Dev Brief #218 | Update 20 Experimental Branch Test
EXPERIMENTALUpdate 20 introduces the Canadian Forces and Juno Beach map alongside a massive armor overhaul and new tank smoke launchers.
Key Changes
- 1Introduction of the Canadian Forces faction and Juno Beach map
- 2Complete Armor Overhaul with new damage resistance and penetration rules
- 3Anti-Tank role rebalanced with higher damage but lower rocket capacity (2)
- 4Panther and Firefly reworked into high-damage glass cannons with Medium health
- 5New Smoke Launcher weapon added to select tanks for tactical cover
- 6Tank Commanders and Crewmen now carry hammers in all loadouts
- 7Significant fuel cost and cooldown reductions for all non-heavy vehicles
- 8New shell unloading mechanic allows switching ammo without firing
- 9Heavy tank turret tops and Medium tank sides are now penetrable by Light tanks
- 10Anti-Tank Gun damage significantly increased from 400 to 535
All Changes
🆕New Content(2)
- newCanadian Forces: Added the Canadian Forces as a playable faction
- newJuno Beach: Added Juno Beach as a playable map
🚜Armor & Vehicles(15)
- changeArmor System: Implemented Armor Resistance system providing percentage-based damage reduction (Heavy front 32%, Medium front 16%, Light front 8%)
- newSmoke Launchers: Added smoke launchers to select tanks, operable from the Commander/Spotter seat
- newShell Unloading: Added ability for all tanks to unload a fully loaded shell without firing
- nerfPanther: Panther: Hull health reduced from 1170 to 930 and Turret health reduced from 990 to 850
- buffPanther: Panther: Fuel cost reduced from 600 to 430 and cooldown reduced from 600s to 420s
- changePanther: Panther: AP ammo increased from 40 to 45; HE ammo reduced from 40 to 30
- nerfSherman Firefly: Sherman Firefly: Hull health reduced from 1180 to 900 and Turret health reduced from 1020 to 830
- buffSherman Firefly: Sherman Firefly: AP damage increased from 850 to 920
- buffSherman Jumbo 75: Sherman Jumbo 75: Hull health increased from 1170 to 1230 and HE ammo increased from 60 to 65
- buffSherman Jumbo 75: Sherman Jumbo 75: Fuel cost reduced from 600 to 410 and cooldown reduced from 600 to 430
- nerfHeavy Tank: Heavy Tank: Top turret armor decreased; now penetrable by Light tanks
- nerfMedium Tank: Medium Tanks: Side hull armor decreased for all models; now penetrable by Light tanks
- nerfRecon Tank: Recon Tanks: All armor values decreased; AT launchers now destroy in 1 shot
- buffHalf Track: Half Track: Fuel cost reduced from 300 to 150 and cooldown reduced from 300s to 240s
- buffJeep: Jeep: Fuel cost reduced from 80 to 30 and cooldown reduced from 300s to 180s
🔫Infantry & Gameplay(5)
- buffAnti-Tank: Anti-Tank: Rocket damage increased from 330 to 420
- nerfAnti-Tank: Anti-Tank: Rocket count reduced to 2
- buffAnti-Tank Gun: Anti-Tank Gun: Damage increased from 400 to 535 for all factions
- buffTank Crew: Tank Commander & Crewman: All loadouts now include a hammer for building and salvaging
- changeSalvage System: Updated salvage return values and times for all vehicle classes
Summary
New Content & Factions
This experimental branch test introduces the Canadian Forces and the Juno Beach map. These additions are accompanied by a fundamental rework of how armor functions in Hell Let Loose, focusing on realistic penetration and damage resistance.
Armor Overhaul
The update implements a new Armor Resistance system, providing percentage-based damage reduction based on hull thickness. Most tanks have seen significant stat adjustments; notably, the Panther and Sherman Firefly have been transitioned to Medium-tier health pools while retaining Heavy-tier damage output to better define their battlefield roles.
Vehicle & Infantry Adjustments
Beyond health and damage, vehicles across the board have received fuel cost and cooldown reductions to increase availability. The Anti-Tank role has been rebalanced with higher damage per shot but a reduced rocket capacity, while Tank Commanders and Crewmen now carry hammers in all loadouts to assist with repairs and salvaging.
More from Hell Let Loose
- Dev Brief #217 | Juno Beach & Armor Changes | PlaytestApr 30, 2026
- Dev Brief #216 | Conquest v2 PlaytestApr 10, 2026
- Patch 19.1 Hotfix | Live NowApr 2, 2026
- Patch 19.1 Changelog | Remagen RefreshMar 24, 2026
- Dev Brief #215 | Artillery Changes & Experimental Branch EventMar 12, 2026
