12.06|Mar 31, 2026
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VALORANT Patch Notes 12.06

2/5 Minor

Waylay's Saturate ability nerfed to an EQUIP cast, Viper's Pit consistency improvements, and Flex cosmetic movespeed buffed to match melee speed.

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Key Changes

  • 1Waylay's Saturate ability changed from INSTANT to EQUIP cast
  • 2Flex cosmetic movespeed increased to match Melee speed (100%)
  • 3Viper's Pit updated for more consistent spread around map geometry
  • 4End-of-game visuals and sound effects completely overhauled
  • 5Fixed Tejo exploit allowing three Guided Salvo casts
  • 6Server-side Push-model Replication enabled for performance gains
  • 7Battlepass UI improved with pagination and scroll fixes
  • 8Numerous UI alignment and text clipping fixes in the Store and Career pages

All Changes

👤Agents(10)

  • nerfWaylay: Saturate changed from INSTANT cast to EQUIP, preventing instant hindering of enemies while airborne or on contact.
  • fixViper: Viper’s Pit chemical cloud updated with new backend tech to spread more consistently around map geometry (e.g., Haven A Tower, Icebox A Pipes).
  • newYoru: Added new voice lines.
  • fixVeto: Fixed a bug where Crosscut icon was missing on the minimap when Enemy Highlight Color was set to red.
  • fixMiks: Fixed a bug where Harmonize 1P VFX were disappearing early.
  • fixMiks: Fixed a bug where Harmonize targeting UI could overlap with an ally’s loadout.
  • fixMiks: Fixed a bug where Waveform ability placement UI would persist briefly in 3P after placing a smoke.
  • fixMiks: Fixed a bug where M-pulse could be stuck in certain spots and become indestructible.
  • fixClove: Fixed a bug where post-death Ruse could not be unequipped without casting it.
  • fixTejo: Fixed an exploit that allowed Guided Salvo to be cast three times (effective nerf).

🔫Cosmetics(1)

  • buffFlex: Flex movespeed increased from 90% (Ability speed) to 100% (Melee speed) to prevent accidental movement penalties.

🖥️UI/UX(6)

  • changeEnd-of-Game Screen: Updated Victory, Defeat, and Draw end-of-game visuals and sound effects.
  • changeGeneral UI: Reduced overall text sizes in summary, scoreboard, timeline, and performance screens.
  • changeTimeline: Adjusted match round box sizes in the Timeline to fit more across the screen.
  • newBattlepass: Added paginated arrow buttons to the Battlepass for easier chapter selection.
  • fixBattlepass: Fixed scroll issues on reward tiers and tracker.
  • newStore: Added a hover state when mousing over offers in the featured store.

⚙️Performance(1)

  • changeServers: Enabled Push-model Replication on game servers to optimize performance and unlock future gains.

🐛Bug Fixes(9)

  • fixGeneral UI: Fixed various spacing and sizing issues across End of Game and sub-navigation pages.
  • fixLeaderboards: Fixed row spacing on Leaderboards.
  • fixCareer Match History: Fixed alignment issues and text sizes in Career Match History.
  • fixStore: Fixed clipped Japanese text for skin names in the rotational store.
  • fixStore: Fixed misaligned text in accessories shop, rotational store, and gifting recipient selection.
  • fixStore: Fixed weapons appearing too high on the purchase complete screen.
  • fixPremier: Fixed blank white box icon for zones in the View Team modal.
  • fixPremier: Fixed tournament queue timer not showing the correct time to queue.
  • fixPremier: Fixed 'Make Captain' and 'Transfer Ownership' options not being disabled during tournaments.

Summary

Patch 12.06 focuses on a significant balance adjustment for Waylay, shifting her Saturate ability from an instant cast to an equip action to increase gameplay risk. Viper receives backend improvements to her ultimate for better map geometry interaction, particularly in vertical areas like Haven A Tower. Additionally, "Flex" cosmetics now grant full melee movement speed (up from 90%), and the end-of-game screens have been visually and audibly overhauled. The update also includes a large suite of UI/UX bug fixes and server-side performance optimizations.