0.8.083|Jun 18, 2026
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New BETA version is available for testing (0.8.083)

3/5 Moderate

BETASignificant pathfinding and collision improvements alongside logic fixes for foragers, handcarts, and construction.

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Key Changes

  • 1Workers now return handcarts to the cart shed when idle
  • 2Pasture Space is now calculated based on area instead of border length
  • 3Added a queue system for workers accessing the same task spot to prevent congestion
  • 4Idle foragers can now wait inside the Forager's Hut during Spring and Summer
  • 5Fixed a major bug where demolished buildings in captured regions still occupied space
  • 6Improved collision avoidance for characters performing actions or walking while diseased
  • 7Fixed construction progress being lost during save-load operations
  • 8Optimized performance degradation caused by buildings being burnt to rubble
  • 9Fixed Trade Route Merchants only purchasing from a region once
  • 10Resolved several crashes, including one related to following units that are killed

All Changes

⚙️Gameplay Systems(9)

  • changeCharacters: Improved collision avoidance for characters performing actions or walking while diseased
  • newWorkers: Added a simple queue system for when multiple workers try to access the same task spot
  • changeWild Animals: Wild Animal resource nodes now attempt to move to forest edges if no suitable forest position exists
  • changeUI: Menu buttons no longer register as clicked if the cursor is released outside the button borders
  • fixCharacters: Fixed characters sometimes not triggering actions after reaching their destination
  • fixAnimations: Fixed duplicated animation actions upon pause/resume causing various issues
  • fixCharacters: Fixed character height not updating when unhiding after camera distance culling
  • fixDiplomacy: Fixed peace option in the letter creator not removing current claims when declaring peace
  • fixCharacters: Fixed various character collision issues

📦Production & Logistics(13)

  • changeHandcarts: Workers now return handcarts to the cart shed when available and no urgent tasks are pending
  • changeForager’s Hut: Idle foragers can now wait inside the Forager’s Hut during Spring and Summer instead of going home
  • changeHandcarts: Added handcart good transform overrides to fine-tune item positioning and avoid clipping
  • newHandcarts: Added a small rocking effect when placing items into handcarts
  • changeHandcarts: Cart loading animations now use the same good visualization used on the carts themselves
  • fixLivestock Trader: Fixed Livestock Traders abandoning animals they are importing if reassigned to another job
  • fixSheep Herder: Fixed Sheep Herders leaving their home region to herd sheep that are being imported
  • fixSheep: Fixed sheep being targeted for shearing while they are being transported
  • fixForagers: Fixed foragers attempting to retrieve baskets even when no resources are available to harvest
  • fixWorkers: Fixed workers fighting for the same crafting spot in buildings like the Clay Furnace
  • fixLogistics: Fixed imported and exported goods not being correctly accounted for in surplus calculations
  • fixTrade Route Merchants: Fixed Trade Route Merchants only buying from a region once
  • fixTrading Post: Fixed incorrect retinue armor pricing when plate armor is ignored in the Trading Post

🏗️Construction & Building(10)

  • changePasture: Pasture Space is now calculated based on area instead of border length
  • changeConstruction: Construction workers now focus more on building parts that are currently progressing
  • fixQuarry: Increased Quarry bounds to fix ground clipping issues when placed adjacent to each other
  • fixStone Walls: Added a failsafe to prevent characters from being locked inside when a wall finishes construction
  • fixBuildings: Fixed broken task processing in captured AI lord regions that prevented placing new buildings over demolished ones
  • fixHomeless Tents: Fixed Homeless Tents not being removed if the last family died or migrated
  • fixPasture: Fixed pasture road snap points leading inward depending on creation direction
  • fixBuildings: Fixed buildings with multiple upgrades not being properly refunded when demolished
  • fixOx Plow: Fixed Ox Plows attempting to plow into buildings
  • fixConstruction: Fixed ongoing construction losing progress during save-load operations

⚔️Military & Pathfinding(10)

  • changeUnits: Minor tweaks for unit formation assignment
  • fixSoldiers: Fixed soldiers sometimes ignoring building collision when moving in formation
  • fixUnits: Fixed unit pathfinding breaking when a unit is already positioned on a wall
  • fixCharacters: Fixed characters forcing their way through building collisions or walking through walls after failed tasks
  • fixPathfinding: Fixed pathfinding connection failures caused by insufficient free space around path points
  • fixStone Walls: Fixed builders getting stuck in walls during Stone Wall construction
  • fixWild Animals: Fixed Wild Animals being constantly startled
  • fixWorkers: Fixed workers with tasks standing still for long periods
  • fixBurgage Plot: Fixed invalid obstacle bounds after deleting burgage plot fences
  • fixUnits: Fixed units running off from their squad on load if some members are unsafe to move

🎨Visuals & UI(10)

  • changeMain Menu: Replaced main menu placeholder wallpaper with a high-resolution texture
  • newHandcarts: Added a new 'passing through' locomotion animation variation for handcart carriers
  • fixEnvironment: Tuned fog on High Peaks to fix overly bright background mountains
  • fixUI: Updated localization and added missing English string for 'deposit exhausted'
  • changeUI: Squad icons now move more smoothly when distant character movement is optimized
  • fixArtisan: Fixed Artisan store fronts showing goods they do not produce
  • fixBuildings: Fixed burgage plot side sheds and wooden sheds spawning underground
  • fixStone Walls: Fixed stone walls with wooden platforms taking an unintended amount of time to build
  • fixCharacters: Fixed dead characters sometimes getting stuck in a walking cycle
  • fixUI: Fixed missing icons for scenario-specific buildings when pressing the TAB button

🚀Performance & Stability(7)

  • fixStability: Fixed a crash occurring when a save game descriptor file is missing
  • fixStability: Fixed a crash caused by following a unit that gets killed
  • fixStability: Fixed a crash related to workers returning handcarts to the shed
  • fixStability: Fixed a game stall occurring when fighting near cliffs
  • fixAI: Optimized AI logic for finding spacious locations to move armies
  • fixPerformance: Optimized locomotion animation update frequency for civilians and animals
  • fixPerformance: Fixed performance degradation occurring after buildings have been burnt down to rubble

Summary

This beta update for Manor Lords focuses heavily on technical stability and logic refinements. Key highlights include a new queue system for worker tasks, improved handcart behavior where workers now return them to sheds, and a major overhaul of pasture space calculations. The update also addresses numerous pathfinding bugs, particularly regarding walls and building collisions, while optimizing performance for large-scale events like building fires and AI army movement.