2.5|Dec 12, 2025
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V2.5 EXP available now!

4/5 Significant

V2.5 Experimental introduces a fully supported 3rd person camera mode, the return of the 'smell' mechanic where meat and bleeding attract zombies, and the reintroduction of empty glass jars.

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Key Changes

  • 1New 3rd Person Camera mode with dedicated FOV and distance settings
  • 2Smell mechanic reintroduced: Raw meat, bleeding, and flatulence now attract zombies
  • 3Empty Glass Jars return with a new Forge recipe and loot integration
  • 4Turrets now accept all ammo types (Standard, AP, HP) for better defense flexibility
  • 5Workstation progression overhaul: Cement Mixer and Dew Collector moved to higher levels
  • 6New Food and Water UI bars with numerical values for easier stat tracking
  • 7Quest system logic updated to prioritize city traders and varied distances
  • 8Temperature and Weather overhaul: Wind, altitude, and shelter now affect core temp
  • 9Junk Turret ammo costs reduced and workbench requirement removed
  • 10New Trader Jen model and free Original Survivor cosmetic pack

All Changes

🎥Camera & Controls(12)

  • newCamera: Added Default Camera Mode setting to choose between 1st or 3rd person at game start.
  • newCamera: Added 3rd Person Field of View slider independent of 1st person FOV.
  • newCamera: Added 3rd Person Camera Distance adjustment via settings or in-game hotkeys.
  • newCamera: Added 3rd Person Camera Mode options: Free Orbit, Locked, or Locked-on-Ranged.
  • newServer Settings: Added server configuration to restrict camera mode to 1st or 3rd person only.
  • newUI: Added Quick Actions radial menu for camera toggles, dropping weapons, and equipment attachments.
  • newControls: Added Swap Camera Side / Scope Zoom Level button to change shoulder view or cycle scope zoom.
  • newGamepad: Added bindable controller actions for individual toolbelt slots and menu shortcuts.
  • removeGamepad: Removed dedicated scope zoom in/out bindings in favor of the new Swap Camera Side button.
  • changeControls: Reset all input bindings to new defaults to accommodate reworked inputs.
  • newAnimations: Added 3rd person animations for placing, repairing, and upgrading blocks.
  • newUI: Added Orange 'X' crosshair state when weapon line of sight is obstructed in 3rd person.

🥩Survival Mechanics(15)

  • changeSmell Mechanic: Zombies and animals can now smell raw meat carried by players.
  • changeSmell Mechanic: Player bleeding now causes a smell that attracts enemies.
  • changeSmell Mechanic: Dysentery flatulence now causes a smell.
  • buffZombies: Zombies move faster when affected by player smell.
  • buffPlayer: Added BuffSmellGrace providing a 20-second window before raw meat begins to smell.
  • buffSmell Mechanic: Player smell is greatly reduced when sheltered and removed entirely when underwater.
  • changeWeather: Temperature is now reduced by wind; shelter blocks wind effects.
  • changeWeather: Temperature now decreases at higher altitudes.
  • buffHeat Sources: Campfires, Forges, and Chem Stations now provide warmth when the player is cold.
  • buffHeat Sources: Torches, Candles, and flaming projectiles now provide warmth.
  • changeClothing: Clothing now provides heat and cold resistance stats.
  • nerfSurvival: Increased starving and dehydration damage, reducing time to death to ~14:30 at 100HP.
  • buffStamina: Stamina regen from thirst will no longer drop below 2 per second.
  • changeEnvironment: Radiated barrels now emit radiation.
  • newEnvironment: Added cough effects for players in the Desert and Wasteland biomes.

🛠️Progression & Crafting(11)

  • newEmpty Jar: Reintroduced the Empty Water Jar recipe to the Forge (requires Crucible).
  • changeLoot: Replaced all murky water found in loot with empty jars.
  • nerfLoot: Toilets are now dried up and no longer contain murky water or jars.
  • nerfProgression: Cement Mixer moved to workstation crafting level 35.
  • changeProgression: Work Bench now unlocks at 9 Forge Ahead magazines.
  • changeProgression: Lock Picks now unlock at 10 Forge Ahead magazines.
  • nerfDew Collector: Dew Collector now unlocks at 15 Forge Ahead magazines and has increased crafting requirements.
  • changeRecipes: Most recipes now require Grilled Meat instead of Raw Meat.
  • newFood: Added Honey Glazed Sham, Honey Tea, and Honey Brisket items and recipes.
  • newItems: Added Raw Meat Bundle item and localization.
  • buffArmor: Increased Q6 Primitive armor to 2 mod slots; Non-Primitive armors scaled up to 5 slots at Q6.

🔫Combat & Turrets(6)

  • buffTurrets: Turrets now accept all ammunition tiers (Standard, AP, HP).
  • buffJunk Turret: Lowered lead cost of Junk Turret ammo from 3 to 2.
  • buffJunk Turret: Removed workbench requirement for Junk Turret Shells and AP ammo.
  • buffCombat: All ammo types now explode metal barrels, gas pumps, and propane tanks in one shot.
  • newWeapons: Added unique muzzle flashes, textures, and prefabs per weapon.
  • newCombat: Added GunJammed passive effect.

💰Quests & Traders(5)

  • changeQuests: Traders now offer up to 7 quests per tier using a new distance algorithm (3 near, 3 medium, 1 far).
  • changeTraders: Starter quests now prioritize traders near cities or high-density quest locations.
  • newTrader Jen: Added a brand new model for Trader Jen.
  • newCosmetics: Added Free Original Survivors Pack cosmetic content.
  • newCosmetics: Added Free Holiday Santa Hat found in loot during holidays.

🖥️UI & Visuals(5)

  • newUI: Added new food and water bars under health/stamina with numerical stat displays.
  • changeUI: Repositioned toolbelt, toolbelt messages, and XP bar to the left side of the screen.
  • newUI: Updated character window with 4-point lighting and a rotatable perspective camera.
  • newCosmetics: Added 'hide' option to all cosmetic slots.
  • changeUI: Updated art for the empty jar icon.

🌍World Generation(4)

  • changeRWG: RWG highways now maintain a minimum space between them.
  • changeRWG: Improved RWG district tile count accuracy and rural variety for towns and cities.
  • buffPerformance: Optimized world load times for PC, Mac, and Linux.
  • buffLoot: Increased zombie loot drop rate when active biome storm buffs are present.

🐞Bug Fixes(6)

  • fixDrone: Fixed drone being unable to heal players while they are on a vehicle.
  • fixNerd Outfit: Fixed Nerd Outfit skill point chance being applied while held on the toolbelt.
  • fixQuests: Fixed quest sharing failures when players log in simultaneously.
  • fixAI: Fixed AI destroy area logic failing if the player is too high.
  • fixUI: Fixed player food stat server sync sending health values instead of food.
  • fixAnimals: Fixed timid animals not running away when injured.

Summary

Major Gameplay Overhauls

This update brings significant mechanical shifts to 7 Days to Die. Players can now toggle between 1st and 3rd person perspectives with dedicated FOV and distance settings. The 'smell' mechanic returns, making raw meat, bleeding, and even dysentery-induced flatulence attractors for nearby predators and zombies. Additionally, the survival loop has been adjusted with the return of empty jars and a complete overhaul of how temperature, wind, and weather affect player stats.

Progression & Base Defense

Workstation progression has been rebalanced, pushing the Cement Mixer and Dew Collector further into the leveling process. However, base defense receives a boost with turrets now accepting all ammunition tiers and Junk Turrets becoming cheaper to maintain.

World & Quests

Random World Generation (RWG) sees improvements to highway spacing and district variety. Traders have also received a logic update, now offering a more balanced spread of quest distances and prioritizing locations near cities.