2.5|Dec 18, 2025
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V2.5 b20 EXP update -b23 hotfix

3/5 Moderate

Critical fix for the bedroll respawn bug and a massive difficulty increase for Desert, Snow, and Wasteland biomes.

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Key Changes

  • 1Fixed bedroll respawn bug that caused players to spawn off-map or in the air
  • 2Fixed vehicle storage mod bug that deleted existing inventory items
  • 3Doubled or tripled gamestage modifiers for Desert, Snow, and Wasteland biomes
  • 4Increased HP and combat effectiveness for Chuck and Mutated zombie variants
  • 5Trader Jen character model has been updated
  • 6Grilled Corn no longer provides free jars upon consumption
  • 7Added new inventory UI audio for jars, beeswax, and clothing
  • 8Fixed dogs and wolves being unable to pass through 1m openings
  • 9Added detailed loading tooltips for Dew Collectors and Apiaries
  • 10Fixed numerous texture and structural integrity issues across various POIs

All Changes

🎮Gameplay(9)

  • fixBedroll: Fixed bedroll respawn bug where players were placed off-map or in the air.
  • changeDesert: Increased gamestage_modifier for Desert biome from 0.5 to 1.
  • changeSnow: Increased gamestage_modifier for Snow biome from 1 to 2.
  • changeWasteland: Increased gamestage_modifier for Wasteland biome from 1.5 to 3.
  • buffPlayer: Player smell from raw meat is now suppressed by moderate rain or snow fall.
  • buffPlayer: Adjusted player smell clearing threshold so wetness from rain/snow clears it without full submersion.
  • fixSpawn Menu: Fixed spawn menu spawning entities on the player's head when looking downward.
  • fixBiome Hazard: Fixed biome hazard buffs where hazard reducer timers were counting at twice the speed.
  • fixBiome Gear: Fixed Biome Badge to Biome Gear conversion causing instant debuffs on old saves.

🧟Zombies & Entities(7)

  • buffChuck: Increased HP of all Chuck zombie variants by 100.
  • buffMutated: Increased HP of all Mutated zombie variants by 200.
  • changeChuck: Adjusted movement speeds for Chuck zombie variants.
  • buffChuck: Increased Chuck's boulder pickup animation speed, throw attack start range, and AOE damage range.
  • fixDogs: Fixed dogs and wolves being too tall to walk through 1m openings.
  • fixAnimals: Fixed short animals not walking through 1m openings correctly.
  • changeTrader Jen: Updated the character model for Trader Jen.

🚗Vehicles(3)

  • fixVehicle Storage: Fixed issue where adding a vehicle storage mod would delete existing inventory.
  • fixVehicles: Fixed vehicle burning sound persisting during game pause.
  • fixVehicles: Fixed sprint icon not updating on gas-powered vehicles.

🛠️Items & Crafting(5)

  • nerfGrilled Corn: Grilled Corn no longer provides free jars when consumed.
  • fixHoney Glazed Sham: Fixed Honey Glazed Sham and Master Chef causing an empty recipe ingredient.
  • fixWeapons: Fixed shell ejection visual effects not working on several guns.
  • fixQuick Swap: Fixed issue where using items from backpack or repairing in toolbelt would overwrite quick swap.
  • fixArmor: Fixed armor not dropping a backpack if the rest of the inventory is empty.

🏠World & POIs(14)

  • fixHouse_old_bungalow_02: Fixed texture issues and missing textures in House_old_bungalow_02.
  • fixHouse_old_bungalow_02: Fixed pathing issues in House_old_bungalow_02.
  • fixHouse_old_mansard_02: Replaced garage door in House_old_mansard_02.
  • fixHouse_old_mansard_02: Fixed light bleed issues in House_old_mansard_02.
  • fixHouse_old_bungalow_05: Fixed texture issues in House_old_bungalow_05.
  • fixHouse_old_pyramid_01: Fixed loot collapse issue in House_old_pyramid_01.
  • fixLot_industrial_01: Fixed gate opening the wrong way in Lot_industrial_01.
  • fixAbandoned_house_10: Fixed missing paint in Abandoned_house_10.
  • fixBusiness_burnt_01: Fixed texture issues in Business_burnt_01.
  • fixHouse_burnt_05: Fixed texture issues in House_burnt_05.
  • fixLot_country_01: Fixed missing paint in Lot_country_01.
  • fixCemetery_02: Fixed jail door placement in Cemetery_02.
  • fixWorld: Fixed structural integrity (SI) issue when harvesting corpses in rwg_tile_rural_straight.
  • fixHouse_old_mansard_07: Fixed curtain structural integrity (SI) issue in House_old_mansard_07.

🔊UI & Audio(5)

  • newUI Audio: Added new inventory UI audio for Empty Jars, Beeswax, and Clothes.
  • newTooltips: Added loading tooltips for weather survival, seeds, Dew Collector, and Apiary.
  • changeUI: Adjusted windowEntering UI to prevent large POI names from overlapping the tier indicator.
  • fixWeather: Fixed Distant Storm effect not showing for clients.
  • fixUI: Fixed cosmetic window flickering.

💻Technical & Editor(3)

  • fixWebDashboard: Fixed WebDashboard Steam OpenID sign-in issues.
  • fixPrefab Editor: Fixed water simulation not working in the Prefab Editor.
  • fixPrefab Editor: Fixed water physics not working during quest playtests in the Editor.

Summary

Major Bug Fixes

This update addresses the critical 'bedroll respawn bug' that previously caused players to spawn outside the playable map or in the air. Additionally, the b23 hotfix resolves a serious issue where installing vehicle storage mods could delete existing inventory.

Gameplay & Difficulty

Survival becomes significantly more challenging in non-forest biomes as gamestage modifiers have been doubled or tripled. Zombies like the Chuck and Mutated variants have received health buffs, and Chuck's combat capabilities have been enhanced with faster animations and larger AOE damage.

World & UI Improvements

Numerous POI (Point of Interest) fixes address texture, pathing, and structural integrity issues. The UI now features new audio for inventory management and improved loading tooltips for survival mechanics like the Apiary and Dew Collector.