Oct 29, 2026
View on Steam↗Team Fortress 2 Update Released
2/5 Minor
Zombie Sniper's Spit now deals critical hits to airborne targets alongside numerous bug fixes for cp_wildcat_event and Zombie Infection maps.
Key Changes
- 1Zombie Sniper's Spit now deals critical hits to airborne targets
- 2Fixed exploit on cp_wildcat_event allowing pumpkin-disguised players to capture at 15x speed
- 3Increased round timer by 1 minute on cp_wildcat_event
- 4Lowered edicts across all Zombie Infection maps to improve server performance
- 5Fixed building collision bug in the connector between A and B on cp_wildcat_event
- 6Enabled all BLU spawn points on zi_atoll regardless of RED player positions
- 7Fixed clipping issues for Chief Executor, Vested Investor's Vest, and Standing Offer cosmetics
All Changes
👕Cosmetics(4)
- fixLe Sapeur: Fixed smoke effect regression
- fixChief Executor: Fixed clipping issues
- fixVested Investor's Vest: Fixed clipping issues
- fixStanding Offer: Fixed clipping issues
🗺️Maps(14)
- changecp_wildcat_event: Added +1 minute to the round timer
- fixcp_wildcat_event: Fixed a bug that allowed pumpkin-disguised players to cap at 15x speed
- fixcp_wildcat_event: Fixed pumpkin-disguised players not displaying as Ubercharged if they have a Voodoo-Cursed Soul cosmetic equipped
- fixcp_wildcat_event: Fixed buildings being able to be built inside the shutter door in the connector between A and B
- fixcp_wildcat_event: Fixed some jack-o-lanterns around the map not rendering during the waiting for players period
- fixcp_wildcat_event: Fixed equipped Powerup Canteens rendering while pumpkin-disguised
- fixzi_atoll: Fixed a visual bug where water would disappear in certain parts of the map
- changezi_atoll: Added more cover in front of the shack
- changezi_atoll: Enabled every BLU spawn point no matter where RED players are located
- changezi_blazehattan: General map updates and improvements
- changezi_devastation_final1: General map updates and improvements
- changezi_murky: General map updates and improvements
- changezi_sanitarium: General map updates and improvements
- changezi_woods: General map updates and improvements
🧟Zombie Infection(3)
- buffZombie Sniper: Spit now deals critical hits to airborne targets
- fixZombie Engineer: Fixed building status being visible upon initial infection
- fixGameplay: Fixed Reveal outline persisting on players into the next round
⚙️Performance(1)
- fixServer: Lowered edicts across the board for Zombie Infection maps
Summary
This update focuses on refining the Scream Fortress experience with significant bug fixes for the cp_wildcat_event map and the Zombie Infection (ZI) game mode. Key highlights include a balance buff for the Zombie Sniper, performance optimizations via lowered edicts, and several cosmetic clipping fixes.
