0.8.061|Feb 21, 2026
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New BETA version is available for testing (0.8.061)

3/5 Moderate

Battlefield visibility and proximity logic overhauled alongside a buff to Shoal of Fish deposits and critical fixes for Manor building costs.

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Key Changes

  • 1All squads inside an active Battlefield are now always visible
  • 2Shoal of Fish starting amount increased from 66% to 80%
  • 3Fixed Storehouse Workers failing to collect Wax
  • 4Battlefield participation area now shrinks gradually after combat starts
  • 5Fixed an exploit allowing free Manor module upgrades
  • 6Armament Delivery now requires 15 population and a storehouse
  • 7Fixed Tier 4 Burgage Plots being oversized due to scaling errors
  • 8Added a comprehensive 'Deposits' section to the in-game Wiki
  • 9Fixed Retinue units getting stuck inside the Manor building
  • 10Hunter's traps now check for yields every 90 days

All Changes

⚔️Military(7)

  • changeBattlefield: All squads inside an active Battlefield are now always visible.
  • changeBattlefield: The area around a Battlefield where units are counted as participating now gradually shrinks after a battle starts.
  • fixChallenge battles: Fixed logic for when Challenge battles start and end.
  • fixChallenge battles: Fixed logic for determining the winner and loser after a Challenge battle ends.
  • fixRetinue: Fixed an issue where the Retinue could get stuck inside the Manor upon rallying.
  • fixSquads: Fixed an exploit that allowed players to raise squads with fewer than five soldiers.
  • fixPlate Armor: Attempted fix for characters wearing plate armor during transport instead of carrying it.

💰Economy & Resources(8)

  • buffShoal of Fish: Starting amount of Shoal of Fish deposits increased from 66% to 80% to stay above default Fishing Hut reserves.
  • changeHunter's traps: Hunter's traps are now checked every 90 days with yields based on Teeming Affinity strength.
  • nerfArmament Delivery: Armament Delivery now requires a total population of 15 (5 housed families) and a storehouse to trigger.
  • fixWax: Fixed Wax not being collected by Storehouse Workers.
  • changeFishing Hut: Fishing Hut default Reserve is now relative to whether the deposit is Rich or Normal.
  • fixOf the Vogtland: Fixed the 'Of the Vogtland' perk doubling resources other than Berries and Mushrooms.
  • changeWax: Wax is now displayed under Crafting Materials on the resource bar.
  • changeHoney: Tooltips and references to Honey and the Apiary now use a consistent icon.

🏘️Settlement & Building(7)

  • changeBattlefield: Battlefield placement will now attempt to avoid overlapping with existing Settlements.
  • fixManor: Fixed an exploit allowing Manor modules to be upgraded for free if a second module of that type already existed.
  • fixBurgage Plots: Fixed oversized Tier 4 Burgage Plots caused by a scaling algorithm error using meters instead of centimeters.
  • fixManor: Fixed Manor wall cost not updating in the popup when modifying stone wall variants.
  • fixManor: Fixed Manor building level change buttons not updating costs properly after construction is complete.
  • fixManor: Fixed Manor 'ghost buildings' missing their ghost material unless the game was loaded from a save.
  • changeSmallholder: Workers at a Small Holding now have the specific job title of 'Smallholder'.

💻Technical & UI(11)

  • changePathfinding: Refined pathfinding 'emergency mode' to better handle characters stuck in enclosed spaces like fences.
  • fixCrash: Fixed a crash occurring during loading if a save contained an invalid task target building.
  • fixTwin Lakes: Optimized water rendering and fixed fishing spots spawning inside the lake on the Twin Lakes map.
  • fixOx carts: Fixed Ox carts not loading properly from save files (currently invisible/WIP).
  • newWiki: Added a 'Deposits' section to the Wiki containing information on all natural resources.
  • fixHunting Hounds: Fixed Hunting Hound owners not being saved and loaded correctly.
  • changeHunting Hounds: Tweaked Hunting Hound behavior to appear more responsive.
  • fixWater: Fixed wrong collision shapes generating for water bodies with sharp bank turns.
  • fixUI: Fixed ability to scroll the map by moving the cursor to the window border while fullscreen UI is open.
  • fixRegensburg Guildmen: Fixed text error on Regensburg Guildmen perk referencing Iron Ore instead of Iron Slab.
  • fixEel: Fixed missing text on the Eel resource deposit.

Summary

Military & Combat

This beta update introduces significant changes to battlefield mechanics. All squads within an active battlefield are now permanently visible, and the participation radius around a battle now gradually shrinks once combat begins. Additionally, several logic errors regarding challenge battle outcomes and units getting stuck in the Manor have been resolved.

Economy & Resources

Resource management sees several balance tweaks. Shoal of Fish deposits now start at 80% capacity (up from 66%) to ensure they remain above the Fishing Hut's default reserve. Hunter's traps have been reworked to check every 90 days based on Teeming Affinity. A critical fix now allows Storehouse Workers to properly collect Wax, which is now correctly displayed in the resource bar.

Building & Settlement

Settlement logic has been improved to prevent Battlefields from overlapping with player buildings. Manor construction is more reliable with fixes to cost-updating popups for walls and modules, and an exploit allowing for free module upgrades has been patched. Tier 4 Burgage Plots have also had their scaling corrected to prevent oversized models.