Jul 2, 2026
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3/5 Moderate
Major Update #6 introduces the Twin Lakes map and a family-based progression system, alongside significant pathfinding and collision fixes in the latest beta branches.
Key Changes
- 1New family-based progression system replaces plot-based settlement leveling
- 2Added the Twin Lakes map for new settlement opportunities
- 3Introduced Burgage Plot Level 3 and moved previous tier to Level 4
- 4Reworked the cart system to prevent workers from getting stuck
- 5New battlefield proximity system shrinks active combat zones
- 6Improved pathfinding with a new 'island' system for enclosed zones
- 7Pasture space is now calculated by area instead of wall length
- 8Increased squad visibility on battlefields
- 9Added new loading animations for handcarts
- 10Fixed building selection issues within Manor areas
All Changes
🏘️Settlement & Building(4)
- newBurgage Plot: Added Burgage Plot Level 3 with new models, requirements, and effects.
- changeBurgage Plot: Moved the previous Level 3 Burgage Plot aesthetic to Level 4 with updated requirements and effects.
- changePasture: Changed pasture space calculation to be determined by total area rather than the length of the pasture wall.
- fixManor: Enabled the ability to select buildings that have ended up inside the Manor area.
⚙️Gameplay Systems(4)
- changeProgression System: Implemented family-based progression where settlement level is determined by the number of families at specific levels rather than plot counts.
- fixHandcarts: Reworked the cart system to use combined character and cart capsules to prevent workers from getting stuck.
- changeHandcarts: Improved worker interactions with handcarts.
- newHandcarts: Added a new animation for when handcarts are being loaded.
🗺️Maps(1)
- newTwin Lakes: Introduced the Twin Lakes map for exploration and settlement building.
⚔️Combat(2)
- changeBattlefield: Increased the visibility of all squads on the battlefield.
- newBattlefield: Added a new proximity system that gradually shrinks the active participation area on battlefields.
💻Technical & AI(4)
- fixPathfinding: Improved the pathfinding system to reduce unit collisions.
- newPathfinding: Added an 'island' system to pathfinding that rejects invalid paths between enclosed zones like Manor castles.
- fixUnit Collision: Improved collision avoidance for units performing blocking actions or walking near diseased persons.
- fixGeneral: Addressed various minor changes and bug fixes across the beta branch updates.
Summary
Manor Lords has transitioned Major Update #6 to the main branch, fundamentally changing how settlements grow by shifting to a family-based progression system. This update also introduces the Twin Lakes map and a new tier for Burgage Plots. Simultaneously, several beta updates (v0.8.078, v0.8.083, and v0.8.086) are refining the experience with a complete rework of the cart system, improved unit pathfinding, and updated pasture mechanics.
More from Manor Lords
- New BETA version is available for testing (0.8.086)Jun 30, 2026
- New BETA version is available for testing (0.8.083)Jun 18, 2026
- New BETA version is available for testing (0.8.078)Jun 6, 2026
- Save 35% on Manor LordsMay 26, 2026
- 0.8.065 goes to the main branchMar 18, 2026
