13.2|Jun 9, 2026
View on Steam↗Hotfix 13.2 Patch Notes
3/5 Moderate
Siege Mode receives major balancing with reduced enemy scaling and Atonement tweaks, alongside a 15% damage buff for the Bolt Carbine One-Handed.
Key Changes
- 1Siege Mode enemy damage resistance now capped at 60% (regular) and 80% (Terminus)
- 2Bolt Carbine One-Handed damage increased by 15%
- 3Fixed missing cooldowns for Tactical 'Marked for Death' and Bulwark 'Defensive Mastery' perks
- 4Fixed Sniper 'Pattern of Excellence' perk cooldown being twice as long as intended
- 5Siege Mode Atonements (Hyperopia/Myopia) damage reduction penalties reduced from 75% to 50%
- 6Fixed Siege Mode weekly rewards not being awarded correctly
- 7Fixed Hive Tyrant getting stuck in Siege Mode environments
- 8Combat Knife speed increased for non-heroic Relic versions
All Changes
🛡️Siege Mode(12)
- changeSiege Mode: Atonements are now disabled when playing on Normal difficulty
- buffEnemy Scaling: Reduced enemy damage resistance growth speed from 5% to 4% per step
- buffEnemy Scaling: Enemy damage resistance is now capped at 60% for regular enemies
- buffEnemy Scaling: Enemy damage resistance is now capped at 80% for Terminus enemies
- buffAtonements: Hardened Skins: Reduced the number of heavy hits resistance stacks
- buffAtonements: Squad Unity: Increased required distance to 25 meters
- nerfAtonements: Split Up: Decreased required distance to 15 meters
- buffAtonements: Warp Storm: Increased cooldown to 45 seconds
- buffAtonements: Hyperopia: Decreased damage reduction penalty from 75% to 50%
- buffAtonements: Myopia: Decreased damage reduction penalty from 75% to 50%
- buffStratagems: Squad Unity (Stratagem): Increased distance to 25 meters
- nerfStratagems: Split Up (Stratagem): Decreased distance to 15 meters
🔫Weapons(5)
- buffBolt Carbine One-Handed: Bolt Carbine One-Handed: Increased base damage by 15%
- buffCombat Knife: Combat Knife: Slightly increased attack speed for non-heroic Relic versions
- fixBolt Carbine One-Handed: Fixed an issue where the Bolt Carbine One-Handed UI did not correctly display its headshot multiplier
- fixPyre Weapons: Fixed a damage stacking issue where Damage over Time from Pyre weapons perks was not working properly
- fixPyreblaster: Fixed a bug preventing Gunstrikes on the Pyreblaster Canister in rare cases
🛡️Classes & Perks(4)
- fixTactical: Fixed a bug where the Tactical 'Marked for Death' signature perk had no cooldown
- fixBulwark: Fixed a bug where the Bulwark 'Defensive Mastery' perk had no cooldown
- fixSniper: Fixed a bug where the Sniper 'Pattern of Excellence' signature perk cooldown was twice as long as intended
- fixTactical: Restored the missing VFX for the Tactical 'Radiating Impact' perk
🐛Bug Fixes(9)
- fixSiege Mode: Fixed an issue where Siege Mode weekly rewards were not being awarded in some cases
- fixCustomization: Fixed a bug where custom armour sets would disappear after re-entering the game if created from standard sets with a helmet
- fixItems: Fixed a bug that incorrectly replaced Restorative Stims with Medicae Stims after switching loadouts at a weapon drop pod
- fixGunstrike: Fixed a bug where Gunstrike damage was incorrectly affected by switching weapons for certain pistol versions
- fixTech Priest: Fixed a bug where the Tech Priest could die from friendly fire with certain perks in Siege Mode
- fixHive Tyrant: Fixed several issues with the Hive Tyrant getting stuck in Siege Mode
- fixOrdeals: Fixed several issues related to Ordeals
- fixPerformance: Implemented various crash fixes to improve game stability
- fixGeneral: Minor fixes for customization, localization, and UI elements
Summary
Hotfix 13.2 focuses heavily on the new Siege Mode, introducing significant balance adjustments to enemy damage resistance and Atonement conditions to improve gameplay flow. Players will find enemies less tanky at higher levels due to new resistance caps and slower scaling. Additionally, the Bolt Carbine One-Handed and Combat Knife received performance buffs, while several critical class perks for the Tactical, Bulwark, and Sniper have had their cooldown behaviors corrected.
