0.98.1|Mar 6, 2026
View on Steam↗Hotfix Patch Notes - v0.98.1
3/5 Moderate
Multiplayer progression softlock and several game-crashing bugs resolved in Slay the Spire 2's first hotfix.
Key Changes
- 1Fixed multiplayer softlock preventing new runs after Act 1 boss disconnects
- 2Resolved crash caused by fast card play during targeting cancellation
- 3Fixed Japanese localization crash specifically for the Knife Trap card
- 4Corrected text rendering for unsupported Steam languages showing as 'W's'
- 5Fixed intermittent crashes for non-English language settings
- 6Fixed crashes related to complex plural rules in untranslated text
All Changes
⚔️Gameplay Systems(2)
- fixMultiplayer: Fixed a softlock where disconnecting after the Act 1 boss in a first-time multiplayer run prevented starting new runs or entering the Timeline screen.
- fixGameplay: Fixed a crash occurring during fast card play when the action is cancelled during targeting.
🛠️Stability(2)
- fixUI: Fixed a crash triggered when displaying untranslated text for languages with complex plural rules.
- fixUI: Fixed an intermittent crash occurring when using non-English language settings.
🌐Localization(2)
- fixKnife Trap: Fixed a localization crash in the Japanese translation of Knife Trap caused by a non-existent Damage variable.
- fixUI: Fixed an issue where unsupported Steam languages displayed text as 'W's' instead of falling back to English.
Summary
Stability and Progression
This day-one hotfix for Slay the Spire 2 focuses on critical stability issues identified at launch. The most significant fix addresses a softlock that prevented players from starting new runs or accessing the Timeline screen if they disconnected during a multiplayer session after the Act 1 boss.
Technical Fixes
Additional improvements include resolving crashes related to rapid card interactions and multiple localization-related errors that affected non-English players, specifically addressing a Japanese translation error for the Knife Trap card.
