Jul 2, 2026
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Manor Lords News Roundup at the Hooded Horse Summer Sale

3/5 Moderate

Major Update #6 introduces the Twin Lakes map and a family-based progression system, alongside significant pathfinding and collision fixes in the latest beta branches.

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Key Changes

  • 1New family-based progression system replaces plot-based settlement leveling
  • 2Added the Twin Lakes map for new settlement opportunities
  • 3Introduced Burgage Plot Level 3 and moved previous tier to Level 4
  • 4Reworked the cart system to prevent workers from getting stuck
  • 5New battlefield proximity system shrinks active combat zones
  • 6Improved pathfinding with a new 'island' system for enclosed zones
  • 7Pasture space is now calculated by area instead of wall length
  • 8Increased squad visibility on battlefields
  • 9Added new loading animations for handcarts
  • 10Fixed building selection issues within Manor areas

All Changes

🏘️Settlement & Building(4)

  • newBurgage Plot: Added Burgage Plot Level 3 with new models, requirements, and effects.
  • changeBurgage Plot: Moved the previous Level 3 Burgage Plot aesthetic to Level 4 with updated requirements and effects.
  • changePasture: Changed pasture space calculation to be determined by total area rather than the length of the pasture wall.
  • fixManor: Enabled the ability to select buildings that have ended up inside the Manor area.

⚙️Gameplay Systems(4)

  • changeProgression System: Implemented family-based progression where settlement level is determined by the number of families at specific levels rather than plot counts.
  • fixHandcarts: Reworked the cart system to use combined character and cart capsules to prevent workers from getting stuck.
  • changeHandcarts: Improved worker interactions with handcarts.
  • newHandcarts: Added a new animation for when handcarts are being loaded.

🗺️Maps(1)

  • newTwin Lakes: Introduced the Twin Lakes map for exploration and settlement building.

⚔️Combat(2)

  • changeBattlefield: Increased the visibility of all squads on the battlefield.
  • newBattlefield: Added a new proximity system that gradually shrinks the active participation area on battlefields.

💻Technical & AI(4)

  • fixPathfinding: Improved the pathfinding system to reduce unit collisions.
  • newPathfinding: Added an 'island' system to pathfinding that rejects invalid paths between enclosed zones like Manor castles.
  • fixUnit Collision: Improved collision avoidance for units performing blocking actions or walking near diseased persons.
  • fixGeneral: Addressed various minor changes and bug fixes across the beta branch updates.

Summary

Manor Lords has transitioned Major Update #6 to the main branch, fundamentally changing how settlements grow by shifting to a family-based progression system. This update also introduces the Twin Lakes map and a new tier for Burgage Plots. Simultaneously, several beta updates (v0.8.078, v0.8.083, and v0.8.086) are refining the experience with a complete rework of the cart system, improved unit pathfinding, and updated pasture mechanics.