield bug at the Hunting Camp

All Changes

🌾Agriculture(9)

  • changeField timeline: Field timeline tasks will now partially fade out once they are completed.
  • changeField timeline: Field timeline tasks now display a 'completed' status when hovered over.
  • fixWinter crops: Fixed an issue where Winter crops incorrectly showed 'No Current Task' during Spring instead of 'Growing'.
  • fixFields: Fixed a bug preventing harvest on late-sown or large fields because the game calculated they hadn't grown enough.
  • fixFields: Fixed fields newly built and sown in autumn incorrectly showing 'Harvesting' status during the sowing process.
  • fixFields: Fixed an issue where opening a field during harvest while the game was paused would incorrectly show 'days til harvest'.
  • fixFields: Fixed 'predicted yield' and 'days until harvest' appearing at incorrect months instead of only when a crop was sown.
  • fixFields: Fixed field status failing to switch from Plowing to Sowing, and Sowing to Growing, until specific dates rather than upon task completion.
  • fixFields: Fixed a bug where workers would not resume work if a field was burned and subsequently reset.

🤖AI Behavior(1)

  • changeAI: AI lords will now correctly purchase the Herb Garden upgrade.

🎮Gameplay(2)

  • changeOxen: Restored the high preference for oxen with carts to follow established roads.
  • fixHunting Hound: Fixed Hunting Hound failing to provide the bonus yield when returning to the Hunting Camp.

🖥️UI & Text(3)

  • changeSeasonal Assignment tab: Implemented new styling for the Seasonal Assignment tab.
  • changeUI Tabs: Adjusted the visual styling of the Maintenance, Fuel, and Yield tabs.
  • changeFamily icon: Improved the visual styling of the Family icon.

🛠️Stability(2)

  • fixDeep Mine: Fixed a crash that occurred when a worker was killed during a Deep Mine collapse.
  • fixPerformance: Fixed potential crashes related to texture soft reference garbage collection.

Summary

This beta hotfix for Manor Lords focuses on refining the agricultural simulation, specifically addressing logic errors in field task progression and harvesting. It also introduces AI behavior updates for upgrades, several UI styling improvements, and critical stability fixes for crashes related to Deep Mines and memory management.