1.6.0|Jan 29, 2026
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1.6.0.119 Update

3/5 Moderate

Update 1.6.0.119 delivers a massive stability overhaul with dozens of crash fixes, improved explosion damage reliability, and advanced memory mode for Xbox Series X.

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Key Changes

  • 1Fixed explosion damage traces failing to hit certain entities
  • 2Enabled advanced memory mode for Xbox Series X to boost performance
  • 3Resolved dozens of crashes related to vehicles, savegames, and streaming
  • 4Optimized memory by moving component attributes to data classes
  • 5Fixed Workshop download freezes on Xbox consoles
  • 6Improved character positioning logic when falling with complex collisions
  • 7Enhanced ScriptCompiler stability for handling memory limits
  • 8Restructured modding components for better memory efficiency
  • 9Fixed race conditions when handling large numbers of files
  • 10Added script protection for core classes like BallisticInfo and HitEffectInfo

All Changes

🎮Gameplay(3)

  • fixExplosions: Fixed an issue where some entities were not being included in explosion damage traces, improving blast reliability.
  • fixJoystick: Fixed a joystick axis count overflow issue.
  • removeVulnerability Patch 1: The 'Vulnerability Patch 1' addon is no longer applicable to servers and should no longer be used.

🚀Stability & Performance(22)

  • changeTemporal Buffers: Updated the method used for allocating temporal buffers.
  • fixCompartment Manager: Fixed a crash occurring during streaming within the compartment manager.
  • changeCompartment Doors: Implemented more robust validation for compartment doors.
  • changeXbox Series X: Enabled advanced memory mode for Xbox Series X to improve performance.
  • changeTexture Streaming: Improved memory allocations within the texture streaming process.
  • changeRPC Objects: Improved allocations of decoded RPC objects to optimize networking.
  • fixScriptCompiler: Improved handling of out-of-static-memory scenarios in the ScriptCompiler.
  • changeMemory Management: Transferred numerous attributes from component instances to component data to reduce overall memory consumption.
  • fixCamera: Fixed a crash that occurred when a camera set was unavailable.
  • fixVehicles: Fixed a potential crash when teleporting a character out of a vehicle.
  • fixCharacter Movement: Fixed an issue causing invalid character positioning when falling with complex collisions.
  • fixSavegames: Fixed a potential crash during asynchronous savegame retrieval.
  • fixFile System: Fixed a race condition that occurred when the system worked with many files simultaneously.
  • fixClutter: Fixed an issue where some clutter structures were not using the correct memory allocators.
  • fixCharacter Preview: Fixed a crash related to weapon handling within the character preview screen.
  • fixVehicles: Fixed a crash occurring when interacting with vehicles or turrets that lacked animation components or had broken animation graphs.
  • fixPersistence Bundles: Fixed a crash triggered by defining multiple persistence bundles.
  • fixSavegames: Fixed a crash when loading save data that referenced deleted prefabs.
  • fixSavegames: Fixed a crash occurring during the save process with a custom bundle setup.
  • fixMemory Management: Fixed an issue where clutter models and materials were not properly released during game teardown.
  • fixWorkshop: Fixed a possible freeze when downloading fragments from the Workshop on Xbox.
  • fixScripting API: Protected SoundInfo, HitEffectInfo, CollisionInfo, BallisticInfo, ParticleEffectInfo, and GameMaterial classes from invalid script usage to prevent crashes.

🛠️Modding(4)

  • changeSCR_2DPIPSightsComponent: Moved member variables to ComponentData for SCR_2DPIPSightsComponent.
  • changeSCR_2DOpticsComponent: Moved member variables to ComponentData for SCR_2DOpticsComponent.
  • changeSCR_BaseDeployableInventoryItemComponent: Moved member variables to ComponentData for SCR_BaseDeployableInventoryItemComponent.
  • changeSCR_WeaponBlastComponent: Moved member variables to ComponentData for SCR_WeaponBlastComponent.

Summary

Stability and Performance Focus

This update is primarily focused on technical refinement and game stability. The developers have addressed a wide array of crash scenarios ranging from vehicle interactions and savegame loading to weapon handling in character previews. Significant memory optimizations have been implemented, including a new advanced memory mode specifically for Xbox Series X and improved allocation methods for texture streaming and temporal buffers.

Gameplay and Modding

A critical fix has been applied to explosion damage traces, ensuring all intended entities are correctly affected by blasts. For the modding community, several core components have undergone structural changes, moving member variables to ComponentData classes to further reduce memory consumption and improve performance.