Oct 5, 2026
View on Steam↗Team Fortress 2 Update Released
2/5 Minor
View jitter and crash fixes alongside the new sv_wallbug convar to restore legacy movement behavior on community servers.
Key Changes
- 1Added sv_wallbug convar to allow legacy movement behavior on community servers
- 2Fixed view jitter that persisted during extended play sessions
- 3Fixed a game crash related to snd_mix_async
- 4Fixed out-of-bounds exploits on multiple Zombie Infection maps using the Zombie Engineer's Beacon
- 5Fixed a bug where players could get stuck in oblique angles of walls and props
- 6Fixed TrainSawLaser objective tracking for train, saw, and laser kills
- 7Increased various technical limits for new custom maps
All Changes
🚀Performance & Stability(3)
- fixView Camera: Fixed view jitter that occurs and persists when playing for extended periods of time
- fixsnd_mix_async: Fixed snd_mix_async from crashing the game
- fixsv_parallel_sendsnapshot: Fixed sv_parallel_sendsnapshot
🎮Gameplay & Servers(2)
- newsv_wallbug: Added sv_wallbug convar to allow previous movement behavior on community servers
- fixMovement: Fixed a bug where players could have a chance to get stuck in certain oblique angles of walls and props
👕Cosmetics(6)
- fixSkeleton Crew: Fixed the Skeleton Crew not hiding the Sniper bullets
- fixBone Chiller: Fixed the Bone Chiller not hiding the correct bodygroup
- fixSpy: Fixed additional bodygroup settings for styles not being applied to disguised Spies
- changeBounty Hunter's Brim: Updated the Bounty Hunter's Brim to fix a problem with the materials
- fixClowning Cowl: Fixed minor clipping issue on Pyro's right shoulder strap for the Untucked style in some standing poses
- fixClowning Cowl: Fixed texture warping on the Tucked style
🗺️Maps & Contracts(10)
- fixMarshlands: Fixed Marshlands contract not activating
- fixTrainSawLaser: Fixed the 'Get a train, saw, or laser kill' objective on TrainSawLaser not counting kills
- changeMarshlands: Updated Marshlands to use mp_winlimit 2 like last year
- changeScaredy-Cat: Updated the numbers required to complete the Scaredy-Cat bonus objectives
- changeOutburst: Updated quest objectives for Outburst (VSH)
- fixzi_blazehattan: Fixed out-of-bounds exploits using Zombie Engineer's Beacon on zi_blazehattan
- fixzi_devastation_final1: Fixed out-of-bounds exploits using Zombie Engineer's Beacon on zi_devastation_final1
- fixzi_murky: Fixed out-of-bounds exploits using Zombie Engineer's Beacon on zi_murky
- fixzi_sanitarium: Fixed out-of-bounds exploits using Zombie Engineer's Beacon on zi_sanitarium
- fixzi_woods: Fixed out-of-bounds exploits using Zombie Engineer's Beacon on zi_woods
🛠️Technical & Tools(2)
- buffCustom Maps: Increased various limits for new custom maps
- newVBSP: Added -notjuncsdetail option to VBSP
Summary
This update focuses on technical stability and bug fixes following the Halloween update. Key highlights include a fix for view jitter during long sessions, a crash fix for snd_mix_async, and the introduction of sv_wallbug to restore legacy movement behavior on community servers. Several cosmetic issues and map exploits in the Zombie Infection mode were also addressed.
