14.0|Jul 28, 2026
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Patch Notes 14.0

3/5 Moderate

Two new PvP maps (Sanctum and Facility) and the Scarab Occult Terminator Sorcerer enemy arrive alongside a complete removal of PvP gear progression.

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Key Changes

  • 1Added two new PvP maps: Sanctum (medium) and Facility (compact)
  • 2Introduced the Scarab Occult Terminator Sorcerer as a new Terminus-class enemy
  • 3Removed all PvP progression; all weapons and equipment are now unlocked from Level 1
  • 4Major PvP balance overhaul: Vanguard buffed, while Assault and Bulwark received nerfs
  • 5Added 6 new Heroic Weapons and 4 Heroic Armor parts unlockable via Accolades
  • 6Wargear 2.01 adds a 3rd slot allowing tabards and capes to be equipped simultaneously
  • 7Shock Grenade radius significantly reduced from 9m to 4m in PvP
  • 8Siege Mode Tech Priest income nerfed and enemy resistance caps increased at high waves
  • 9Added new Trials of Resolve Ordeals and weekly PvP participation rewards
  • 10Extensive buffs to PvE Heroic weapons including the Melta Rifle and Power Fist

All Changes

🗺️Maps(2)

  • newSanctum: Added Sanctum, a medium-sized map featuring open combat areas and a central hotspot.
  • newFacility: Added Facility, a compact map designed for fast-paced combat and flanking maneuvers.

👾Enemies(10)

  • newScarab Occult Terminator Sorcerer: Added the Scarab Occult Terminator Sorcerer, a Terminus-class enemy utilizing magic and illusions.
  • buffScarab Occult Terminator Sorcerer: Third flurry attack is now ripostable in both combo variations.
  • nerfScarab Occult Terminator Sorcerer: Reduced beam attack damage by 33%.
  • nerfScarab Occult Terminator Sorcerer: Increased beam attack cooldown by 15%.
  • buffScarab Occult Terminator Sorcerer: Perfect dodging the beam attack now applies a Gunstrike Mark.
  • nerfScarab Occult Terminator Sorcerer: Beam attack illusions follow-up now has an 8-second cooldown and is easier to avoid.
  • buffScarab Occult Terminator Sorcerer: Split into three illusions attack is no longer interruptible.
  • nerfScarab Occult Terminator Sorcerer: Reduced health of illusions by approximately 15%.
  • nerfScarab Occult Terminator Sorcerer: Radial beam attack cooldown increased by 25%.
  • changeAI Director: Reinforcement waves no longer include Ranged Scarab Occult Terminators and have lower chances for Lesser Sorcerers.

⚙️Gameplay Systems(7)

  • changePvP Progression: Removed all weapon and equipment progression; all gear is now available from Level 1.
  • newPvP Medals: Added new Medals and Achievements that affect match statistics and XP gain.
  • newTrials of Resolve: Added Trials of Resolve #2 featuring four new challenging Ordeals.
  • newWargear: Introduced Wargear 2.01, adding a 3rd slot for simultaneous tabard and cape equipment.
  • newWeekly Rewards: Added weekly Accolade rewards for participating in PvP matches.
  • newPvP Team Reshuffle: Added an experimental feature to randomly reshuffle teams at the end of matches.
  • buffOrdeals: Reduced kill requirements for new Eternal War ordeals to 50/200/500.

🔫Weapons(13)

  • newHeroic Weapons: Added 6 new Heroic Weapons (Thunder Hammer, Power Fist, Bolt Carbine, Melta Rifle, Power Sword, Stalker Bolt Rifle) unlockable via Accolades.
  • buffHeroic Bolt Pistol: Heroic Bolt Pistol damage increased by 15%.
  • buffSecondary Bolt Carbine: Secondary Bolt Carbine maximum ammo increased by 2 magazines.
  • buffPyrecannon: Pyrecannon range increased by 15% in both stances.
  • buffOmnissian Axe: Omnissian Axe Explosive Strike perk now causes an energy explosion on impact.
  • buffHeroic Omnissian Axe: Ultima Ratio time to reach maximum additional damage reduced by 35%.
  • buffSalamanders Power Sword: Salamanders Power Sword max stacks increased from 5 to 6, and stacks per perfect parry increased from 1 to 3.
  • buffCombi-Flamer Bolt Carbine: Combi-Flamer Bolt Carbine bolter damage increased by 20% and flamer burn accumulation speed increased.
  • buffDeathwatch Stalker Bolt Rifle: Deathwatch Stalker Bolt Rifle body shots for perk activation reduced from 5 to 4; perk damage bonus increased to 30% vs most enemies.
  • buffSalamanders Melta Rifle: Salamanders Melta Rifle damage increased by 10% and damage fall-off range increased.
  • buffDeathwatch Power Fist: Deathwatch Power Fist melta blast damage greatly increased and AoE widened.
  • nerfShock Grenade: Shock Grenade blindness radius reduced from 9m to 4m and duration reduced from 1.5s to 1.1s.
  • buffKrak Grenade: Krak Grenade now always destroys the Heavy's Iron Halo.

🛡️Classes(5)

  • nerfAssault: Assault Ground Pound inner and outer damage radii reduced across all melee weapons.
  • nerfAssault: Assault ability charge cooldown increased from 12s to 16s.
  • buffVanguard: Vanguard ability charge cooldown reduced from 30s to 18s, damage increased from 10 to 25, and charges increased from 2 to 3.
  • nerfBulwark: Bulwark damage cap required to knock out of shield stance reduced from 300 to 200.
  • buffTechmarine: Techmarine Methodical Destruction perk now works with Prometium Can.

🏰Siege Mode(4)

  • nerfTech Priest: Tech Priest income greatly reduced, starting at 720 and decreasing to 300 at wave 30+.
  • buffSiege Mode: Increased wave completion and side objective resource rewards by 20%.
  • changeSiege Mode: Increased Enemy Damage Resistance Cap on high waves to 72% for regular and 88% for Terminus enemies.
  • buffSiege Mode: Accolade rewards are now granted upon reaching wave 15 rather than surviving it.

🎨Customization(4)

  • newCustomization: Added robes for Assault and Tactical classes and tabards for the Assault class.
  • newHeroic Armor: Added 4 Heroic Armor parts (Deathwatch Hand, Deathwatch Chest, Ultramarine Pauldron) unlockable via Accolades.
  • newSeason Pass: Added Salamanders Champion with Multi-Melta skin and Raptors Cosmetic Pack to Season Pass.
  • newCustomization: Added Mark X Pristine Aquilla to the shop and a free Raptors knee decal.

🐛Bug Fixes(5)

  • fixSniper: Fixed Sniper's Efficient Readiness perk not reloading after Lingering Concealment.
  • fixBolt Sniper Rifle: Fixed Bolt Sniper Rifle Strong Start perk inconsistency on Heroic versions.
  • fixVanguard: Fixed Vanguard's Tactical Prowess not working on Zoanthropes.
  • fixBattlefield Conditions: Fixed Suspicious Behaviour battlefield condition dealing 100% damage to allies instead of 50%.
  • fixHeavy Bolt Rifle: Fixed headshot damage for Heavy Bolt Rifle Relic 'Ophelian Liberation Beta'.

🚀Performance(3)

  • fixPerformance: Implemented loading time and memory optimizations.
  • fixStability: General stability improvements and crash fixes.
  • fixConnectivity: General connectivity improvements.

Summary

Patch 14.0 introduces significant new content and systemic changes to both PvE and PvP. Players can now battle on two new maps, Sanctum and Facility, and face a new Terminus-class enemy, the Scarab Occult Terminator Sorcerer.

PvP Overhaul

A major shift in PvP removes all weapon and equipment progression, making all gear available from Level 1. This update also introduces a team reshuffle feature and new weekly rewards.

Balance and Items

Extensive balance tweaks affect the Assault, Vanguard, and Bulwark classes in PvP, while several Heroic weapons in PvE received substantial buffs to damage and perk efficiency. Siege Mode has also been adjusted with new resource rewards and increased enemy resistance caps at higher waves.