Oct 12, 2026
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Team Fortress 2 Update Released

2/5 Minor

Dragon's Fury server crash exploit fixed alongside significant updates to koth_sawmill_event, koth_trainsawlaser, and several Zombie Infection maps.

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Key Changes

  • 1Fixed an exploit where the Dragon's Fury could crash the server
  • 2Added new portals to koth_sawmill_event respawn rooms to assist losing teams
  • 3Improved performance and lowered respawn times on koth_trainsawlaser
  • 4Fixed Zombie Infection ability icons appearing as white or gray lines
  • 5Added 'No Grenades' style for the General's Greatcoat
  • 6Fixed missing BLU skin and low-res materials for Hat of Undeniable Wealth and Respect

All Changes

👕Items & Cosmetics(8)

  • newGeneral's Greatcoat: Added 'No Grenades' style for the General's Greatcoat
  • fixSandwich Diner: Fixed regression in the Sandwich Diner war paint
  • fixDragon's Fury: Fixed an exploit where the Dragon's Fury could crash the server
  • changeItem Importer: Updated the in-game item importer to support the Medic's backpack bodygroup
  • changeThe Damage Dealer: Updated the style names for The Damage Dealer
  • fixFlor de Muerto: Updated the Flor de Muerto Unusual effect to fix clutter issues
  • fixElectric Impulse: Updated the Electric Impulse Unusual effect to fix visibility issues
  • fixHat of Undeniable Wealth and Respect: Updated the Hat of Undeniable Wealth and Respect to fix missing BLU skin and low-res materials

🗺️Maps(20)

  • newkoth_sawmill_event: Added new portals that spawn for the team that loses the point in their own respawn room to assist them
  • fixkoth_sawmill_event: Fixed RED teleport spawn being unusable by clients
  • fixkoth_sawmill_event: Fixed random particles not working on capture
  • fixkoth_sawmill_event: Fixed eyes under point not moving around
  • fixkoth_sawmill_event: Fixed clipping on roof near RED spawn
  • fixkoth_sawmill_event: Fixed damage numbers for kill zone in underworld
  • changekoth_sawmill_event: Changed some overlays
  • buffkoth_trainsawlaser: Slightly lowered respawn times
  • changekoth_trainsawlaser: Added missing nobuilds to rooftops
  • changekoth_trainsawlaser: Added nobuilds under stairs on each side of the map
  • changekoth_trainsawlaser: Updated some particle effects
  • fixkoth_trainsawlaser: Fixed being able to shoot through balcony railings
  • fixkoth_trainsawlaser: Fixed stuck-in-floor bug on train that falls just outside of spawn
  • fixkoth_trainsawlaser: Fixed floating light outside of map
  • removezi_murky: Removed nobuilds from rooftops
  • fixzi_murky: Fixed missing human spawn triggers
  • fixzi_blazehattan: Fixed clipping and triggers
  • fixzi_devastation_final1: Fixed clipping and triggers
  • fixzi_sanitarium: Fixed clipping and triggers
  • fixzi_woods: Fixed clipping and triggers

📺UI & Visuals(2)

  • fixZombie Infection: Fixed Zombie ability icons sometimes turning into a white line between level changes
  • fixZombie Infection: Fixed 'Heal' ability icon creating a gray line on the screen

⚙️Performance & Technical(4)

  • fixkoth_sawmill_event: Minor Luxel optimization
  • fixkoth_trainsawlaser: Improved overall map performance
  • fixkoth_trainsawlaser: Marked some less important particles as weather effects, allowing them to be turned off for improved performance
  • fixkoth_trainsawlaser: Fixed vphysics spam in console

Summary

This update focuses on stability and map maintenance. A critical server-crashing exploit involving the Dragon's Fury has been resolved. Several community maps received significant updates, most notably koth_sawmill_event which now features catch-up portals for losing teams, and koth_trainsawlaser which received performance optimizations and respawn time adjustments. Additionally, various Zombie Infection maps were updated to fix UI bugs and clipping issues.