1.6.4850|Jun 8, 2026
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Update 1.6.4850 released

2/5 Minor

Heavy bridges are now immune to explosion damage and ancient bridges have been added to prevent wealth spikes, alongside dozens of fixes for Biotech and Anomaly content.

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Key Changes

  • 1Heavy bridges are now immune to explosion damage
  • 2Added Ancient Bridges with 0 market value to prevent ruin-based wealth spikes
  • 3Fixed a critical bug where babies born during shuttle flights were deleted
  • 4Fixed an issue where 'Deliver resources' jobs could cause pawns to stop working
  • 5Unnatural corpses can no longer be destroyed by nutrient paste machines
  • 6Fixed performance issues related to large numbers of unbuildable blueprints
  • 7Ghouls can no longer be sent on caravans alone
  • 8Fixed macOS modding issues related to non-Apple filesystems
  • 9Siegers now correctly respect player blueprints
  • 10Embryos can now be marked as forbidden

All Changes

🏗️Structures & Environment(7)

  • buffHeavy bridges: Heavy bridges are now immune to explosion damage.
  • newAncient bridges: Added ancient bridges and ancient heavy bridges with a market value of 0 to prevent wealth spikes from ruins over water.
  • fixBridges: Fixed an issue where explosions were not correctly destroying regular bridges.
  • fixWalls: Cancelling a wall blueprint that was replacing another wall no longer deletes existing wall attachments.
  • fixLava: Volcanic debris lava can no longer spread to deep water.
  • fixGravship: Gravship takeoff no longer leaves floating roofs on the launch map.
  • fixPower nets: Buildings no longer remain connected to power nets on the previous map after a launch.

👥Colonists & Creatures(12)

  • changeEmbryos: Embryos are now forbiddable.
  • fixBabies: Fixed an issue where babies born during shuttle flights were deleted.
  • fixGhouls: Ghouls can no longer go on caravans alone.
  • fixGhouls: Ghouls now exit shuttles in a drafted state like other colonists.
  • fixPawns: Fixed a bug where pawns would infinitely desire a looks-change if their ideoligion and genes clashed.
  • fixLodgers: Fixed an issue where lodgers that were arrested and released were recruited for free.
  • fixUnnatural corpses: Unnatural corpses can no longer be permanently destroyed by turning them into nutrient paste.
  • fixSlaves: Slave terror now correctly checks more than just the region the slave is currently in.
  • fixBabies: Babies born without a faction no longer have their xenotype randomized occasionally.
  • fixVacsuits: Fixed an issue where pawns would attempt to remove their vacsuit in space if their policy didn't allow for it.
  • fixMechanoids: Mechanoids no longer repair too fast when ticking at a lower rate.
  • fixCreepjoiner: Fixed Creepjoiner body types.

📜Quests & Events(9)

  • fixAncient danger: Fixed an issue where some ancient danger enemies were active before being unfogged.
  • fixQuests: Shuttle crash rescue quests no longer generate with too few points to create an enemy threat.
  • fixShuttle: Rescue shuttles can no longer land on and destroy the crashed shuttle they are meant to rescue.
  • fixFleshmass heart: Fixed several issues involving the fleshmass heart and gravship jumps from maps with grav anchors.
  • fixMonolith: Strange signal quests now correctly find a place for the monolith on full maps.
  • fixDistress signal: Distress signal maps are now guaranteed to generate with a shard.
  • fixAncient complex: Terminals are now guaranteed to spawn in ancient complex quests to prevent instant failure.
  • fixQuests: Pilgrim quests no longer target maps without a reliquary.
  • fixCultists: Cultists no longer get stuck after their ritual is interrupted.

⚙️Gameplay Systems(10)

  • fixJobs: Fixed an issue where 'Deliver resources' jobs caused pawns to stop taking any jobs.
  • fixWeapons: EMP rounds on unique weapons now correctly break low-shields.
  • fixSiegers: Siegers now correctly respect player blueprints.
  • fixDeathrest: Gravship jumps no longer interrupt deathrest.
  • fixHolding platforms: Holding platforms minified by infestations no longer delete their contents.
  • fixButcher yield: Butcher yield storyteller settings no longer affect the yield of 'make any stone blocks' bills.
  • fixBiosculpter pods: Fixed an issue where quest lodgers could enter biosculpter pods via gizmos even when disabled.
  • fixAI: Fixed AI inconsistencies when pawns move around blocking entities.
  • fixBloodrage: Bloodrage hediff now scales correctly on pawns ticking at a lower rate.
  • fixGolden Cube: Cube interest and withdrawal now behave correctly on pawns ticking at a lower rate.

💻Technical & Performance(6)

  • fixPerformance: Fixed performance issues occurring when players had no home map but several non-home maps and no gravship.
  • fixPerformance: Fixed performance issues caused by having a large number of unbuildable blueprints.
  • fixmacOS: macOS installations on non-Apple filesystems no longer attempt to load generated '._' prefixed XML files.
  • fixModding: Removed legacy back-compatibility code that was causing issues with modern mods.
  • fixGod mode: Fixed an exception when hovering over certain buildings near the map edge in god mode.
  • fixTechnical: Fixed an enumeration error with the joyous thought.

🎨Visuals & UI(8)

  • changeRoyalty: Updated Royalty expansion preview images.
  • changeCreative Content: Updated player creative content.
  • fixWastepack atomizer: Wastepack atomizer sprites for west and east orientations have been flipped to the correct positions.
  • fixUI: Fixed 'Cloudwatching' appearing in space instead of 'stargazing'.
  • fixUI: Rectangle drag designators now display the actual number of cells in the rectangle rather than total designated cells on screen.
  • fixPsilocap: Fixed incorrect psilocap graphics.
  • fixArchean tree: Archean tree now correctly displays its snowy overlay.
  • fixUI: Fixed several typos in text.

Summary

Update 1.6.4850 for RimWorld focuses on structural improvements and a massive sweep of bug fixes. Key highlights include making heavy bridges explosion-proof and introducing ancient bridge variants with zero market value to prevent unintended wealth spikes on ruin-heavy maps. The update also addresses critical issues with baby survival during shuttle flights, ghoul behavior, and performance bottlenecks related to blueprints and specific map configurations.