1.7.0.49 Update
New "Contested" base state prevents defender spawning when outnumbered, alongside a critical PS5 4K crash fix and vehicle handling improvements.
Key Changes
- 1New 'Contested' base state prevents defenders from spawning when outnumbered
- 2Fixed a major crash on PS5 when using binoculars at 4K resolution
- 3Adjusted center of mass for BRDM-2, S105, and S1203 to prevent rollovers
- 4Increased internal item storage limits for all vehicles
- 5Restricted dropping supplies from enemy-controlled containers
- 6Fixed muzzle flash being blocked when using weapon attachments
- 7Updated LAV-25 colliders for 5mm wavebreaker armor
- 8Added map visual feedback (red glow) for contested bases
- 9Fixed players spawning inside geometry
- 10Improved 3rd-person vehicle camera zoom
All Changes
🎮Gameplay Systems(7)
- newBase capturing: Added a new "Contested" state for base capturing that serves as an in-between state when defenders are outnumbered but capture is not yet possible
- nerfBase capturing: Defenders are unable to spawn on a base for as long as it remains in a contested state
- changeBase capturing: Contested bases are now highlighted on the map with a soft red glow to provide defender feedback
- newUI: Added a "Move closer" popup notification when an enemy is capturing or contesting a base
- nerfSupplies: Players are now unable to drop supplies on the ground from containers controlled by the enemy faction (excluding harbors and preplaced caches)
- changeRenegade faction: Renegade faction now forces players into solo groups to prevent issues with nametags and group communication
- fixRadio relay: Fixed an issue where it was impossible to dismantle a base radio relay built too close to the objective
🚗Vehicles(12)
- changeLAV-25: Adjusted LAV-25 colliders for the 5mm wavebreaker armor
- buffVehicles: Increased item size limits for internal storage in all vehicles
- buffBRDM-2: Lowered center of mass and adjusted suspension to prevent excessive rollover
- buffS105: Lowered center of mass and adjusted suspension to prevent excessive rollover
- buffS1203: Lowered center of mass and adjusted suspension to prevent excessive rollover
- changeVehicles: Increased the minimum speed required for shifting gear direction between Drive and Reverse
- changeVehicles: Adjusted wheel friction values across vehicles
- fixHelicopters: Fixed helicopter engine shutdown time not resetting when pilot and copilot swapped seats
- fixBRDM-2: Fixed incorrect colors for Hazard, Brake, and Rear lights
- fixM998: Fixed front wheel animations
- fixVehicles: Fixed wheels rotating forward while moving backward on non-owner proxies
- fixVehicles: Improved 3rd-person vehicle camera zoom
🔫Weapons & Equipment(7)
- fixWeapons: Fixed clipping issues for Machine Guns and Sniper Rifles when semi-lowered on the shoulder
- fixWeapons: Fixed muzzle flash being blocked when using any weapon attachment
- fixHydra rockets: Corrected the Safety Distance on Hydra rockets
- fixFIA Sharpshooter: Fixed FIA sharpshooter spawning with two types of binoculars
- fixSoviet Special Forces Sharpshooter: Fixed Soviet Special Forces Sharpshooter spawning with two bayonets
- fixWrench: Fixed players being unable to take the wrench from the gas station arsenal
- fixUH-1H: Fixed LOD skinning on sights
🛠️Performance & Stability(8)
- fixPS5: Fixed a crash occurring when using Binoculars on PS5 at 4K resolution
- newPerformance: Added support for micro-freeze detection to the -logStats command
- fixStability: Fixed a crash during terrain loading when clutter material was missing
- fixStability: Fixed a crash related to non-damage effects (Damage over Time)
- fixStability: Fixed a potential crash when streaming a character with no active physics
- fixStability: Fixed a potential crash when using MP signals
- fixPerformance: Optimized headless builds by not creating prefab data for sound components when running with -nosound
- fixStability: Fixed a VME error when spawning as the civilian faction in HQC conflict
🐛Bug Fixes(10)
- fixGeneral: Prevented players from spawning inside geometry
- fixFIA Bunker: Fixed the buildable FIA bunker with camo netting being inaccessible
- fixFIA: Fixed FIA using a Soviet supply storage as a buildable composition
- fixAnimations: Fixed animations incorrectly influencing multiple model instances
- fixUI: Fixed players appearing with no faction in the Active Player list in admin mode
- fixMap: Fixed a "flying dragon tooth" asset near the transformer station base
- fixGeneral: Fixed perceived faction failing to update when all clothes were removed
- fixUI: Fixed arsenal tooltips showing generic info for rank requirements if not configured for the player's faction
- fixBase capturing: Fixed compositions not changing faction ownership upon base capture
- fixUI: Fixed nametags not updating when players switched factions
🔧Modding(4)
- changeModding: Changed base capture query to use the tag system instead of the query system for improved performance
- changeModding: Added a Hierarchy component to Sign_SupplyStorage_Base.et
- fixModding: Fixed a memory leak for attribute nodes in the Script Syntax Tree
- fixModding: Fixed WB_AfterWorldUpdate callback not being called for entities and components in the World Editor
Summary
Base Contesting Rework
The core update introduces a "Contested" state for bases. This occurs when defenders are outnumbered but a capture cannot proceed due to equal numbers, lack of radio connection, or FIA presence. While a base is contested, defenders are barred from spawning there, though they receive a visual map indicator (red glow) to alert them of the threat.
Vehicle & Asset Adjustments
Significant tweaks have been made to vehicle physics, specifically lowering the center of mass for the BRDM-2, S105, and S1203 to reduce rollovers. Internal storage limits for vehicles have also been increased. The LAV-25 received collider updates, specifically for its 5mm wavebreaker armor.
Stability & Bug Fixes
This patch addresses several crashes, most notably a crash occurring on PS5 when using binoculars at 4K resolution. Other fixes target character spawning inside geometry, nametag replication for renegade players, and various animation clipping issues with heavy weapons.
