New BETA version is available for testing (0.8.097)
BETAWide Valley map, Cows, and Oats arrive alongside a massive UI overhaul and the new Construction Yard for improved logistics.
Key Changes
- 1New 'Wide Valley' map added for testing
- 2Complete HUD refactor with new layout and features
- 3Introduction of Cows and Calves providing Milk, Beef, and Hides
- 4New Construction Yard building and Ox Carts for bulk Timber transport
- 5Added Oats crop and Animal Feed mechanic for winter livestock survival
- 6Seasonal Assignment system for automatic family task rotation
- 7Artisan Active Recipes replace Production Focus for better crafting control
- 8New Cheesemonger workshop and Cheese food item
- 9Advanced Construction mechanic requiring professional builders
- 10New beverages: Cider and Mead added to the Brewery
All Changes
🗺️Maps(1)
- newWide Valley: Added new map: Wide Valley
🖥️UI & UX(7)
- changeMain HUD: Main HUD refactored with a new layout, features, and art
- changeArtisans: Replaced Production Focus with Active Recipe Selection for Artisans to set crafting priority
- newTrading Post: Added storage filters to Trading Posts to control goods stocking and importing
- newHelp Pages: Added Help Pages entry for Pasture Animals detailing yields, feed, and breeding
- changeButcher: Updated Butcher tooltips to detail multi-input recipes
- newUI: Added problem banner for missing Ox Guides
- changeUI: Renamed 'Ale' category to 'Beverages' in tooltips
🚜Agriculture & Livestock(12)
- newCows: Added Cows and Calves as pasture animals that provide Milk, Beef, and Hides
- newOats: Added Oats as a resilient field crop that shares fertility with Barley
- newAnimal Feed: Added Animal Feed commodity crafted from Oats at the Livestock Farm
- newLivestock: Implemented Hungry Animals mechanic where livestock consume feed or die during Winter
- newLivestock: Implemented Seasonal Breeding for pasture animals (Summer for Cows, Autumn for Sheep)
- newLivestock: Implemented Seasonal Produce: Sheep sheared in Summer, Cows milked monthly except Winter
- changeApiary: Reworked Apiaries to be seasonal, harvesting in Autumn based on Wilding Affinity
- newHerbage: Added Herbage Affinity providing a chance for +1 extra yield for pasture animals
- nerfVegetables: Vegetable yields decreased by approximately 30%
- nerfFruit: Fruit yields decreased by approximately 10%
- nerfRye: Rye yield lowered by 12.5%
- buffChicken coop: Chicken coop yield speed increased by 15%
🏗️Buildings & Construction(9)
- newConstruction Yard: Added Construction Yard building to store materials and improve logistics via handcarts
- newConstruction: Implemented Advanced Construction mechanic requiring professional builders for specific structures
- newLarge Stone Church: Added Large Stone Church upgrade
- newCheesemonger: Added Cheesemonger artisan workshop unlocked at Burgage Plot Lv3
- newBuildings: Added Seasonal Assignment mechanic to automatically cycle families per season
- nerfBuildings: Increased construction times for the majority of buildings
- buffManor Outer Tower: Manor Outer Tower (Lv1) construction cost reduced from 10 logs to 4
- changePastures: Pastures now have a dynamic Planks cost scaling with size and require 2.2x more area
- changeLivestock Farm: Renamed Sheep Farm to Livestock Farm
📦Logistics & Trade(4)
- buffOxen: Added Ox Carts for the Construction Yard to transport Timber in bulk
- removeTrading Post: Wheat Sheaves and Rye Sheaves removed from the Trading Post
- nerfWax: Wax value lowered from 6 to 4 at the Trading Post
- nerfBurgage Extensions: Increased Regional Wealth cost for Bakery and Cobbler extensions
🤖AI Behavior(5)
- changeAI: AI will now select an Origin Perk and build a Construction Yard
- changeAI: AI will now build Forester's Huts near Woodcutter's Lodges and Logging Camps
- changeAI: AI will now relocate its Logging Camp further out after the early game
- fixAI: Fixed AI not building its first Marketplace immediately after Logging Camp
- fixAI: Fixed AI spending Regional Wealth on Artisans before acquiring a Horse
🛠️Bug Fixes & Performance(5)
- fixRye: Fixed Rye draining and gaining fertility simultaneously
- fixMarketplace: Fixed Marketplace stocking issues preventing full supply
- fixStability: Fixed crash when placing Castle Tower near a wall in specific configurations
- fixSaves: Overwriting a failed save file no longer corrupts the original file
- fixGeneral: Includes 15+ additional fixes for pathfinding, logistics, and visual glitches
Summary
Major Features
This beta update introduces the Wide Valley map and a complete UI refactor for the main HUD. Players can now manage Cows and Calves, which provide Milk for the new Cheesemonger workshop.
Logistics & Construction
The Construction Yard allows for dedicated builders and the use of Ox Carts to transport Timber in bulk. A new Advanced Construction mechanic requires these professional builders for specific structures, while unassigned families handle basic site preparation.
Agriculture & Seasons
Oats have been added as a resilient crop, which can be processed into Animal Feed to keep livestock alive during Winter. The new Seasonal Assignment system automates family task rotation throughout the year, and Artisan Active Recipes allow players to set specific production priorities for workshops.
More from Manor Lords
- Major Update #7: Technical overhaulsJul 10, 2026
- Small Beta Hotfix 0.8.090Jul 9, 2026
- New BETA version is available for testing (0.8.089)Jul 8, 2026
- Manor Lords News Roundup at the Hooded Horse Summer SaleJul 2, 2026
- New BETA version is available for testing (0.8.086)Jun 30, 2026
