1.6.0|Dec 5, 2025
View on Steam↗1.6.0.87 Update
3/5 Moderate
Legacy Conflict returns to its original state while Radio Spawns are disabled in HQ Commander; console performance is optimized via lowered texture quality and AI limits.
Key Changes
- 1Legacy Conflict mode has been reverted to a state similar to pre-update 1.6.
- 2Radio Spawning is now disabled in HQ Commander (HQC) Conflict to encourage helicopter and Rally point use.
- 3Lowered texture quality and AI limits for Xbox and PS5 to improve console stability.
- 4Fixed inconsistent bullet and shell deflection between clients and servers.
- 5Resolved multiple memory leaks related to doors and vehicle interactions.
- 6Fixed a client-side issue where missiles would sometimes fail to work correctly.
- 7Added memory flushing on PS5 to prevent crashes during out-of-memory render events.
All Changes
🚀Performance & Stability(7)
- fixDoors: Fixed a memory leak occurring when interacting with doors.
- fixVehicles: Fixed a memory leak related to character interactions with vehicles through specific actions.
- fixLinux Server: Fixed a crash on Linux servers occurring when reading properties.
- fixScript API: Fixed a crash when saving an individual entity via the script API while registrations are pending.
- fixFall Damage: Fixed a potential crash related to fall damage mechanics.
- fixHitzones: Fixed a crash triggered when loading hitzones from an invalid source.
- changeNavlink: Navlink settings are now shared per prefab to reduce memory usage.
🎮Consoles(4)
- newPS5: Added memory flushing on PS5 when the system runs out of virtual memory for render resources.
- nerfTexture Quality: Lowered texture quality settings for Xbox Series S/X and PS5 within the Performance preset to improve stability.
- nerfAI Characters: Lowered AI limits for single-player content on consoles to mitigate memory issues.
- fixPS5: Fixed a deadlock on PS5 within routines responsible for handling out-of-memory scenarios.
📦Assets(3)
- changeGranite Clusters: Disabled physics colliders on specific small granite clusters to optimize performance.
- changeKolguyev Geysers: Updated compression for particle assets related to geysers on Kolguyev.
- fixArmor: Fixed an issue where dead bodies would sometimes have mispositioned armor.
🔫Gameplay(3)
- fixCollisions: Fixed various collision-related issues affecting clients.
- fixBallistics: Fixed inconsistent deflection of shells and bullets between clients and the server.
- fixMissiles: Fixed an issue where missiles would sometimes fail to function correctly for clients.
🚩Game Modes(3)
- changeLegacy Conflict: Updated Legacy Conflict to remove parts intended for HQ Commander, reverting it closer to its pre-1.6 state.
- removeRadio Spawn: Disabled Radio Spawning for HQ Commander (HQC) Conflict to balance gameplay with helicopters and Rally points.
- changeUI: Hidden duplicated callsign names in the group menu for HQC.
🛠️Modding(2)
- newScripting: Added ProjectileMoveComponent.GetProjectileSimulationResult scripting method for estimating projectile final positions.
- changeScripting: Modified SCR_CharacterDamageManagerComponent.CalculateCollisionDamage method to include an optional highestCachedImpulse parameter.
Summary
Update 1.6.0.87 focuses on critical stability improvements and gameplay balancing for Arma Reforger. Developers have addressed several memory leaks and crashes across PC and consoles. For console players, graphical and AI adjustments have been implemented to ensure better performance. A major shift in playable content sees the return of Legacy Conflict in its pre-1.6 form, while Radio Spawning has been removed from the HQ Commander (HQC) mode to emphasize the use of helicopters and Rally points.
