Hell Let Loose Update 21: Conquest and Armor Balance
Conquest arrives alongside rifle grenades, a Soviet flamethrower and a US Springfield. AT Guns and tanks receive a broad balance pass, and the Commander vehicle limit rises to 8.
Key Changes
- 1Conquest adds a mode where both teams start with 1,000 Morale and compete over five objectives.
- 2Three rifle grenade weapon variants join the game, alongside the Soviet ROKS 2 Flamethrower and US M1903A3 Springfield.
- 3AT Guns turn faster, with barrel rotation increasing from 1 to 3 degrees per second.
- 4Tank HE blast radii increase across weight classes, including Heavy Tanks from 15m to 18m.
- 5Eligible weapons can now switch between supported fire modes.
- 6The Commander vehicle spawn limit increases from 5 to 8.
- 7Salvaging vehicles returns 1.5x to 2x the previous Fuel amount and now awards XP.
- 8A shell aiming fix prevents shots from traveling toward the barrel's previous position instead of the Gunner sight.
All Changes
🔫Weapons(12)
- newKarabiner 98k / Schiessbecher: Added the Karabiner 98k / Schiessbecher rifle grenade variant, with HE, smoke and light-armor-penetrating AT ammunition depending on loadout.
- newM1 Garand / M7 Grenade Launcher: Added the M1 Garand / M7 Grenade Launcher rifle grenade variant, with HE, smoke and light-armor-penetrating AT ammunition depending on loadout.
- newSMLE No.1 Mk III / No.1 Mk I Cup Discharger: Added the SMLE No.1 Mk III / No.1 Mk I Cup Discharger rifle grenade variant, with HE, smoke and light-armor-penetrating AT ammunition depending on loadout.
- newROKS 2 Flamethrower: Added the ROKS 2 Flamethrower for Soviet Forces.
- newM1903A3 Springfield: Added the M1903A3 Springfield bolt-action rifle for US Forces.
- changeM1903A4 Springfield: Updated the existing Springfield Sniper model to the M1903A4 Springfield.
- newAdded fire-mode selectors to the MG34, FG42, STG 44, M1918A2 BAR, M1A1 Thompson, M1928A1 Thompson, Bren Gun, Sten Gun MK2, Sten Gun MK2 (Canadian), Sten Gun Mk5 and PPSH 41; some weapons also received single-shot audio.
- buffIncreased all AT Guns' barrel rotation from 1 to 3 degrees per second, pitch speed from 1 to 2 degrees per second and weapon turn rate from 1 to 10 degrees per second.
- changeQF 6-Pounder: Adjusted QF 6-Pounder pitch to -5 to 15 degrees, barrel rotation to 40 degrees left and right, and damage to 470.
- changePAK 40: Adjusted PAK 40 pitch to -5 to 15 degrees, barrel rotation to 32.5 degrees left and right, and damage to 485.
- changeZiS-2: Adjusted ZiS-2 pitch to -5 to 25 degrees, barrel rotation to 28 degrees left and right, and damage to 475.
- changeM1 57mm: Adjusted M1 57mm pitch to -5 to 20 degrees, barrel rotation to 24 degrees left and right, and damage to 460.
🎒Loadouts(10)
- newUS Rifleman: Added a Level 6 US Rifleman loadout with the M1903A3 Springfield and an Explosive Ammo Box.
- newSoviet Support: Added a Level 8 Soviet Support loadout with the ROKS 2 Flamethrower.
- newRifleman: Added Level 8 Rifleman loadouts for appropriate factions with a Rifle Grenade, 3 HE and 1 Smoke Rifle Grenade.
- newMedic: Added Level 6 Medic loadouts for appropriate factions with a Rifle Grenade and 5 Smoke Rifle Grenades.
- newEngineer: Added Level 8 Engineer loadouts for appropriate factions with a Rifle Grenade, 2 AT, 2 HE and 1 Smoke Rifle Grenade.
- changeBritish Engineer: All Level 1 British Engineer loadouts now use the Rifle No.4 Mk I.
- changeUS Anti-Tank: Changed the standard US Anti-Tank loadout's primary weapon to the M1 Carbine.
- changeUS Tank Commander: Changed the standard US Tank Commander loadout's primary weapon to the M3 Grease Gun.
- buffCrewman: Added a Blowtorch to all default Crewman loadouts across every faction.
- changeGerman DAK: Replaced all German DAK M43 grenades with M24 grenades for historical accuracy.
🎨Weapon Skins(1)
- newAdded paid Weapon Skin DLC for selected bolt-action rifles, equippable in the Barracks; Rifle Grenade Launcher variants are not currently supported.
🚩Conquest(4)
- newConquest: Added Conquest, where teams start with 1,000 Morale and lose it through respawns, vehicle destruction and objective disadvantage across five capturable objectives.
- newConquest: In Conquest, each respawn costs 1 Morale, with a 6-second grace period after spawning, while vehicles cost 2 to 17 Morale depending on type unless destroyed in a friendly HQ sector.
- newConquest: In Conquest, a disadvantage of 1, 2 or 3 objectives costs 2, 4 or 6 Morale respectively every 10 seconds.
- newConquest: Conquest teams start with three Half-Tracks across their HQ spawns, and the middle HQ Half-Track automatically respawns after destruction.
🛡️Armor Balance(31)
- buffLuchs: Luchs can now damage all tank engines, destroy any Light Tank from the rear and damage Recon Tanks anywhere; its HE radius increased from 10m to 11m.
- buffLight Tank HE radius increased from 12m to 13m, Medium Tank from 15m to 16m, and Heavy Tank from 15m to 18m.
- buffIS-1 and Tiger: IS-1 and Tiger HE radius increased from 15m to 19m.
- buffSherman Jumbo 75mm: Sherman Jumbo 75mm HE radius increased from 21m to 24m.
- buffTank Smoke Launchers: Tank Smoke Launcher smoke screens greatly increased in size and duration.
- buffAll SPAs gained an additional Gunner seat zoom level.
- buffSalvage: Salvaging vehicles now returns 1.5x to 2x the previous Fuel amount and awards XP, with enemy wrecks worth more XP than friendly wrecks.
- nerfSherman Jumbo 76: Sherman Jumbo 76 ammunition decreased from 55 to 50 AP and from 35 to 30 HE.
- buffSherman Jumbo 75: Sherman Jumbo 75 ammunition increased from 65 to 70 HE and from 6 to 10 Smoke.
- buffIS-1: IS-1 Fuel cost decreased from 620 to 580 and AP ammunition increased from 40 to 45.
- nerfIS-1: IS-1 HE ammunition decreased from 45 to 30.
- buffTiger: Tiger turret rotation speed increased by 2 degrees per second to 8 degrees per second.
- buffPanther: Panther turret rotation speed increased by 2 degrees per second to 12 degrees per second, and AP ammunition increased from 45 to 50.
- nerfPanther: Panther HE ammunition decreased from 30 to 25.
- buffFirefly: Firefly turret rotation speed increased by 2 degrees per second to 14 degrees per second, damage increased from 920 to 960, and AP ammunition increased from 40 to 55.
- nerfFirefly: Firefly HE ammunition decreased from 25 to 20.
- buffChurchill Mk.VII: Churchill Mk.VII AP ammunition increased from 35 to 50.
- nerfChurchill Mk.VII: Churchill Mk.VII HE ammunition decreased from 50 to 30.
- buffChurchill Mk.III: Churchill Mk.III AP ammunition increased from 30 to 45.
- nerfChurchill Mk.III: Churchill Mk.III Fuel cost increased from 600 to 610 and HE ammunition decreased from 50 to 35.
- buffSherman M4A3: Sherman M4A3 handling improved in lower gears and HE ammunition increased from 45 to 60.
- nerfSherman M4A3: Sherman M4A3 Fuel cost increased from 190 to 200, AP ammunition decreased from 45 to 30, and Smoke ammunition decreased from 18 to 15.
- buffT-34: T-34 HE ammunition increased from 45 to 65.
- nerfT-34: T-34 Fuel cost increased from 190 to 210 and AP ammunition decreased from 40 to 35.
- buffPanzer IV: Panzer IV turret rotation speed increased by 2 degrees per second to 12 degrees per second, Fuel cost decreased from 200 to 190, and HE ammunition increased from 35 to 60.
- nerfPanzer IV: Panzer IV AP ammunition decreased from 45 to 30.
- buffCromwell: Cromwell HE ammunition increased from 35 to 50.
- nerfCromwell: Cromwell AP ammunition decreased from 40 to 25.
- buffCrusader: Crusader HE ammunition increased from 45 to 50.
- nerfCrusader: Crusader AP ammunition decreased from 35 to 25.
- buffIncreased the maximum number of vehicles spawned through Commander abilities from 5 to 8.
🐛Bug Fixes(15)
- fixArtillery Gun: Fixed rebuilding an Artillery Gun resetting the Commander's Resupply Artillery cooldown.
- fixArtillery Operator: Fixed the Artillery Operator being unable to dismantle its own blueprints.
- fixUS Medium Tank: Fixed the winter US Medium Tank having significantly lower turning speed than its summer variant.
- fixFixed shells traveling toward the barrel's previous position instead of the Gunner sight's indicated position.
- fixFixed players being able to report the same user multiple times in one session.
- fixFixed a missing title on the Server Browser Filter Reset pop-up.
- fixFlare: Fixed the Flare cooldown showing an incorrect wait time on the equipped loadout HUD.
- fixJuno Beach: Fixed missing Juno Beach loading-screen date localization.
- fixSten Gun Mk.II: Fixed an incorrect Sten Gun Mk.II translation.
- fixMk.2 Anti-Personnel Mine: Fixed an incorrect Mk.2 Anti-Personnel Mine translation.
- fixFixed translations in information text when hovering over Create Artillery Unit buttons.
- fixOperation Suvorov DLC: Fixed Operation Suvorov DLC being translated as Operation Overlord Units in French.
- fixFixed an incorrect Spanish translation for ADS.
- fixFixed Admin Log entries updating slowly and appearing duplicated.
- fixFixed geometry, collision, visuals, loading screens, map rotation, vehicle Morale and HQ spawn issues across nine maps.
📖Field Manual(1)
- changeMunitions: Removed outdated references to Static Artillery consuming Munitions per shell from the Munitions description.
📅Coming Soon(2)
- changeRifle Grenades: Update 22 aims to let players plant Rifle Grenade weapons for indirect fire.
- changeIndividual tank resistance values remain under exploration and require further development, iteration and testing.
Summary
Conquest and weapons
Conquest uses Morale to score respawns, vehicle losses and control of five objectives. New weapons include three rifle grenade variants, the ROKS 2 Flamethrower and the M1903A3 Springfield, with new role loadouts and fire selectors for supported weapons. Paid Weapon Skin DLC adds finishes for selected bolt-action rifles.
Armor and anti-tank
AT Guns turn faster and receive revised firing limits and damage. Tank HE radii, ammunition, Fuel costs and turret speeds change across multiple vehicles; smoke screens last longer and cover more ground, while salvaging returns more Fuel and grants XP. Commanders can spawn up to 8 vehicles through abilities, up from 5.
Fixes and future plans
Fixes address shell aiming, artillery roles, UI, localization, server administration and issues across nine maps. Indirect rifle grenade fire is planned for Update 22, while individual tank resistance values remain under exploration.
More from Hell Let Loose
- Update 21 | Live Now on All PlatformsSep 23, 2026
- U21 Experimental Branch is LIVESep 4, 2026
- Dev Brief #220 | What's Coming Next to Hell Let Loose?Sep 1, 2026
- Hell Let Loose: Vietnam is Out Now!Aug 13, 2026
- Dev Brief #219 | First U21 Experimental Branch Test | Weapon & Armor ChangesAug 4, 2026
