15.2|Oct 20, 2026
View on Steam↗

Hotfix 15.2

3/5 Moderate

One-Handed Thunder Hammer and Power Maul receive major PvE buffs including a 100% damage increase to Energy Loop and doubled Ground Slam radius.

Share:

Key Changes

  • 1One-Handed Thunder Hammer Energy Loop damage increased by 100%
  • 2Power Maul Ground Slam radius increased by 100% and damage by 30%
  • 3Fixed Tactical class Bolt Rifle dealing reduced damage in the secondary slot
  • 4Resolved issue where PvE players were incorrectly matched into Crucible PvP
  • 5One-Handed Thunder Hammer charge time reduced to 1.25 seconds
  • 6Ground Slam now forces stagger on enemies
  • 7Perfect Reprisal perk damage bonus increased to 50%
  • 8Fixed Techmarine Weighty Attack challenge progression with Thunder Hammer
  • 9Fixed Guardian Relic being disabled for entire teams in Crucible
  • 10Resolved softlock in transition zones after wave sequences

All Changes

⚔️Melee Weapons(16)

  • changeOne-Handed Thunder Hammer: Accumulation stance can now be entered even if the hammer already has charges; triggers Charged Impact at maximum charges.
  • buffOne-Handed Thunder Hammer: Time required to gain 1 charge decreased to 1.25 seconds.
  • buffOne-Handed Thunder Hammer: Energy Loop can now be performed immediately after a Charged Impact.
  • buffOne-Handed Thunder Hammer: Energy Loop damage increased by 100%.
  • buffOne-Handed Thunder Hammer: Underhand Swing damage increased by 30%.
  • buffOne-Handed Thunder Hammer: Charged Impact damage increased by 15%.
  • buffOne-Handed Thunder Hammer: Preparedness and Brutal Reforge perks now correctly trigger on Finisher kills.
  • buffOne-Handed Thunder Hammer: Preparedness perk ability restoration increased to 5%.
  • buffOne-Handed Thunder Hammer: Perfect Reprisal ability damage bonus increased to 50%.
  • fixOne-Handed Thunder Hammer: Fixed an issue where Perfect Reprisal bonus damage applied to all melee attacks instead of only Light Attacks.
  • removePower Maul: Heroic perk no longer deals increased damage based on the number of charges.
  • changePower Maul: Charged Impact can now be performed with 1-2 charges.
  • changePower Maul: Ground Slam can now be performed with 3 charges.
  • buffPower Maul: Ground Slam now forces a stagger on enemies.
  • buffPower Maul: Ground Slam damage increased by 30%.
  • buffPower Maul: Ground Slam attack radius increased by 100%.

🛡️Classes(3)

  • fixTactical: Fixed a bug where the Bolt Rifle in the secondary slot dealt less damage than the primary slot when using the Tactical Reserve perk.
  • fixTactical: Fixed an issue where the Plasma Pistol incorrectly retained the Versatility buff without a Primary Weapon equipped.
  • fixTechmarine: Fixed Weighty Attack class challenge not progressing with One Handed Thunder Hammer charged kills.

⚔️Crucible(3)

  • fixCrucible: Fixed Guardian Relic being disabled for the whole team when only one player activated Curse of the Warp Penance.
  • fixCrucible: Fixed an issue where Stratagems allowed selecting PvE missions and difficulties through the Crucible Hub Terminal.
  • fixCrucible: Fixed a bug where PvE Quick Match players could be incorrectly matched into Crucible sessions.

⚙️Gameplay & Stability(4)

  • fixChaos Siege: Fixed an issue in Chaos Siege where Loyalist Marines could spawn behind closed gates.
  • fixSiege: Fixed a softlock where players could get stuck in transition zones after wave sequences.
  • fixStability: Implemented various crash fixes and general stability improvements.
  • fixUI: Applied numerous minor UI and localization fixes.

Summary

Melee Balancing

This hotfix focuses heavily on the viability of the One-Handed Thunder Hammer and Power Maul in PvE. The Thunder Hammer sees significant damage increases to Underhand Swing and Energy Loop, alongside faster charge times. The Power Maul (Heroic One-Handed Thunder Hammer) has been reworked to trigger Ground Slam at 3 charges with a massive 100% increase to its attack radius.

Bug Fixes and Stability

Critical fixes address the Tactical class, specifically resolving an issue where the Bolt Rifle dealt less damage in the secondary slot. Crucible matchmaking has been improved to prevent PvE players from being incorrectly pulled into PvP matches. Additionally, several softlocks and progression bugs for the Techmarine have been resolved.