1.5.2|Oct 7, 2026
View on Steam↗Last Epoch Patch 1.5.2 Notes
2/5 Minor
Merchant's Guild price lowering minimum reduced to 1g and a major sweep of skill and enemy bug fixes.
Key Changes
- 1Merchant's Guild minimum price lowering threshold reduced from 500g to 1g
- 2Revitalizing Rage buff restricted for builds using ward-per-missing-health mechanics
- 3Lightning Blast chaining logic updated to prioritize non-breakable targets
- 4Fixed 'Marked for Death on block' corruption affix triggering incorrectly on unblocked hits
- 5Extensive bug fixes for Acolyte, Rogue, Primalist, Sentinel, and Mage skills
- 6Fixed numerous boss abilities and summons unintentionally persisting after death
- 7Nexus UI updated with Harbinger availability icons for each timeline
- 8Passives menu now correctly remembers the last opened tree
- 9Fixed dungeon abilities incorrectly triggering cooldowns for other skills
- 10Improved projectile smoothness for players in offline mode
All Changes
⚖️Merchant's Guild(5)
- buffBazaar: Minimum amount for automatic price lowering in the Bazaar reduced from 500g to 1g
- fixBazaar: Fixed swapping stall types via dropdown when items are in the listing container
- fixBazaar: Fixed inconsistent mouse scroll wheel behavior in the filter UI
- changeBazaar: Added tax and price lowering summaries to the list item confirmation modal
- fixBazaar: Fixed 'Clear All' button not clearing text field input in the Affix Picker UI
⚙️Gameplay Systems(4)
- nerfRevitalizing Rage: Revitalizing Rage (Bloodrage buff) no longer applies to characters with effects granting ward per missing health
- changeLightning Blast: Lightning Blast will no longer chain to breakable objects unless total chains exceed non-breakable targets
- fixDungeons: Fixed dungeon abilities triggering cooldowns of skills in the left-most slot
- fixWeaver's Will: Fixed Weaver's Will items not gaining progress during Rage of Morditas gauntlet phase
💀Acolyte Skills(5)
- changeBone Curse: Clarified descriptions for Defile Defenses and Crippling Anguish nodes to specify when effects apply
- fixSummon Wraiths: Fixed minions spawning at cursor location instead of near the player by default
- fixChthonic Fissure: Fixed animation issue with the Chthonic Passage node where the character appeared to move in place
- fixHarvest: Fixed scythe visuals increasing over time during rapid casts or party play
- fixDrain Life: Fixed Malignant Discharge node having no effect unless Virulence node was also allocated
🗡️Rogue Skills(3)
- changeDreamslash: Shadows using Nightmare Steel node now aim towards the player's cursor instead of the player's endpoint
- fixDive Bomb: Fixed visuals occurring faster than intended when using the Rushing Wings node
- fixDetonating Arrow: Fixed skill not updating correctly when Jelkhor's Blast Knife is equipped or unequipped
🐻Primalist Skills(3)
- fixEntangling Roots: Fixed Rooted condition visuals persisting too long when using the Entrapped node
- changeSummon Tide Elemental: Clarified that Lightning conversion node does not take effect if Wind conversion is already taken
- fixUpheaval: Fixed bug in offline mode where casting could cause the skill to get stuck in place
🛡️Sentinel Skills(5)
- fixShield Bash: Fixed Kindling effects not applying to indirectly triggered casts
- fixShield Rush: Fixed failure to restore mana when used repeatedly with Mana Memory
- fixVoid Cleave: Fixed incorrect physical damage icon showing in the skills panel
- changeRadiant Lance: Reliquaries now share a single minion icon with a counter instead of separate health bars
- fixSmelter's Wrath: Fixed Circle conversion node allowing decal movement while spinning
🔥Mage Skills(2)
- fixRunic Invocation: Fixed Plasma Orb visuals not matching damage location
- nerfFlame Rush: Breath of Fire now requires a point in Guidance of Flames before it can be allocated
💎Items(5)
- fixMarked for Death on Block: Fixed corruption affix triggering on non-blocked hits and occasionally applying to the player
- fixChorus of the Anurok: Fixed Anuroks failing to spawn in offline mode until another minion was summoned
- fixHarbinger Needles: Fixed Harbinger Needles continuing to fill slots after being consumed
- fixCaretaker's Regrowth: Fixed Caretaker's Regrowth modifier not being affected by increased area sources within the skill tree
- fixStygian Coal: Fixed missing value display for Stygian Beam frequency effect
👾Enemies & Bosses(5)
- fixBaroness: Fixed Baroness Boss T-posing during death or attacks
- fixRahyeh, the Black Sun: Fixed Rahyeh's attacks unintentionally persisting after death
- fixOmens: Fixed Omens moving while lasering if the player walked away
- fixGorilla Enemies: Fixed Gorilla enemy ground pound timing to match animations
- changeLord of Entrails: Renamed Swollen Corpse Champion to Lord of Entrails
🖥️UI & Quality of Life(6)
- newNexus UI: Added harbinger available icon in Nexus UI for each timeline
- changeUI: Updated success and error notification icons and Rage of Morditas button sprites
- buffPassives Menu: Passives menu now remembers the last tree opened instead of defaulting to base class
- removeUI: Removed prophecy charge gained notification to reduce visual noise
- fixUI: Fixed item labels wiggling appearance by removing movement delay
- fixCrafting UI: Fixed affix shard quantities not being visible in the crafting materials window
🔧Performance & Technical(3)
- fixPerformance: Increased projectile smoothness in offline mode
- fixAudio: Fixed issue causing some stereo assets to playback as mono
- changeAudio: Updated SFX for Nexus UI
Summary
Patch 1.5.2 focuses on refining the Rage of Morditas event mechanics and addressing a significant number of bugs across all character classes. Key updates include a massive reduction in the minimum price lowering threshold for the Merchant's Guild and logic adjustments for Lightning Blast chaining. The update also provides extensive UI and controller quality-of-life improvements, particularly for the Nexus UI and Bazaar navigation.
