Oct 12, 2026
View on Steam↗Team Fortress 2 Update Released
2/5 Minor
Dragon's Fury server crash exploit fixed alongside significant updates to koth_sawmill_event, koth_trainsawlaser, and several Zombie Infection maps.
Key Changes
- 1Fixed an exploit where the Dragon's Fury could crash the server
- 2Added new portals to koth_sawmill_event respawn rooms to assist losing teams
- 3Improved performance and lowered respawn times on koth_trainsawlaser
- 4Fixed Zombie Infection ability icons appearing as white or gray lines
- 5Added 'No Grenades' style for the General's Greatcoat
- 6Fixed missing BLU skin and low-res materials for Hat of Undeniable Wealth and Respect
All Changes
👕Items & Cosmetics(8)
- newGeneral's Greatcoat: Added 'No Grenades' style for the General's Greatcoat
- fixSandwich Diner: Fixed regression in the Sandwich Diner war paint
- fixDragon's Fury: Fixed an exploit where the Dragon's Fury could crash the server
- changeItem Importer: Updated the in-game item importer to support the Medic's backpack bodygroup
- changeThe Damage Dealer: Updated the style names for The Damage Dealer
- fixFlor de Muerto: Updated the Flor de Muerto Unusual effect to fix clutter issues
- fixElectric Impulse: Updated the Electric Impulse Unusual effect to fix visibility issues
- fixHat of Undeniable Wealth and Respect: Updated the Hat of Undeniable Wealth and Respect to fix missing BLU skin and low-res materials
🗺️Maps(20)
- newkoth_sawmill_event: Added new portals that spawn for the team that loses the point in their own respawn room to assist them
- fixkoth_sawmill_event: Fixed RED teleport spawn being unusable by clients
- fixkoth_sawmill_event: Fixed random particles not working on capture
- fixkoth_sawmill_event: Fixed eyes under point not moving around
- fixkoth_sawmill_event: Fixed clipping on roof near RED spawn
- fixkoth_sawmill_event: Fixed damage numbers for kill zone in underworld
- changekoth_sawmill_event: Changed some overlays
- buffkoth_trainsawlaser: Slightly lowered respawn times
- changekoth_trainsawlaser: Added missing nobuilds to rooftops
- changekoth_trainsawlaser: Added nobuilds under stairs on each side of the map
- changekoth_trainsawlaser: Updated some particle effects
- fixkoth_trainsawlaser: Fixed being able to shoot through balcony railings
- fixkoth_trainsawlaser: Fixed stuck-in-floor bug on train that falls just outside of spawn
- fixkoth_trainsawlaser: Fixed floating light outside of map
- removezi_murky: Removed nobuilds from rooftops
- fixzi_murky: Fixed missing human spawn triggers
- fixzi_blazehattan: Fixed clipping and triggers
- fixzi_devastation_final1: Fixed clipping and triggers
- fixzi_sanitarium: Fixed clipping and triggers
- fixzi_woods: Fixed clipping and triggers
📺UI & Visuals(2)
- fixZombie Infection: Fixed Zombie ability icons sometimes turning into a white line between level changes
- fixZombie Infection: Fixed 'Heal' ability icon creating a gray line on the screen
⚙️Performance & Technical(4)
- fixkoth_sawmill_event: Minor Luxel optimization
- fixkoth_trainsawlaser: Improved overall map performance
- fixkoth_trainsawlaser: Marked some less important particles as weather effects, allowing them to be turned off for improved performance
- fixkoth_trainsawlaser: Fixed vphysics spam in console
Summary
This update focuses on stability and map maintenance. A critical server-crashing exploit involving the Dragon's Fury has been resolved. Several community maps received significant updates, most notably koth_sawmill_event which now features catch-up portals for losing teams, and koth_trainsawlaser which received performance optimizations and respawn time adjustments. Additionally, various Zombie Infection maps were updated to fix UI bugs and clipping issues.
