Last Epoch Patch 1.4.3: Channeling and Echo Fixes
Channeled abilities now tolerate 0.2 seconds of insufficient mana. Zigguraut of Ruin's charge damage scaling and an error blocking echo entry are fixed.
Key Changes
- 1Channeled abilities now end only after mana is insufficient for an uninterrupted 0.2 seconds.
- 2Zigguraut of Ruin's charge damage scaling was corrected, reducing its damage in monoliths and other endgame activities.
- 3A server error that could prevent players from entering a new echo with LE-63 was fixed.
- 4Players can no longer use abilities while portaling within the Monolith of Fate.
- 5Imperial Pyromancers' ignites no longer penetrate all player resistances.
- 6Omen Windows rewards were fixed sometimes not spawning for some party members.
- 7Chthonic Fissure no longer has an incorrect one-fissure limit when Gloom and Flames and The Sunderer's Domain are both allocated.
- 8A dialogue misclick that could block the Lagon quest in Seafloor Colosseum was fixed.
All Changes
⚔️Skills(6)
- fixChanneled abilities now end only after mana has been insufficient for an uninterrupted 0.2 seconds, resolving a case where Warpath could end despite Void Well restoring mana.
- changeMonolith of Fate: Players can no longer use abilities while portaling within the Monolith of Fate, preventing movement abilities from placing them in the wrong location during transitions.
- buffLethal Mirage: Lethal Mirage's mirages now prioritize enemies that are not invulnerable.
- changeBone Curse: Bone Curse's Signet of Agony aura now toggles with a button press instead of repeatedly toggling while the button is held.
- changeForge Strike: Forge Strike now has a sound on impact.
- changeExplosive Trap: Explosive Trap's Blast Rain tooltip now clarifies that bow-skill traps cannot be imitated by shadows; the added alt text is not yet localized into non-English languages.
✨Quality of Life(2)
- changeItem properties now immediately refresh in the inventory UI when they change while it is open.
- changeThe font color for all Unique & Set item coloring options changed from white to black for readability.
👹Enemies(3)
- nerfImperial Pyromancers: Imperial Pyromancers' ignites no longer penetrate all player resistances.
- nerfZigguraut of Ruin: Zigguraut of Ruin's charge now applies one stack of void and physical resistance shred instead of 3.
- nerfZigguraut of Ruin: Zigguraut of Ruin's projectile now applies one stack of void resistance shred instead of 3.
🐛Bug Fixes(50)
- fixChthonic Fissure: Fixed Chthonic Fissure being incorrectly limited to 1 fissure with Gloom and Flames and The Sunderer's Domain allocated; both nodes now create two fissures per cast with a maximum of 3.
- fixSummon Bone Golem: Fixed Summon Bone Golem's death animation.
- fixSummon Skeletal Mage: Fixed Summon Skeletal Mage's Pyromancers and Cryomancers not converting poison chance to ignite or chill chance, and corrected their descriptions to specify that poison chance from all sources is converted.
- fixSummon Skeletal Mage: Fixed summoned Skeletal Mages changing to incorrect amounts of each type when moving to a new area.
- fixFlurry: Fixed Flurry's visual effects being misaligned when using a spear.
- fixHeartseeker: Fixed Heartseeker's Blades of the Pyre burning blades spawning at the player's feet for 1 frame.
- fixShadow Rend: Fixed the second Shadow Rend shadow from Tabi of Dusk and Dawn not receiving Hidden Strength's more damage.
- fixShadow Rend: Fixed Shadow Rend's shadow attack not receiving additional critical strike chance for skills used by shadows.
- fixShadow Rend: Shadow Rend's Moon Frenzy more damage while you have frenzy now scales with increased effect of frenzy on you.
- fixGlacier: Fixed a small visual issue with Glacier.
- fixFlame Reave: Flame Reave's Frenzied Flame additional melee fire damage while you have frenzy now scales with increased effect of frenzy on you.
- fixUpheaval: Fixed Upheaval behaving strangely at cliff edges.
- fixHealing Hands: Fixed Healing Hands' Rahyeh's Chariot traversal node having a longer cooldown than intended.
- fixFixed items with champion affixes being ungiftable.
- fixKuzon's Set: Fixed Kuzon's Set's two-piece bonus working with Cinder Strike's Firebreathing and Umbral Conflagration nodes to generate Dancing Dragon stacks.
- fixFixed incorrect footstep audio on some campaign surfaces.
- fixSeafloor Colosseum: Fixed a dialogue misclick that could prevent the Lagon quest from progressing in Seafloor Colosseum.
- fixThe Garden: Fixed The Garden's town transition sometimes returning players to their previous location.
- fixFixed Fractured Omen's and Epoch Quest Mastery quest indicators appearing at every timeline waypoint in the map menu.
- fixFixed another potential cause of offline echo complete portals sometimes not working.
- fixFixed a server error that could cause LE-63 and prevent entry into a new echo despite the player being in a valid state.
- fixFractured Prison: Fixed Fractured Prison respawns not properly using boss respawn flow.
- fixOmen Windows: Fixed Omen Windows players with 0 timeglass fragments being unable to shatter the timeglass core.
- fixOmen Windows: Fixed Omen Windows rewards sometimes not spawning for some party members.
- fixDesert Goliath Rider: Fixed some Desert Goliath Rider attack visuals not syncing correctly online.
- fixIce Goliath: Fixed Ice Goliath's cannonball attack missing its visual indicator.
- fixRahyeh Soldier Siege Engineer: Fixed a minor visual issue when Rahyeh Soldier Siege Engineer summoned an Eye of Rahyeh.
- fixScalebane Saboteur: Fixed Scalebane Saboteur not moving correctly.
- fixScalebane Saboteur: Fixed Scalebane Saboteur projectiles not displaying correctly online.
- fixVaion The Arsenal: Fixed an erroneous pink texture on one of Vaion The Arsenal's attacks.
- fixZigguraut of Ruin: Fixed Zigguraut of Ruin's charge damage scaling too strongly with level, reducing its damage in monoliths and other endgame activities.
- fixCharacter Select: Fixed controller navigation from the skill preview back to class previews on Character Select.
- fixFixed controller focus remaining on the underlying menu when some popups appeared.
- fixFixed the controller virtual cursor not working on some windows.
- fixCosmetics Shop: Fixed the Primalist's hand snapping back and forth while previewing cosmetics in the Cosmetics Shop.
- fixEcho Web UI: Fixed Echo Web UI island tooltips not displaying properly with a DualSense controller.
- fixEcho Web UI: Fixed the DualSense back button (O) closing the map in the Echo Web UI.
- fixForgotten Knights: Fixed multiple Forgotten Knights tutorial prompts appearing per session.
- fixFixed inconsistent rounding of some affix ranges in item tooltips.
- fixLoot Filter: Fixed closing a Loot Filter rule window preventing another rule from opening until the menu was reopened.
- fixLoot Filter: Fixed Loot Filter number input fields being impossible to clear.
- fixLoot Filter: Fixed Loot Filter hotkey toggling sometimes breaking and preventing further toggles.
- fixSettings Menu: Fixed the floating health bar color picker in the Settings Menu lacking sound feedback.
- fixStash: Fixed the current stash tab color and icon not being automatically selected when opening its configure panel.
- fixStash: Fixed duplicated stash tabs having linked priorities, causing changes to affect the original tab.
- fixLoot Filter: Fixed duplicated Loot Filter conditions having linked priorities, causing changes to affect the original condition.
- fixFixed loading screens sometimes remaining after scene loading completed.
- fixFixed entering another character while a character was loading potentially leaving the game in an odd state.
- fixScourge Of The Depths: Fixed clipping on the Primalist with the Scourge Of The Depths cosmetic equipped.
- fixFixed some occasions where scenes did not apply proper lighting settings.
Summary
Skills and gameplay
Lethal Mirage prioritizes enemies that are not invulnerable, and Bone Curse's Signet of Agony aura toggles on a button press. Abilities are restricted during Monolith of Fate portaling. Skill fixes affect Chthonic Fissure, Summon Skeletal Mage, Shadow Rend, Flame Reave and others.
Enemies and progression
Imperial Pyromancers' ignites no longer penetrate all player resistances, while Zigguraut of Ruin's attacks apply fewer resistance-shred stacks. Fixes address echo entry and offline portals, Omen Windows rewards and a Lagon quest progression issue.
Interface and other fixes
Inventory item properties refresh immediately when they change. The patch also fixes Loot Filter, stash and controller issues, as well as loading screens that could remain after a scene loaded.
