9.0.3|Oct 9, 2026
View on Steam↗Patch 9.0.3
4/5 Significant
Nagash's campaign receives a massive economic and progression overhaul alongside significant balance reworks for Empire and Skaven factions.
Key Changes
- 1Nagash campaign economy overhauled with massive upkeep reductions and easier Sigil progression
- 2Mortarch subjugation requirements loosened, replacing region limits with power-based ratios
- 3Empire Teutogen Guard and 'Crush the Weak' ability significantly buffed to improve viability
- 4Skaven Verminlords nerfed with a 50% reduction to their maximum Missile Resistance bonus
- 5Confederated Legendary Lords now correctly retain all Items and Ancillaries after their faction is destroyed
- 6Lore of Nehekhara spells rebalanced with significant changes to Ptra's and Usekhp's incantations
- 7Waywatchers unit cap reduced to 3, impacting Wood Elf high-tier army compositions
- 8Styrkaar the Sortsvinaer is now properly available to all Norscan factions
- 9Fixed several critical crashes related to the Chaos Dwarf endgame crisis and Vampire Counts UI
- 10Slayer Pirates buffed with increased damage, ammo, and new Vanguard Deployment
All Changes
💀Nagash Campaign(14)
- buffNagash: Added -40% upkeep for Nagash to an early Black Pyramid node
- buffBlack Pyramid of Nagash: Added -10% upkeep to early Tomb Kings, Vampire Coast, and Vampire Counts sections of the Black Pyramid for matching lord types
- buffNagash: Post-battle income increased by +5% on Hard, +10% on Normal, and +20% on Easy difficulty
- buffMortarchs: Increased Legendary Lord subjugation bonus from 5 to 10 Sigils
- buffNagashizzar: Increased Sigils generated by Nagashizzar and Black Pyramid from 2/4/6/8/10 to 3/6/9/12/15
- buffNecropolis: Increased Sigils generated by standard Necropolises from 2/2/4/4/6 to 2/3/4/5/8
- buffNecromancy Panel: Reduced Necromancy Panel Sigil unlock requirement from 200 to 100 Necromantic Energy
- buffNecropolis: Improved garrisons for standard Necropolises, Nagashizzar, and the Black Pyramid
- buffNecropolis: Added combat bonuses for units under siege to Necropolis Garrison chain in devastated provinces
- buffNagash: Military buildings now grant local recruitment cost reductions and -1% factionwide upkeep for associated units in devastated provinces
- buffNagash: Corruption buildings now provide army movement bonuses in devastated provinces
- changeMortarchs: Replaced 'own max 5 regions' requirement for Mortarchs; Nagash must now simply control 3x more regions than the Mortarch
- changeMortarchs: Removed location-specific objectives (e.g., owning The Awakening) and replaced them with thematic global objectives
- buffLegendary Heroes: Legendary Hero objectives made easier for earlier subjugation
⚔️Empire(6)
- buffCrush the Weak: Reworked 'Crush the Weak' ability to be intensity-based, granting up to +15% Weapon Strength and +8 Melee Attack while winning combat
- buffTeutogen Guard: Teutogen Guard and Order of the Axe gained +5 Armour and +2 Armour Piercing Weapon Damage
- buffKnights Panther: Knights Panther gold cost reduced by 50
- buffCelestial Hurricanum: Celestial Hurricanum gold cost reduced by 100 and Lightning Strike explosion damage increased from 18 to 24
- buffSeneschal of the White Wolf: Seneschal of the White Wolf gained +4 Melee Attack, +9 Charge Bonus, and +5 Armour
- buffSeneschal of the White Wolf: Standard of the White Wolf Missile Resistance increased from +10% to +15%
🐀Skaven(4)
- nerfVerminlords: Protection of the Horned Rat max Missile Resistance bonus reduced from +60% to +30%
- nerfStormfiends: Stormfiends hitbox increased to better represent entity size
- nerfStormfiends: Warp-Doom Magma Cannon gold cost increased by 150
- nerfPlagueclaw Catapults: Virulent Batteries Armour Piercing vortex damage reduced by 3
📜Lore of Nehekhara(6)
- buffNeru's Incantation of Protection: Neru's Incantation of Protection now grants Immune to Contact Effects
- nerfPtra's Incantation of Righteous Smiting: Ptra's Incantation of Righteous Smiting Reload Skill bonus reduced from 40 to 15 for upgraded variant
- changeSakhemet's Incantation of the Skullstorm: Sakhemet's Incantation of the Skullstorm base damage reduced to 15 but added 4 Armour Piercing damage
- changeUsirian's Incantation of Vengeance: Usirian's Incantation of Vengeance cooldown increased from 38s to 45s; Winds of Magic cost reduced
- buffUsekhp's Incantation of Desiccation: Usekhp's Incantation of Desiccation added a +1%/s Vigour debuff and reduced Winds of Magic costs
- nerfUsekhp's Incantation of Desiccation: Usekhp's Incantation of Desiccation (Upgraded) no longer grants the greater melee attack effect
🛡️Characters & Units(10)
- buffBlessed Field Trebuchets: Blessed Field Trebuchets now apply Disorganized! contact effect (-6 Leadership, removes Charge Defence)
- nerfChaos Dwarf Trains: Chaos Dwarf Trains acceleration reduced to 150% and cooldown increased to 120s
- buffExalted Seeker Chariot: Exalted Seeker Chariot (Herald mount) now causes Terror and gained Feasting on Fear passive
- buffPhoenix Guard: Phoenix Guard gained +30 Mass, +1 Base Damage, +3 AP Damage, and +1 Speed
- buffSlayer Pirates: Slayer Pirates gained +2 Ammo, increased damage, and Vanguard Deployment
- buffYhetees: Yhetees speed increased by +8 and Melee Attack increased by +2
- nerfWaywatchers: Waywatchers unit cap reduced to 3
- nerfNorscan Ice Wolves: Norscan Ice Wolves cost increased by 25 and are now weak to fire
- buffMangler Squigs: Mangler Squigs base damage increased by +2 and AP damage increased by +10
- newWarriors of Chaos: Added Wrathmongers, Skullreapers, and Bloodwake Berserkers to Warriors of Chaos in Skirmish and Multiplayer
🐞Bug Fixes(7)
- fixStability: Fixed multiple crashes related to campaign loading, Vampire Counts confederation, and endgame crises
- fixCampaign: Confederated Legendary Lords and Heroes now correctly retain their Items and Ancillaries
- fixBeastmen: Fixed issue where Beastmen Lords were spawning with unintended 1.4k weapon strength
- fixGotrek and Felix: Fixed Gotrek and Felix quest battle not resolving correctly upon completion
- fixGameplay: Fixed Fervour not being awarded after fighting settlements with garrisoned armies
- fixNagash: Fixed issue where cancelling building construction would not refund Necromantic Energy
- removeNecrarch Vampire Lord: Removed Spirit Leech from Necrarch Vampire Lord to align with support-focused design
Summary
Patch 9.0.3 focuses heavily on refining the Nagash campaign experience based on player feedback, easing early-game economic pressure and loosening restrictive Mortarch subjugation requirements. The update also delivers a substantial balance pass for the 'Lords of the End Times' content, notably buffing underperforming Empire units like the Teutogen Guard and reigning in powerful Skaven entities. Additionally, the Lore of Nehekhara has been rebalanced, and dozens of individual units across all factions have received stat adjustments to better align with developer intent.
