Patch 9.0.5
Patch 9.0.5 introduces a massive overhaul of Campaign Victory Rewards, a new Legendary Endgame difficulty tier, and a significant rework for Crone Hellebron.
Key Changes
- 1Complete overhaul of Campaign Victory Rewards with Rank 20 Lords and rare items
- 2New 'Legendary' Endgame Difficulty setting for increased campaign challenge
- 3Crone Hellebron Blood Frenzy rework into a scaling passive melee ability
- 4Isabella von Carstein granted unique victory objectives
- 5Obliterate the Weak skill buffed to 25% Weapon Strength
- 6Zombie Dragons and Dieter Helsnicht lose capture power for balance
- 7Rare Single Entity unit caps added to Multiplayer for Verminlords and others
- 8Morathi gains access to Slaanesh Daemonettes in Immortal Empires
- 9Vampire Coven manipulation gain doubled
- 10Nagash now has access to Vampire Counts ancillaries
All Changes
🗺️Campaign(5)
- newEndgame Scenarios: Added 'Endgame Difficulty: Legendary' checkbox for new campaigns, increasing scenario bonuses and spawn rates.
- buffVictory Rewards: Unique Lords and Heroes granted via victory rewards now start at rank 20 with rare items and unique traits.
- fixEndgame Scenarios: Endgame factions can no longer declare war on critical narrative factions like Shanty armies.
- changeThe Oak of Ages: The Oak of Ages settlement is now a Dark Fortress site for relevant factions.
- newBoris Todbringer: Added bespoke traits for when Boris Todbringer and Khazrak the One-Eye defeat each other.
⚔️Factions(10)
- changeCrone Hellebron: Blood Frenzy is now a passive melee ability that builds intensity up to 25% Armour Piercing damage.
- newIsabella von Carstein: Now has unique victory objectives instead of reusing Vlad's.
- changeMorathi: Long victory hero rank requirement increased to 20, but required hero count reduced from 5 to 4.
- newMorathi: Now has access to Daemonettes and Exalted Daemonettes of Slaanesh in Immortal Empires.
- buffKarl Franz: Emperor's Decrees objective requirement lowered to 3 for short victory and 7 for long victory.
- buffThe Glottkin: Long victory kill condition reduced from 7,000 to 5,000.
- buffBoris Todbringer: Faith of the Hunter dilemma cost reduced from 2,000 to 750.
- buffVampire Counts: Manipulation gain from Vampire Covens has been doubled.
- newNagash: Now has access to Vampire Counts ancillaries including Whispering Skull and Gem of Blood.
- buffSkarbrand: Skarbrand now receives the Chainsword item as a short campaign victory reward.
🎮Gameplay(5)
- buffObliterate the Weak: Weapon Strength bonus increased from 15% to 25%.
- nerfZombie Dragon: Removed capture power to align with other flying units.
- nerfDieter Helsnicht: Removed capture power when mounted on an Undead Manticore.
- fixGaze of Nagash: Fixed an issue where Gaze of Nagash could be cast without a wind-up.
- fixAbilities: Fixed an issue where limited-use active abilities could be cast more times than intended.
🌐Multiplayer(3)
- changeUnit Caps: Added Rare Single Entities unit cap for Skreech Verminking, Verminlords, and Pox Maggoths.
- fixCustom Battle: Fixed an issue preventing battles from starting with no lords even when the option was selected.
- changeMultiplayer Campaign: Quest battle objectives removed from victory conditions for Nagash, Boris, Neferata, Thanquol, and Glottkin.
⚙️Performance(2)
- fixStability: Fixed a crash occurring when resetting skills of a confederated character.
- fixStability: Fixed a crash caused by heroes temporarily becoming army leaders when a lord dies.
🖥️UI/UX(3)
- newThe Glottkin: Added unique icon for the Ever-Decaying Oak of Ages landmark in the building menu.
- changeUI: Adjusted Vampire Lairs panel contrast and added hover details for empowerment comparisons.
- fixUI: Fixed an issue where UI icons could appear stretched.
Summary
Victory Reward Overhaul
This update completely reimagines how campaign victories feel by introducing high-tier rewards for unique Lords and Heroes. Characters granted through victory rewards now start at rank 20, come fully equipped with rare items, and possess unique empowered traits. This affects dozens of legendary characters across all major factions, providing them with significant stat boosts, unit capacity increases, and army-wide buffs.
Legendary Endgame Difficulty
A new 'Endgame Difficulty: Legendary' checkbox has been added to the campaign customization options. This significantly ramps up the challenge of endgame scenarios by increasing faction bonuses, spawn rates, and AI capability. Additionally, narrative-linked factions like the Vampire Coast Shanty armies are now protected from endgame faction declarations of war to prevent objective soft-locks.
Faction & Battle Balancing
Crone Hellebron has received a major rework to her 'Blood Frenzy' ability, which is now a passive that builds intensity during melee combat. Systemic changes include a buff to the 'Obliterate the Weak' skill (now 25% weapon strength) and the removal of capture power from Zombie Dragons and Dieter Helsnicht to align them with other flying units. Multiplayer also sees new unit caps for rare single entities like Verminlords and Pox Maggoths.
