1.6.0.95 Update
Weapon resting now functions during stance changes alongside significant supply timer adjustments for Conflict HQC and critical stability fixes.
Key Changes
- 1Fixed weapon resting being disabled during stance transitions to/from prone.
- 2Increased Conflict HQC Main Operating Base supply arrival timers to 300 seconds.
- 3Fixed PlayStation 5 mod storage not utilizing the full 25 GB allocation.
- 4Added supply refills for Conflict HQC upon earning Supply Delivery XP.
- 5Resolved multiple crashes related to navmesh regeneration and script compilation.
- 6Fixed a memory leak in the pathfinding system.
- 7Standardized Legacy Conflict supply arrival timers to 5 seconds.
- 8Optimized memory consumption for AI smart actions and bridge entities.
- 9Fixed Soviet item cost discrepancies in Conflict HQC.
- 10Updated Modding API with new muzzle components and renamed XP components.
All Changes
🔫Weapons(1)
- fixPKM: Fixed the PKM belt which was visually incorrect.
🎮Gameplay(1)
- fixWeapon resting: Fixed weapon resting not being possible while simultaneously changing stance to or from prone.
🚩Conflict Mode(7)
- newConflict HQC: Added a mechanic to refill Available Allocated Supplies upon receiving a Supply Delivery XP Award in Conflict HQC.
- changeConflict HQC: Improved the visualization of MSAR supplies in Conflict HQC.
- changeConflict: Adjusted supplies arrival timer to 5s in Legacy Conflict and 300s for Main Operating Bases in Conflict HQC.
- fixConflict HQC: Fixed incorrectly timed base signal coverage recalculation in Conflict HQC.
- fixConflict HQC: Fixed an issue where refunding items with non-MSAR items in storage would incorrectly refund MSAR.
- fixConflict HQC: Fixed a discrepancy between MSAR and loadout costs for Soviet items in Conflict HQC.
- fixLegacy Conflict: Fixed a bug in Legacy Conflict that allowed saving a radio backpack in a player loadout.
🎮Platform(1)
- fixPlayStation 5: Fixed an issue on PlayStation 5 where the allocated 25 GB storage for mods was not being fully utilized.
🚀Performance & Stability(6)
- fixStability: Fixed a crash occurring during the regeneration of navmesh tiles.
- fixStability: Fixed a memory leak related to pathfinding systems.
- fixStability: Fixed a crash related to complex script compilation.
- changePerformance: Optimized the processing of transformations for entity slots.
- changePerformance: Optimized memory consumption for smart action AI components.
- changePerformance: Optimized memory consumption for bridge entities.
🤖AI(1)
- fixAI: Fixed an issue where off-road connections were not always created on maps using streaming navmesh.
🛠️Modding(6)
- newModding API: Added BaseMuzzleComponent.GetBulletInitSpeedCoef to the scripting API.
- changeModding API: Renamed SCR_PlayerSupplyAllocationComponent.OnUnspawnedPlayerXPChanged to OnPlayerXPChanged.
- changeModding API: Expanded parameters for SCR_ArsenalManagerComponent.GetItemMilitarySupplyAllocationCost to include arsenalComponent.
- changeModding API: Changed SCR_ArsenalInventorySlotUI.GetPersonal to no longer be protected.
- changeModding API: Moved multiple properties and methods from SCR_AISmartActionSentinelComponent to SCR_AISmartActionSentinelComponentClass.
- removeModding API: Removed AISmartActionComponent.SetActionOffset from the API.
Summary
Gameplay & Conflict Adjustments
This update introduces significant changes to the Conflict HQC supply system, including a new mechanic that refills allocated supplies upon receiving a Supply Delivery XP award. Supply arrival timers have been standardized to 300 seconds for Main Operating Bases in Conflict HQC, while Legacy Conflict remains at 5 seconds. Additionally, a major quality-of-life fix ensures weapon resting is no longer interrupted when changing stances to or from prone.
Stability & Platform Fixes
Several technical issues have been resolved, including crashes related to navmesh regeneration and script compilation. PlayStation 5 players will now be able to fully utilize the allocated 25 GB of storage for mods, which was previously restricted. Performance optimizations have also been applied to entity slot transformations and AI memory consumption.
Modding API Changes
Modders receive several updates to the API, including new muzzle component functions and renamed supply allocation components to streamline script development.
