V3.3.0 Stable
The Bigger Backpack system arrives, introducing craftable backpacks and an expanded inventory grid that can reach up to 96 slots.
Key Changes
- 1New craftable Backpack items (Small, Medium, Large) with 6 quality levels
- 2Inventory grid expanded to 8x6 (48 slots) by default, up to 96 slots with backpacks
- 3Improved respawn logic and loading screen timeouts to prevent soft locks
- 4Fixed equipment duplication bug when 'drop on death' was enabled
- 5Added multiple toolbelt pages for the Prefab Editor
- 6Optimized prefab cell data using native memory
- 7Fixed weapon bug occurring when dying during a reload animation
- 8Restored vehicle inventory checks for pickups on dedicated servers
All Changes
🎒Inventory & Equipment(5)
- newBackpack: Introduced the Bigger Backpack system allowing players to craft, loot, or buy inventory expansions
- changeInventory: Updated default inventory grid size to 8x6 (48 slots), featuring 4 rows of free slots and 2 rows of encumbered slots
- newBackpack: Added Small, Medium, and Large backpacks with 6 quality levels that grant up to 96 total inventory slots
- newBackpack: Added a dedicated Backpack slot to the player equipment UI
- buffInventory: Increased total potential inventory size based on equipped backpack items
⚙️Technical & Performance(6)
- newPrefab Editor: Added multiple toolbelt pages and a new toolbelt XML for data-defined slots, rows, and pages in the Prefab Editor
- fixPerformance: Optimized prefab cells data to utilize native memory for better performance
- fixStability: Improved bug reporting for loading screen hangs and simplified respawn logic with new timeouts to prevent soft locks
- fixStability: Fixed a rare deadlock between threads occurring during MultiBlock placement/removal and chunk processing
- fixRegionFileManager: Fixed a potential exception edgecase in the RegionFileManager
- changeModding: Switched ItemActionRanged.TryExecuteAction to virtual to maintain mod compatibility
🎮Gameplay(4)
- fixEquipment: Fixed an issue where setting 'drop on death' to Equipment caused equipment duplication
- fixVehicles: Restored inventory content checks for vehicles before allowing pickup on dedicated servers
- fixWeapons: Fixed a bug where dying while reloading would cause the weapon to malfunction
- fixWorkstation: Workstations now properly update the prompt for items ready to be collected
🔊UI & Audio(3)
- changeAudio: Updated Rancher footstep SFX to reflect wearing footwear instead of being barefoot
- fixUI: Fixed item background flickering when moving items into storage
- fixAudio: Resolved issue where moving inventory stacks triggered both 'pickup' and 'place' sound effects simultaneously
Summary
Bigger Backpack System
Version 3.3.0 introduces a major overhaul to player inventory management. Players now start with a new 8x6 grid (48 slots), providing 3 more slots than the legacy 9x5 system. By crafting, looting, or purchasing Small, Medium, and Large backpacks—each with 6 quality levels—players can expand their inventory up to a maximum of 96 slots (8x12 grid). The Pack Mule perk and Armor Pocket Mods remain essential for removing encumbrance from these new slots.
Technical Improvements & Fixes
Beyond inventory, this update improves the Prefab Editor with multiple toolbelt pages and optimizes prefab cell data using native memory. Critical stability fixes address soft locks during respawning and a rare deadlock issue involving chunk-straddling MultiBlocks. Several long-standing bugs, including equipment duplication on death and weapon glitches when dying while reloading, have been resolved.
