1.7|May 28, 2026
View on Steam↗Update 1.7
3/5 Moderate
The FIA becomes a playable third faction in Conflict mode alongside a major driving physics overhaul and movement inertia adjustments.
Key Changes
- 1FIA is now a playable third faction in Conflict scenarios
- 2Driving physics overhaul including weight, torque, and suspension adjustments
- 3Strafing inertia added to mitigate side-to-side movement spamming
- 4Thick vegetation and bushes now slow down sprinting players
- 5Xbox mod storage capacity increased to 50 GB
- 6New Reconnect Queue to resolve server slot allocation issues
- 7Deployable hideouts (tents) added for randomized FIA spawning
- 8Repair trucks now allow a single player to unflip vehicles
- 9Bayonets can now destroy razor wire emplacements
- 10Major stability update addressing crashes from version 1.6
All Changes
👥Factions(7)
- newFIA: FIA is now a playable third faction in Conflict scenarios on Everon, Arland, and Kolguyev
- changeFIA: FIA players spawn with a pistol, one spare magazine, and a 'shopping list' guide to equipment
- newEquipment Caches: Hidden equipment caches added at random locations containing uniforms, weapons, mines, and medical items
- changeEquipment Caches: Hidden arsenals now require supplies to utilize the gear inside
- changeFIA: FIA spawn locations are now randomized after islands are overrun by US and USSR troops
- newTents: New deployable secret hideouts using tents allow players to spawn anywhere if stocked with supplies
- newFIA: FIA checkpoints can now be manned by real players instead of just AI
🚗Vehicles(2)
- changeVehicles: Driving physics overhauled with adjustments to vehicle weights, suspension heights, and torque
- buffRepair Truck: Repair trucks now reduce the requirement for unflipping a vehicle to a single player
🔫Gameplay(3)
- nerfMovement: Strafing inertia adjusted to mitigate side-to-side 'strafe spamming' during firefights
- nerfMovement: Thick vegetation and bushes now slow down characters attempting to sprint through them
- buffBayonet: Bayonet-equipped rifles can now be used to destroy razor wire emplacements
🌐Infrastructure(3)
- newServer Queue: New Reconnect Queue added to prevent server slot clashes and 'SERVER_FULL' errors
- buffXbox: Xbox mod storage capacity increased to 50 GB
- fixModding Tools: Workbench uploads to the Workshop are now split into smaller chunks to reduce errors
🛠️Performance(2)
- fixStability: Addressed numerous crashes that were introduced in the 1.6 update
- fixPerformance: General game optimizations implemented
Summary
Update 1.7 introduces the FIA as a playable guerrilla faction in Arma Reforger's Conflict scenarios, featuring unique mechanics like hidden equipment caches and deployable hideouts. The update also delivers a comprehensive overhaul of vehicle driving physics, a new reconnect queue to resolve server slot issues, and several gameplay balance changes including strafing inertia and vegetation slowdown.
