0.98.1|Mar 6, 2026
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Hotfix Patch Notes - v0.98.1

3/5 Moderate

Multiplayer progression softlock and several game-crashing bugs resolved in Slay the Spire 2's first hotfix.

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Key Changes

  • 1Fixed multiplayer softlock preventing new runs after Act 1 boss disconnects
  • 2Resolved crash caused by fast card play during targeting cancellation
  • 3Fixed Japanese localization crash specifically for the Knife Trap card
  • 4Corrected text rendering for unsupported Steam languages showing as 'W's'
  • 5Fixed intermittent crashes for non-English language settings
  • 6Fixed crashes related to complex plural rules in untranslated text

All Changes

⚔️Gameplay Systems(2)

  • fixMultiplayer: Fixed a softlock where disconnecting after the Act 1 boss in a first-time multiplayer run prevented starting new runs or entering the Timeline screen.
  • fixGameplay: Fixed a crash occurring during fast card play when the action is cancelled during targeting.

🛠️Stability(2)

  • fixUI: Fixed a crash triggered when displaying untranslated text for languages with complex plural rules.
  • fixUI: Fixed an intermittent crash occurring when using non-English language settings.

🌐Localization(2)

  • fixKnife Trap: Fixed a localization crash in the Japanese translation of Knife Trap caused by a non-existent Damage variable.
  • fixUI: Fixed an issue where unsupported Steam languages displayed text as 'W's' instead of falling back to English.

Summary

Stability and Progression

This day-one hotfix for Slay the Spire 2 focuses on critical stability issues identified at launch. The most significant fix addresses a softlock that prevented players from starting new runs or accessing the Timeline screen if they disconnected during a multiplayer session after the Act 1 boss.

Technical Fixes

Additional improvements include resolving crashes related to rapid card interactions and multiple localization-related errors that affected non-English players, specifically addressing a Japanese translation error for the Knife Trap card.