Oct 5, 2026
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Team Fortress 2 Update Released

2/5 Minor

View jitter and crash fixes alongside the new sv_wallbug convar to restore legacy movement behavior on community servers.

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Key Changes

  • 1Added sv_wallbug convar to allow legacy movement behavior on community servers
  • 2Fixed view jitter that persisted during extended play sessions
  • 3Fixed a game crash related to snd_mix_async
  • 4Fixed out-of-bounds exploits on multiple Zombie Infection maps using the Zombie Engineer's Beacon
  • 5Fixed a bug where players could get stuck in oblique angles of walls and props
  • 6Fixed TrainSawLaser objective tracking for train, saw, and laser kills
  • 7Increased various technical limits for new custom maps

All Changes

🚀Performance & Stability(3)

  • fixView Camera: Fixed view jitter that occurs and persists when playing for extended periods of time
  • fixsnd_mix_async: Fixed snd_mix_async from crashing the game
  • fixsv_parallel_sendsnapshot: Fixed sv_parallel_sendsnapshot

🎮Gameplay & Servers(2)

  • newsv_wallbug: Added sv_wallbug convar to allow previous movement behavior on community servers
  • fixMovement: Fixed a bug where players could have a chance to get stuck in certain oblique angles of walls and props

👕Cosmetics(6)

  • fixSkeleton Crew: Fixed the Skeleton Crew not hiding the Sniper bullets
  • fixBone Chiller: Fixed the Bone Chiller not hiding the correct bodygroup
  • fixSpy: Fixed additional bodygroup settings for styles not being applied to disguised Spies
  • changeBounty Hunter's Brim: Updated the Bounty Hunter's Brim to fix a problem with the materials
  • fixClowning Cowl: Fixed minor clipping issue on Pyro's right shoulder strap for the Untucked style in some standing poses
  • fixClowning Cowl: Fixed texture warping on the Tucked style

🗺️Maps & Contracts(10)

  • fixMarshlands: Fixed Marshlands contract not activating
  • fixTrainSawLaser: Fixed the 'Get a train, saw, or laser kill' objective on TrainSawLaser not counting kills
  • changeMarshlands: Updated Marshlands to use mp_winlimit 2 like last year
  • changeScaredy-Cat: Updated the numbers required to complete the Scaredy-Cat bonus objectives
  • changeOutburst: Updated quest objectives for Outburst (VSH)
  • fixzi_blazehattan: Fixed out-of-bounds exploits using Zombie Engineer's Beacon on zi_blazehattan
  • fixzi_devastation_final1: Fixed out-of-bounds exploits using Zombie Engineer's Beacon on zi_devastation_final1
  • fixzi_murky: Fixed out-of-bounds exploits using Zombie Engineer's Beacon on zi_murky
  • fixzi_sanitarium: Fixed out-of-bounds exploits using Zombie Engineer's Beacon on zi_sanitarium
  • fixzi_woods: Fixed out-of-bounds exploits using Zombie Engineer's Beacon on zi_woods

🛠️Technical & Tools(2)

  • buffCustom Maps: Increased various limits for new custom maps
  • newVBSP: Added -notjuncsdetail option to VBSP

Summary

This update focuses on technical stability and bug fixes following the Halloween update. Key highlights include a fix for view jitter during long sessions, a crash fix for snd_mix_async, and the introduction of sv_wallbug to restore legacy movement behavior on community servers. Several cosmetic issues and map exploits in the Zombie Infection mode were also addressed.