1.6.0|Jan 15, 2026
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1.6.0.108 Update

3/5 Moderate

UH1 helicopter passenger positioning fixed alongside a massive suite of stability improvements addressing over 10 unique crash scenarios.

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Key Changes

  • 1Fixed UH1 animation graph to prevent misplaced passengers in the gunner seat.
  • 2Resolved a critical bug causing characters to get stuck when interacting with vehicles or turrets.
  • 3Fixed over 10 unique crash scenarios including RoadNetwork, pathfinding, and weapon deployment crashes.
  • 4Hotfixed a crash occurring when activating weapons on multiplayer proxies.
  • 5Increased the Game module static buffer limit for improved performance.
  • 6Fixed Navmesh generation to properly account for destructible entities during gameplay.
  • 7Resolved a crash in the RegionalDestructionManager caused by double-deleting pointers.
  • 8Fixed a crash occurring when generating mipmaps for textures.
  • 9Corrected UI texture formatting for textures with incorrect sizes.
  • 10Fixed a crash in the RoadNetworkBuilderTool when switching between Game and Edit modes.

All Changes

🚁Vehicles & Assets(1)

  • fixUH1: Added a bind pose for gunner seat locators to the UH1 animation graph to fix misplaced passengers.

🎮Gameplay Systems(3)

  • changeScenarios: Adjusted the image size for Scenarios.
  • fixNavmesh: Fixed Navmesh building to ensure it correctly accounts for destructible entities during gameplay.
  • fixCharacters: Fixed a bug where characters would get stuck forever when interacting with vehicles or turrets with broken animation graphs or missing components.

🛠️Stability & Performance(13)

  • changeGame module: Increased the Game module static buffer limit.
  • fixRoadNetwork: Fixed a RoadNetwork crash occurring when closing the world.
  • fixRoadNetworkBuilderTool: Fixed a crash in RoadNetworkBuilderTool when reloading a world or switching between Game and Edit modes.
  • fixCompartments: Fixed a crash occurring when attempting to enter an invalid compartment.
  • fixWeapon Deployment: Fixed crashes on remote proxies related to weapon deployment when the linked entity is not streamed in.
  • fixPathfinding: Fixed a crash occurring during pathfinding calculations.
  • fixTextures: Fixed a crash occurring when generating mipmaps for textures.
  • fixTurretControllerComponent: Fixed a possible crash when deleting the TurretControllerComponent.
  • fixRegionalDestructionManager: Fixed a crash in the RegionalDestructionManager caused by double-deleting pointers during deserialization.
  • fixVehicles: Fixed a crash when a client enters a vehicle with an invalid animation graph or missing animation component.
  • fixVehicles: Fixed a crash occurring when interacting with vehicles or turrets that have broken animation graphs.
  • fixVehicleLightPortalComponent: Fixed a possible crash when deleting entities that contain the VehicleLightPortalComponent.
  • fixWeapons: Hotfixed a crash occurring when activating a weapon on multiplayer proxies.

🖥️UI/UX(1)

  • fixUI: Set UI textures with incorrect sizes to the uncompressed format to fix visual issues.

Summary

Stability & Performance Focus

This update primarily targets technical stability, resolving numerous crashes related to the RoadNetwork, pathfinding, and weapon deployment on multiplayer proxies. It also increases the Game module's static buffer limit to improve overall performance.

Gameplay & Asset Fixes

Key gameplay fixes include a resolution for characters getting stuck when interacting with vehicles or turrets and a fix for the UH1 animation graph that previously caused passengers to be misplaced in the gunner seat. Navmesh generation has also been improved to correctly account for destructible entities during gameplay.