Oct 29, 2026
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Team Fortress 2 Update Released

2/5 Minor

Zombie Sniper's Spit now deals critical hits to airborne targets alongside numerous bug fixes for cp_wildcat_event and Zombie Infection maps.

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Key Changes

  • 1Zombie Sniper's Spit now deals critical hits to airborne targets
  • 2Fixed exploit on cp_wildcat_event allowing pumpkin-disguised players to capture at 15x speed
  • 3Increased round timer by 1 minute on cp_wildcat_event
  • 4Lowered edicts across all Zombie Infection maps to improve server performance
  • 5Fixed building collision bug in the connector between A and B on cp_wildcat_event
  • 6Enabled all BLU spawn points on zi_atoll regardless of RED player positions
  • 7Fixed clipping issues for Chief Executor, Vested Investor's Vest, and Standing Offer cosmetics

All Changes

👕Cosmetics(4)

  • fixLe Sapeur: Fixed smoke effect regression
  • fixChief Executor: Fixed clipping issues
  • fixVested Investor's Vest: Fixed clipping issues
  • fixStanding Offer: Fixed clipping issues

🗺️Maps(14)

  • changecp_wildcat_event: Added +1 minute to the round timer
  • fixcp_wildcat_event: Fixed a bug that allowed pumpkin-disguised players to cap at 15x speed
  • fixcp_wildcat_event: Fixed pumpkin-disguised players not displaying as Ubercharged if they have a Voodoo-Cursed Soul cosmetic equipped
  • fixcp_wildcat_event: Fixed buildings being able to be built inside the shutter door in the connector between A and B
  • fixcp_wildcat_event: Fixed some jack-o-lanterns around the map not rendering during the waiting for players period
  • fixcp_wildcat_event: Fixed equipped Powerup Canteens rendering while pumpkin-disguised
  • fixzi_atoll: Fixed a visual bug where water would disappear in certain parts of the map
  • changezi_atoll: Added more cover in front of the shack
  • changezi_atoll: Enabled every BLU spawn point no matter where RED players are located
  • changezi_blazehattan: General map updates and improvements
  • changezi_devastation_final1: General map updates and improvements
  • changezi_murky: General map updates and improvements
  • changezi_sanitarium: General map updates and improvements
  • changezi_woods: General map updates and improvements

🧟Zombie Infection(3)

  • buffZombie Sniper: Spit now deals critical hits to airborne targets
  • fixZombie Engineer: Fixed building status being visible upon initial infection
  • fixGameplay: Fixed Reveal outline persisting on players into the next round

⚙️Performance(1)

  • fixServer: Lowered edicts across the board for Zombie Infection maps

Summary

This update focuses on refining the Scream Fortress experience with significant bug fixes for the cp_wildcat_event map and the Zombie Infection (ZI) game mode. Key highlights include a balance buff for the Zombie Sniper, performance optimizations via lowered edicts, and several cosmetic clipping fixes.