1.8.0|Sep 3, 2026
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1.8.0.13 Update

2/5 Minor

Helicopter rotors are now significantly more durable, and several critical crashes related to RCON and the building editor have been resolved.

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Key Changes

  • 1Damage to helicopter rotors has been greatly reduced, increasing vehicle survivability.
  • 2Fixed a crash occurring when using vanilla scripted commands on modded servers via RCON.
  • 3Resolved an issue where the radio would occasionally fail to function.
  • 4Updated group creation logic to prevent redundant groups and improve player joining efficiency.
  • 5Fixed several Virtual Machine Errors (VMEs) related to the task system and building editor.
  • 6Resolved a bug where vehicles would not roll down hills when the parking brake was released.
  • 7Fixed weapon levitation glitches occurring during emotes.
  • 8Added new Analytics settings to the Gameplay menu.

All Changes

🚁Vehicles(2)

  • buffHelicopter: Damage to helicopter rotors greatly reduced
  • fixVehicles: Fixed vehicle physics where vehicles would not roll down hills when the parking brake was released while physics were paused

🛠️Stability & Performance(9)

  • fixRCON: Fixed crash when using vanilla scripted commands on modded server via RCON
  • fixEquipment: Fixed crash when an equipment item used an empty model
  • fixBuilding Editor: Fixed potential VME from server in SCR_CampaignBuildingTransformingEditorComponent
  • fixMap: Fixed rare VMEs from division by zero due to errors with map scale
  • fixBuilding Editor: Fixed rare null pointer exception with the building editor
  • fixTask System: Fixed minor VME when checking amount of tasks
  • fixTask System: Fixed VMEs in task system related to tasks spawned by the game
  • fixEngine: Fixed IOP.Reset not being covered by the lock, which could cause multi-threading issues
  • fixShore Map: Fixed prevention of TDR crashes when generating Shore map

🎮Gameplay(8)

  • fixRadio: Fixed issue where the radio would not work sometimes
  • changeNetwork: Improved ping calculation accuracy
  • fixWeapons: Fixed weapon levitating above character when triggering weapon equip followed by an emote
  • fixCharacter: Fixed possible character ragdoll deformation
  • fixFIA Tent: Fixed 'Toggle spawning with saved loadout' option being incorrectly available on FIA tents
  • fixDamage System: Fixed HitZone::SetHealthScaled causing wrong damage state during damage handling
  • fixLoadouts: Fixed HQC saving loadout Supply Cost not being limited by non-MSAR items
  • fixAnimations: Fixed loiter animations breaking occasionally

🖥️UI/UX(4)

  • newSettings Menu: Added Analytics settings in the Gameplay settings menu
  • fixVisuals: Fixed far hide outline artifacts when using MSAA
  • changeLogs: Client now logs server ID and name on successful join request
  • changeLogs: Added better server logging for when players become commander

🔧Modding & Systems(9)

  • fixModding: Fixed thermalProfileDefault.conf log spam
  • changeAnalytics: Enabled SCR_AnalyticsApplication world system and related scripts
  • changeGroups: Players requesting a new group will now join an existing group if attributes match
  • changeGroups: Players cannot create a new group if their existing group already matches the request
  • changeGroups: Players can no longer request private groups without automatically joining them
  • changeGroups: Players can no longer request creation of groups that would not be deleted when the last player leaves
  • changeGroups: Privacy state can only be set if the group allows privacy changes
  • changeGroups: Privacy state is only replicated if the server state differs from the requested state
  • fixPersistence: Fixed persistence script rules not being invoked

Summary

Update 1.8.0.13 for Arma Reforger focuses on improving game stability and addressing specific gameplay bugs. The most notable change is a significant reduction in damage taken by helicopter rotors, increasing their survivability. The patch also resolves several Virtual Machine Errors (VMEs) and crashes, particularly those affecting modded servers and the building editor. Additionally, the group creation system has been refined to prevent redundant groups and improve the player experience when joining existing squads.