Update 1.6.4543 released
Quest shuttles no longer destroy buildings by landing on water, while a major performance fix for vacuum resistance and a fix for the RangedWeapon_WarmupMultiplier stat improve gameplay stability.
Key Changes
- 1Quest shuttles no longer land on water, preventing them from warping into bases and destroying buildings.
- 2Fixed Vacuum resistance stat caching, resolving significant performance issues when many blueprints are on the map.
- 3Fixed RangedWeapon_WarmupMultiplier stat not being applied, ensuring ranged weapon speed modifiers work correctly.
- 4Fixed a critical bug where pawns were deleted if dryads were taken on a gravship without their gauranlen tree.
- 5Scribe_References fix prevents the incident queue from breaking for world-targeted events.
- 6Added a new epic song for the Odyssey ending credits.
- 7Archean trees no longer terraform ice.
- 8Dormant mechs no longer block pawn movement paths.
- 9Fixed wardening tasks (execute, interrogate, etc.) being unprioritizable when a prisoner was reserved.
- 10Fixed rottable items rotting while in settlement trade inventories.
All Changes
🎮Gameplay Systems(9)
- fixQuest shuttles: Quest shuttles no longer attempt to land on water, preventing them from warping into bases and destroying buildings.
- buffPawns: Pawns now move more rapidly when pathing to water specifically to go swimming.
- changeArchean trees: Archean trees no longer terraform ice.
- fixDormant mechs: Dormant mechs no longer block pawn movement paths.
- fixWardening: Fixed an issue where wardening workgivers like 'execute' or 'interrogate' could not be prioritized if the prisoner was already reserved.
- fixRot stink: Fixed an issue where pawns immune to rot stink still received the negative moodlet for exposure.
- fixSettlement trade inventory: Fixed rottable items rotting while held in settlement trade inventories.
- fixBridges: Fixed torrential rain flooding through bridges.
- fixCorpses: Fixed inability to search for items on corpses.
⚔️Combat & Equipment(4)
- buffRangedWeapon_WarmupMultiplier: Fixed the RangedWeapon_WarmupMultiplier stat not being applied, which now correctly affects weapon speed.
- fixHitFactorFromShooter: Fixed incorrect lerping calculations in HitFactorFromShooter.
- fixUnique weapons: Removed white fringing visual artifacts on unique weapons.
- fixApparel packs: Several apparel packs, including the cerebrex node and turret packs, are now allowed to be taken during the archonexus restart.
📜Quests & Factions(7)
- changeTrader's guild: Allowed the trader's guild faction to generate more variety in their ideoligion.
- fixRoyalty shuttles: Royalty shuttles no longer land on unsuitable terrain, which previously caused them to lose their contents.
- fixIdeology ritual: Fixed 'Can't accept this quest in orbit' error preventing ideology ritual joiners from being accepted if an orbit map existed.
- fixGravship wreckage quest: Fixed Gravship wreckage quest failing to generate after archonexus when using the gravship scenario.
- fixDryads: Fixed pawns being deleted if dryads were taken on a gravship without their associated gauranlen tree.
- fixTrader's guild: Fixed 'Meme shipborn is not allowed' error when loading saved ideologies into the trader's guild.
- fixWorld pawns: Fixed confusing letter notifications regarding world pawns giving birth after being left behind.
⚙️Technical & Performance(7)
- fixVacuum resistance: Fixed vacuum resistance stat not being cached, resolving significant performance drops when many blueprints are present.
- fixIncident queue: Fixed Scribe_References failing to save references to the World, which previously broke the incident queue for world-targeted events.
- changeSave loading: The game now attempts to clean up invalid scenario parts automatically when loading a save.
- fixMech cluster: Fixed an error occurring when launching a ship with a mech cluster building on board.
- fixLinux: Fixed mod sounds failing to load on Linux systems if the file path contained a space.
- fixGraphicData: Fixed GraphicData copy method failing to copy cornerOverlayPath, causing errors for player-constructed buildings.
- fixGravship facilities: Gravship facilities on invalid substructures are no longer considered connected.
🎨Visuals & Audio(5)
- newOdyssey ending: Added a new epic song that plays during the Odyssey ending credits.
- changeImpermanent Waves: Changed the music track 'Impermanent Waves' to be a non-combat song both on the planet and in orbit.
- fixPsychic drone: Fixed psychic drones and soothes not affecting space maps.
- fixVacuum overlay: Fixed vacuum overlay failing to update after a gravship takeoff.
- fixOrbital scanner: Fixed orbital scanner north and south sprites being swapped.
🌐Localization(2)
- changeOrbital trader: Improved the translatability of orbital trader names.
- changeFrench language: Updated the French language worker.
Summary
Gameplay & Performance Improvements
This update for RimWorld addresses several critical bugs that could lead to base destruction or data loss. Most notably, quest shuttles have been restricted from landing on water, preventing a bug where they would teleport into and destroy player buildings. Performance has been significantly improved for maps with many blueprints by properly caching the vacuum resistance stat.
Combat & Content Adjustments
Combat mechanics receive a notable fix as the RangedWeapon_WarmupMultiplier stat is now correctly applied to pawns. Additionally, the Odyssey ending features a new epic music track, and various faction and quest generation bugs—including issues with the Archonexus and Gravship scenarios—have been resolved.
