Apr 30, 2026
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Dev Brief #217 | Juno Beach & Armor Changes | Playtest

3/5 Moderate

EXPERIMENTALJuno Beach and the Canadian Forces arrive in this playtest alongside a major Armor Resistance system overhaul and Panther tank rebalancing.

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Key Changes

  • 1New Juno Beach map featuring coastal, urban, and rural combat zones
  • 2Introduction of the Canadian Forces faction with unique weapons
  • 3New Armor Resistance system adds percentage-based damage reduction to all tanks
  • 4Panther tank rebalanced with lower health and damage but reduced fuel costs
  • 5Tank crews can now unload shells without firing to stay stealthy
  • 6AT Launchers ammo reduced to 2 but damage increased per shot
  • 7Stuart tank handling significantly improved
  • 8New weapons: Sten Mk II (Canadian), FN-Inglis No.2 Mk I, and Enfield No.2 Mk I
  • 9Prototype leg collision system added to reduce prone clipping
  • 10AT Guns damage increased to counter new armor resistance values

All Changes

🗺️Maps(4)

  • newJuno Beach: New map set on June 7, 1944 (D-Day +1) featuring coastal inclines, urban areas, and rural countryside.
  • newBunker R612: Heavily fortified Atlantic Wall strongpoint overlooking the coastline added as a capture point.
  • newLe Suelles River: Traversable water network with dense hedgerows added to rural areas.
  • newWeapons Factory: New industrial hub area with multiple access points for close-quarters combat.

🇨🇦Factions(1)

  • newCanadian Forces: New playable faction introduced to the game.

🔫Weapons(4)

  • newSten Mk II: New Canadian variant of the Sten submachine gun added.
  • newFN-Inglis No.2 Mk I: New handgun added for the Canadian faction.
  • newEnfield No.2 Mk I: New revolver added for the Canadian faction.
  • changeLanchester SMG: Submachine gun re-entering the game with the Canadian faction.

🚜Vehicles(5)

  • newArmor Resistance System: New system where armor thickness provides percentage-based damage reduction (25% for front heavy, 15% for side heavy/front medium, 5% for rear/light).
  • nerfPanther: Health in all components and damage output reduced to balance it between Medium and Heavy classes.
  • buffPanther: Fuel cost lowered and cooldown time shortened.
  • fixStuart: Improved handling mechanics to address previous community issues.
  • newTank Shell Unloading: Added the ability to unload a fully loaded shell without firing.

🎮Gameplay(4)

  • nerfAT Launchers: Ammo capacity reduced back to 2.
  • buffAT Launchers: Damage increased for higher impact shots to compensate for reduced ammo.
  • buffAT Guns: Damage increased to remain effective against the new Armor Resistance system.
  • fixLeg Collision System: Prototype update to reduce character clipping through geometry while prone.

Summary

New Map and Faction

This experimental playtest introduces Juno Beach, a D-Day +1 map featuring diverse environments from coastal bunkers to urban fish markets and rural farmsteads. Accompanying the map is the debut of the Canadian Forces, bringing a unique arsenal including the Sten Mk II and the returning Lanchester SMG.

Armor and Anti-Tank Overhaul

A fundamental shift in vehicle combat introduces the Armor Resistance System, providing percentage-based damage reduction based on armor thickness. The Panther tank has been repositioned as a bridge between Medium and Heavy classes with reduced stats but lower costs. Additionally, tank crews can now safely unload shells without firing, and Anti-Tank infantry see a shift toward lower ammo capacity but higher per-shot damage.