Update 1.6.4566 improves gravships, shuttles, and more
Gravships and shuttles receive major quality-of-life overhauls alongside new space-faring content like the Vacskin gland and rebalanced Starjack xenotypes.
Key Changes
- 1New Gravship launch interface for managing animals, mechs, and visitors.
- 2Shuttles can now land on items and cause significantly less roof damage.
- 3New Vacskin gland prosthetic and Starjack xenotype rebalance for space efficiency.
- 4Mechanitors can now summon mechanoid bosses while in orbit.
- 5World generation for 100% coverage maps is now 40% faster.
- 6Fishing added as a dedicated category in the work tab.
- 7Mechhive raids rebalanced with 50% more strength and better rewards.
- 8Sentience catalyst now prevents farm animals from roaming or being fence-blocked.
- 9New snowy visuals for trees and plants in cold biomes.
- 10Technical support for DDS textures to improve mod loading speeds.
All Changes
🚀Gravships & Shuttles(12)
- newGravship: Added new options to the gravship launch window to easily get colony animals and mechanoids onboard before launching.
- newGravship: Added option to remove neutral pawns/visitors from the gravship before launch to prevent accidental kidnappings.
- newGravship: Added a 'view range' tool to the pilot console to check gravship range without starting the launch process.
- buffShuttle: Shuttles can now safely land on tiles containing items.
- buffShuttle: Shuttles no longer destroy excessive roof area when landing inside buildings, only removing the necessary tiles.
- changeGravship: Gravships no longer clear pollution from the terrain when landing.
- changeGravship: The gravship scenario now requires starting with at least one colonist capable of intellectual work to prevent being stranded.
- fixGravship: Gravships can now land at worshipful villages again.
- changeGravship: Having a gravship on a temporary map now prevents the map from closing even if all colonists are dead or gone.
- newGravship: Added info on the grav anchor to the gravship launch confirmation screen.
- newGravship: Added a confirmation warning if reforming a caravan would result in the loss of a gravship.
- changeGravship: Landing a gravship on polluted terrain now causes pollution visuals to fade in slowly.
🌌Space & Vacuum Mechanics(11)
- fixApparel: Colonists will no longer automatically remove vacuum-resistant apparel if they are currently in a dangerous vacuum.
- buffMechanitor: Mechanitors can now summon mechanoid bosses while in space.
- newVacskin gland: Added the Vacskin gland prosthetic which protects colonists against vacuum (Requires Odyssey and Royalty).
- buffStarjack: Added 'low gravity adapted' gene to the Starjack xenotype, increasing speed and work efficiency in orbit.
- changeStarjack: Rebalanced Starjack genes to make the xenotype more useful in space environments.
- changeBridge: Bridges built in space now feature unique art for their borders.
- newUI: Planning designator now shows the map boundary outline when used in space.
- changeRaiders: Raiders will no longer attempt to ignite buildings while they are in a vacuum.
- buffBestowing ceremony: Bestowing ceremonies can now be accepted and performed in space.
- buffVac barrier: Removed forced low-power mode for vac barriers when not in space, allowing them to function on planets.
- changeUI: Cloudwatching in space is now correctly labeled as 'stargazing'.
⚖️Gameplay & Balance(13)
- newFishing: Fishing now has its own dedicated category in the work tab.
- changeMechanoids: Pursuing mechanoids in the gravship scenario now arrive in two massive raids per map and then cease.
- nerfMechhive: The final mechhive raid strength has been increased by 50%.
- buffMechhive: Improved rewards for destroying the mechhive, including +50 reputation with all factions and a longer-lasting positive moodlet for the destroyer.
- buffInsect lair: Insect lair entrances are now collapsible.
- buffTimbershroom: Timbershrooms can now be sown in glowforests once tree sowing research is completed.
- buffQuests: Quests can now retarget to suitable maps; players in orbit can accept planet-only quests by flying down.
- buffSentience catalyst: Sentience catalyst now removes roaming and fence-blocked status from animals.
- changeRaids: Worshipful village raids now occur every 24 hours and have been reduced in size.
- changeLava: Increased the perceived path cost of shallow lava to discourage pawns from pathing through it dangerously.
- buffHermit crab: Hermit crabs no longer walk sideways and have a considerably longer lifespan.
- buffArchean tree: Archean trees now self-heal like other special tree types.
- changeRewards: Updated creative content rewards.
🎨Visuals & UI(3)
- newEnvironment: Added new snowy visuals for trees and various plants when located in snowy areas.
- changeUI: Improved the credits layout to reduce vertical size.
- changeUI: Updated links in the main menu.
⚙️Performance & Technical(9)
- buffPerformance: Reduced the time required to load a 100% world save file.
- buffPerformance: Reduced the time to generate a 100% world by approximately 40%.
- newModding: Added support for mods to load textures from DDS files for faster loading and higher quality.
- buffPerformance: Implemented custom atlas packing to reduce memory usage and slightly improve game startup speed.
- buffPerformance: Improved performance when hovering over a world tile that is out of gravship range.
- changeModding: Unified MayRequire and IfModActive checks for better mod compatibility.
- buffModding: Improved moddability of animal abilities, allowing multiple abilities through Special Trainables.
- buffTechnical: Increased max radius of GenRadial to 80 and optimized radius calculations.
- fixTechnical: Back-compatibility code now runs if the active mod list changes to ensure data integrity.
🐞Bug Fixes(95)
- fixFactions: Fixed Traders guild faction mentioning gifts in hostility letters.
- fixOutfit stand: Fixed outfit stands not being minifiable or dropping inventory when deconstructed.
- fixOutfit stand: Fixed inability to sell weapons held in outfit stands.
- fixFurniture: Fixed pawns using incorrect seats on couches during social relaxation.
- fixQuests: Fixed strange signal quest not failing properly if the home map is lost.
- fixAnimals: Fixed animals not checking reservations on fishing cells.
- fixAnimals: Fixed animals being able to fish through foundations.
- fixPsychic rituals: Fixed inability to remove pawns from targets in certain psychic rituals.
- fixPerformance: Fixed freeze or crash on boot for players with specific AMD integrated GPUs.
- fixShuttle: Fixed out of bounds error when determining shuttle landing positions.
- fixMechanoids: Fixed combat log mentioning flesh-related injuries for mechanoids.
- fixShuttle: Fixed shuttle load list resetting after launch.
- fixLava: Fixed lava emergence passing through walls in specific situations.
- fixFishing: Fixed pawns not receiving comfort from chairs while fishing.
- fixWeapons: Fixed paralytic arrows weapon trait failing if Anomaly expansion is inactive.
- fixParamedics: Fixed paramedics dropping carried pawns when jumping.
- fixRaiders: Fixed raiders pathing directly through doors to destroy newly blocked items.
- fixLoot: Fixed settlement loot spawning in inaccessible locations.
- fixVac barrier: Fixed vac barriers not exchanging temperatures properly when powered off.
- fixMining: Fixed scenario mining disable not affecting vein mining.
- fixUI: Fixed incorrect description on the burst shot count stat.
- fixSettlements: Fixed corpses spawning in occupied settlement rooms.
- fixMetalhorror: Fixed metalhorror filth failing to spawn under specific map abandonment timing.
- fixAnimals: Updated peafowl labels to distinguish between male peacocks and female peahens.
- fixUI: Clarified the attack target description in the UI.
- fixGravship: Fixed game not switching maps during gravship cutscenes.
- fixTechnical: Fixed GenDraw.WorldRadiusRing issue with ShipJob_Wait.
- fixGravship: Fixed certain sites not receiving incidents when landed at via gravship.
- fixMining: Fixed mining charges yielding only one resource per tile.
- fixUI: Fixed space world objects not showing the orbital ITab.
- fixResearch: Fixed basic gravtech appearing in schematics incorrectly.
- fixGravship: Fixed out of bounds error during gravship launch.
- fixMechanoids: Fixed pursuing mechanoids scenario handling gravship anchors incorrectly.
- fixShuttle: Fixed lag caused by imperial shuttles on maps with many haulable items.
- fixGravship: Fixed bad temperatures preventing gravship launches.
- fixBestowing ceremony: Fixed bestowing ceremony failing if the recipient has no free adjacent cells.
- fixTechnical: Fixed error occurring when a breastfed baby dies.
- fixFarming: Fixed pen autocut including plants with the same nutrition as grass.
- fixIdeology: Fixed incorrect venerated animal message when no colonists can hunt.
- fixMechhive: Fixed mechhive spawning inaccessible areas; it now creates a border of platforms.
- fixVisuals: Fixed mech booster rendering behind other buildings.
- fixShuttle: Fixed hospitality quest shuttles not arriving on the correct map.
- fixApparel: Fixed some apparel being incorrectly assigned to medieval tech level.
- fixVisuals: Fixed swapped north and south graphics for the lectern.
- fixBiotech: Fixed genes in gene banks not being repaired.
- fixPawns: Fixed pawns with no food need being told to eat inventory items considered drugs.
- fixQuests: Fixed several quest sites not being settleable after clearing threats.
- fixAnomaly: Fixed labyrinths returning pawns to the incorrect map.
- fixBuilding: Fixed wall blueprints not being removed when attached blueprints are deleted.
- fixTechnical: Fixed a 1 in 5000 chance error during map generation.
- fixTechnical: Fixed error when a cached throne becomes despawned.
- fixShuttle: Fixed several issues with shuttle and transport pod range calculations.
- fixTechnical: Fixed concurrent thread modification exception when accessing map pawns.
- fixUI: Fixed confusing UI messages when using mortars in blind fog.
- fixWeapons: Fixed unique sniper rifles with high range not displaying range correctly.
- fixTechnical: Fixed error when moving onto a layer with no valid settlement locations.
- fixGravship: Fixed missing fuel information when targeting player settlements during launch.
- fixWar Queen: Fixed War Queen steel count resetting when changing maps.
- fixGravship: Improved gravship placement logic on mechhives.
- fixIdeology: Fixed incorrect apparel mentioned in thoughts for wearing Ideology-wanted apparel.
- fixQuests: Fixed bandit camp pawn lend quest error with multiple maps.
- fixIdeology: Fixed Ideology buildings having incorrect names unless manually regenerated.
- fixVisuals: Adjusted Archean tree shadow visuals.
- fixVisuals: Fixed statues not saving the style of apparel.
- fixUI: Fixed UI icons for ores not rendering correctly in search.
- fixQuests: Fixed certain quests in 1.5 converted saves expiring instantly.
- fixSettlements: Fixed space settlement cannon connections replacing interior terrain.
- fixQuests: Fixed Archonexus quests in space using incorrect world objects for settlements.
- fixTechnical: Fixed small move speed differences not reflecting accurately over long distances.
- fixRaids: Fixed drop pod raids failing in space with low threat point values.
- fixAnimals: Fixed colony animals nuzzling friendly shamblers and ghouls.
- fixTechnical: Fixed collection modified error when starting launch while an animal is rescuing a colonist.
- fixCrafting: Items carried by lifters and animals are now correctly counted for bill purposes.
- fixFactions: Fixed incorrect entries in empire town names.
- fixQuests: Fixed mechhive quest taking too long to refire after failure.
- fixMechanoids: Allowed roof punching if pursuing mechanoids cannot find non-roofed cells.
- fixEvents: Fixed duplicate gravship wreckage events firing if waiting too long without an engine.
- fixBiotech: Fixed biosculpter pods not curing scaria infections.
- fixAnimals: Fixed animals attempting to fish at coordinates 0,0 if all water is frozen.
- fixShuttle: Fixed shuttles getting lost when merging two caravans in specific setups.
- fixUI: Fixed ability to toggle auto-refuel via hotkey on items that don't allow it.
- fixGravship: Fixed gravships being unable to land on outposts.
- fixQuests: Fixed error generating trade request quests in space.
- fixWeapons: Fixed smoke, EMP, and toxbomb launchers being incorrectly marked as incendiary weapons.
- fixAnimals: Fixed animals with 0% wildness requiring level 1 handling skill.
- fixEnvironment: Fixed incorrect plant weights on maps with limited fertile terrain.
- fixResearch: Fixed several gravtech and mechtech researches appearing in schematics.
- fixQuests: Fixed quest lords being added to incorrect maps.
- fixUI: Fixed typo in mastodon description.
- fixShuttle: Fixed player shuttle being lost when settling on maps with minimal land.
- fixUI: Fixed incorrect inspect string on broken thrusters.
- fixVisuals: Fixed grav engine and mech relay rendering behind buildings to their north.
- fixMechanoids: Fixed mechs attempting to perform all work types in some cases.
- fixTechnical: Fixed error from bugged zones when landing ships.
- fixIdeology: Fixed 'Vegetarian disliked' precept descriptions for better accuracy.
Summary
Gravship & Space Overhaul
This update focuses heavily on the space-faring experience, introducing a streamlined Gravship launch interface that allows for better management of animals, mechanoids, and visitors. Shuttles have been refined to land more intelligently, preserving roofs and allowing landings on items. New content includes the Vacskin gland prosthetic and a significant rebalance for the Starjack xenotype to improve their orbital efficiency.
Gameplay & Performance
Simulation depth is increased with a new Fishing work category and the ability to grow Timbershrooms in glowforests. Combat encounters with mechanoids have been rebalanced, featuring stronger final raids but significantly better rewards. On the technical side, players with 100% world coverage will see up to 40% faster generation times and improved loading speeds.
