Aug 16, 2026
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Beta bugfixes are ready

3/5 Moderate

BETALogging Camp and Construction Yard receive major Oxen capacity buffs while Butcher recipes are increased and dozens of trading and UI bugs are resolved.

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Key Changes

  • 1Logging Camp now supports 3 assigned Oxen (up from 1)
  • 2Construction Yard now features two Oxen and an additional Ox Cart
  • 3Butcher Beef and Mutton recipes significantly increased for Cows, Calves, and Sheep
  • 4Exporting Traders now prioritize the closest Trading Post instead of construction order
  • 5Added a new Work Area mechanic for Livestock Farms
  • 6Cows no longer produce Milk during Autumn
  • 7Reintroduced randomized beverage preferences (Cider, Ale, Mead) for Burgage Plots
  • 8Fixed multiple crashes related to save loading and rubble distribution
  • 9Improved controller navigation and added missing support across several menus
  • 10Optimized Sheep Herder tasks and Family Approval calculations

All Changes

🪓Logistics & Production(6)

  • buffLogging Camp: Logging Camp now supports 3 Assigned Oxen, increased from 1
  • buffConstruction Yard: Construction Yard now has two Oxen and an additional Ox Cart
  • changeConstruction Yard: Construction Yard-assigned Oxen now exclusively use the Ox Cart and only collect from supply dumps, Logging Camps, or Construction Yards
  • fixConstruction Yard: Construction Yard efficiency is now properly displayed in the maintenance UI
  • newConstruction Yard: UI now displays a 'Target Stock Exceeded' problem banner if a Construction Yard exceeds its desired amount
  • changeConstruction Yard: UI no longer displays a 'Storage Full' banner if a Construction Yard is at target stock and capacity

🐄Livestock & Farming(7)

  • buffButcher: Butcher Beef recipe yield increased from 4 to 6 from Cows and from 2 to 3 from Calves
  • buffButcher: Butcher Mutton recipe yield increased from 2 to 3 from Sheep
  • nerfCows: Cows no longer produce Milk in Autumn, only in Spring and Summer
  • newLivestock Farm: Added Livestock Farm Work Area; workers will only gather from Pastures within the area but can leave to retrieve Oats
  • changePasture: Animals on Pastures now favor using Path Points within the Pasture area when grazing
  • changeFishing Spots: Increased the minimum distance to the Region border for Fishing Spots to clarify ownership
  • newPasture: Added a tutorial for Pasture Animals triggered when building a Pasture

⚖️AI & Trading(5)

  • buffExporting Traders: Exporting Traders now look for the closest available Trading Post in the Region instead of selecting by construction order
  • changeAI: Tweaked the selection logic for Origin Perks
  • changeTavern: Improved beverage logic: family members won't drink types that don't match their distribution and won't drink in unstaffed Taverns
  • changeBurgage Plots: Reintroduced randomized distribution preferences for Burgage Plots (e.g., preferring Cider, Ale, or Mead)
  • changeAI: Conversation tasks now prefer locations outside of streams

🎮UI & Controller(5)

  • newController Support: Added missing controller support and improved navigation/layout in several menus
  • changeUI: Updated overlay selection panel visuals
  • changeUI: Updated Time & Seasons widget layout and positioning
  • changeUI: UI Scale limit is now relative to screen resolution to reduce clipping
  • newUI: Added Ox Cart entry to Help Subjects

🐛Bug Fixes(13)

  • fixFarmhouse: Fixed a potential crash caused by missing resource meshes on Farmhouse Ox Carts
  • fixMarket Stalls: Fixed a crash that could occur when trying to distribute goods to or from rubble
  • fixUnits: Fixed units getting stuck and not moving after switching to raiding mode
  • fixExporting Traders: Fixed Exporting Traders ignoring storage filter rules and unconstructed Trading Posts
  • fixOxen: Fixed Oxen dying of hunger if they were too close to a Pasture
  • fixWide Valley: Fixed flying fish and the broken bridge on the Wide Valley map
  • fixDeep Mines: Fixed Deep Mines missing the Seasonal Assignment UI
  • fixUI: Fixed Cow icons appearing where Calf icons should
  • fixSaves: Fixed an older save compatibility bug that caused new animal types to be non-importable
  • fixTavern: Fixed Tavern workers not respecting reserves and Mead/Cider limits not being visible
  • fixUI: Fixed problem banners and Settlement Level not working properly when the camera was outside the owned Region
  • fixUI: Fixed 'Missing Ox Guide' banner staying on screen after an Ox received a Guide
  • fixAudio: Fixed the 'assign family' sound becoming louder the longer the game was played

Performance(3)

  • fixSheep Herder: Optimized Sheep Herder Tasks
  • fixFamily Approval: Optimized Family Approval calculations
  • fixPerformance: Fixed stuttering caused by specific UI updates

Summary

This update focuses on refining the current Beta branch of Manor Lords as it prepares for a full release at the end of August. The most significant changes target logistics efficiency, specifically increasing the number of Oxen available for Logging Camps and Construction Yards. Additionally, food production from livestock has been rebalanced with higher meat yields, and the trading AI has been improved to prioritize proximity. The patch also includes a massive sweep of bug fixes addressing crashes, UI overlaps, and AI pathing issues.