Dev Brief #217 | Juno Beach & Armor Changes | Playtest
EXPERIMENTALJuno Beach and the Canadian Forces arrive in this playtest alongside a major Armor Resistance system overhaul and Panther tank rebalancing.
Key Changes
- 1New Juno Beach map featuring coastal, urban, and rural combat zones
- 2Introduction of the Canadian Forces faction with unique weapons
- 3New Armor Resistance system adds percentage-based damage reduction to all tanks
- 4Panther tank rebalanced with lower health and damage but reduced fuel costs
- 5Tank crews can now unload shells without firing to stay stealthy
- 6AT Launchers ammo reduced to 2 but damage increased per shot
- 7Stuart tank handling significantly improved
- 8New weapons: Sten Mk II (Canadian), FN-Inglis No.2 Mk I, and Enfield No.2 Mk I
- 9Prototype leg collision system added to reduce prone clipping
- 10AT Guns damage increased to counter new armor resistance values
All Changes
🗺️Maps(4)
- newJuno Beach: New map set on June 7, 1944 (D-Day +1) featuring coastal inclines, urban areas, and rural countryside.
- newBunker R612: Heavily fortified Atlantic Wall strongpoint overlooking the coastline added as a capture point.
- newLe Suelles River: Traversable water network with dense hedgerows added to rural areas.
- newWeapons Factory: New industrial hub area with multiple access points for close-quarters combat.
🇨🇦Factions(1)
- newCanadian Forces: New playable faction introduced to the game.
🔫Weapons(4)
- newSten Mk II: New Canadian variant of the Sten submachine gun added.
- newFN-Inglis No.2 Mk I: New handgun added for the Canadian faction.
- newEnfield No.2 Mk I: New revolver added for the Canadian faction.
- changeLanchester SMG: Submachine gun re-entering the game with the Canadian faction.
🚜Vehicles(5)
- newArmor Resistance System: New system where armor thickness provides percentage-based damage reduction (25% for front heavy, 15% for side heavy/front medium, 5% for rear/light).
- nerfPanther: Health in all components and damage output reduced to balance it between Medium and Heavy classes.
- buffPanther: Fuel cost lowered and cooldown time shortened.
- fixStuart: Improved handling mechanics to address previous community issues.
- newTank Shell Unloading: Added the ability to unload a fully loaded shell without firing.
🎮Gameplay(4)
- nerfAT Launchers: Ammo capacity reduced back to 2.
- buffAT Launchers: Damage increased for higher impact shots to compensate for reduced ammo.
- buffAT Guns: Damage increased to remain effective against the new Armor Resistance system.
- fixLeg Collision System: Prototype update to reduce character clipping through geometry while prone.
Summary
New Map and Faction
This experimental playtest introduces Juno Beach, a D-Day +1 map featuring diverse environments from coastal bunkers to urban fish markets and rural farmsteads. Accompanying the map is the debut of the Canadian Forces, bringing a unique arsenal including the Sten Mk II and the returning Lanchester SMG.
Armor and Anti-Tank Overhaul
A fundamental shift in vehicle combat introduces the Armor Resistance System, providing percentage-based damage reduction based on armor thickness. The Panther tank has been repositioned as a bridge between Medium and Heavy classes with reduced stats but lower costs. Additionally, tank crews can now safely unload shells without firing, and Anti-Tank infantry see a shift toward lower ammo capacity but higher per-shot damage.
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